Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Scripts => Topic started by: alaurenc9 on April 13, 2015, 02:36:33 am
Title: Who's Who [Update 5-2-2015]
Post by: alaurenc9 on April 13, 2015, 02:36:33 am
Hello guys my name is xSanchez78 and today i have something that i am sure the zombie community has wanted for a long time Today I have for you:
Who's Who
I have spent about a month scripting this, making sure that the perk is exactly like black ops 2 die rise, and has no glitched or bugs. And it is PERFECT!
Perk Features: When you die, you save your stock ( perks, weapons, and points ) and respawn to revive a clone. When you revive yourself, you get your guns, including offhand grenades, bouncing betties, and your mule kick weapon. You also get every perk back except for who's who itself. Also if you lost points, you get them back. If you dont revive yourself in 45 seconds, if you had quick revive in solo mode when you died, you automatically revive but you dont get quick revive back. If you dont, your clone dissapears and you lose EVERYTHING. just like black ops 2.
Let's Get Started!
Xmodels:
This tutorial does not provide xmodels for you. It is up to you to export the xmodels, as posting them in download links is against the UGX Mods rules. But here is an Easy-To-Follow tutorial:
Who's who repsawn now checks for playable area, active zones ( so you dont repsawn behind doors, and make sure all of your zones in your map have a "script_noteworthy" of "player_zone" for the script to be able to define all the zones and check them ), and if you placed them inside the floor or wall, they will be avoided ( so you dont get stuck ). I also have updated some of the tutorial, so it is easier to use.
Update 4-21-2015
If you are in who's who mode and you rebuy who's who, you automatically leave who's who mode and loose everything. If you somehow end up spectating your clone dissapears and you again loose everything. I have also fixed the bug where it only saved one perk.
Update 5-2-2015
Edited the tutorial to where it says what to change in _laststand.gsc instead of making you replace it all for those who have custom stuff in their _laststand.gsc already. Also added places in the script that support sound if you chose to add it, and a new section in the tut called "sound" to give you info on what to call the sounds and important stuff like that.
Title: Re: Who's Who
Post by: GerardS0406 on April 13, 2015, 04:48:02 am
For all the stuff you do for the community, you should definitely be rewarded for you work like this ;) Thx for the share
Title: Re: Who's Who
Post by: MrDunlop4 on April 13, 2015, 10:26:09 am
You tested in Solo and Coop ??
Title: Re: Who's Who
Post by: Bwc66930 on April 13, 2015, 01:13:12 pm
Very good, don't know if it's stolen :troll: lol jk
Will be using this, thanks for it
Title: Re: Who's Who
Post by: MZslayer11 on April 13, 2015, 02:56:17 pm
Nice, clean and easy to understand tutorial. Great work, thanks for sharing ;)
Title: Re: Who's Who
Post by: Dust on April 13, 2015, 04:06:46 pm
A couple problems I noticed testing it in my test map is. If you go down in whos who, and you restart the game or go down again and have it restart that way, you will still have the blurry vision until you buy the perk and go down then revive yourself. Also, after reviving myself I still had whos who on me, it did not take it from me.
Title: Re: Who's Who
Post by: alaurenc9 on April 13, 2015, 09:12:01 pm
oh i know why. Because when you die it notifies the player "whoswho_death". You need to add that to your _zombiemode_perks.gsc pek_think() function in the waittill_any function. Sorry i forgot to add that, but you need to put that there otherwise you don't lose perks. I will update this in the tutoiral later today. But for the blurry vision, that is a dvar that needs to be reset. I dont really know how to script that, but ill look into fixing that later.
Title: Re: Who's Who
Post by: lilrifa on April 14, 2015, 02:59:39 am
Nice work! I'll totally be using this!
Title: Re: Who's Who
Post by: Gabrielle on April 14, 2015, 04:03:24 pm
Somebody can make a video of it? Good job mate, still hate WIW a lot :lol:
Title: Re: Who's Who
Post by: MidgetBlaster on April 18, 2015, 03:46:42 am
For some reason every time I die with whos who and revive myself it never saves any perks execpt for vulture aid
Title: Re: Who's Who [Update 4-21-2015]
Post by: alaurenc9 on April 21, 2015, 09:39:05 pm
Unfortunately i dont have a youtube channel. i wouldlike itifsomeone did that for me but i cant do it myself
I could upload it if you send it to me. I barely post anything so you gonna wanna link it in your topic so people actually see it lol. PM me if your interested.
Title: Re: Who's Who [Update 4-21-2015]
Post by: MidgetBlaster on April 24, 2015, 04:22:37 am
nvm I got quick revive to work, just can't see my clone when I am in whos who
Title: Re: Who's Who [Update 4-21-2015]
Post by: alaurenc9 on April 24, 2015, 04:03:55 pm
Are your players thestandard waw zombie players? Did you try adding precachemodel() for all of the models? Does your switch function match?
Title: Re: Who's Who [Update 4-21-2015]
Post by: Utamia on April 30, 2015, 12:56:37 pm
Title: Re: Who's Who [Update 4-21-2015]
Post by: whippytrout on May 01, 2015, 01:05:30 am
Thanks man this is awesome!! I got it all working great. The only thing I cant figure out is how to play the "who's who" looping sound when you are actually in who's who. I got the stinger sound working when you purchase the perk though.
If you know where to add the looping sound code I'll have a 100% working who's who perk. :D :nyan:
Title: Re: Who's Who [Update 4-21-2015]
Post by: smasher248 on May 01, 2015, 11:05:45 am
can u please tell us what needs to be done in _laststand.gsc cause i have some stuff in there for other perks that i would like to keep
Title: Re: Who's Who [Update 4-21-2015]
Post by: arceus on May 01, 2015, 11:10:58 am
Thanks man this is awesome!! I got it all working great. The only thing I cant figure out is how to play the "who's who" looping sound when you are actually in who's who. I got the stinger sound working when you purchase the perk though.
If you know where to add the looping sound code I'll have a 100% working who's who perk. :D :nyan:
just add it when you spawn into whos mode. you'd have to use a local sound for it though so other people can't hear it and i'm not sure if those work with loops. i would just make a big sound file that has around 60 seconds of sound to give the 45 second bleedout and the timer pause on revive some time before the sound file ends.
Title: Re: Who's Who [Update 4-21-2015]
Post by: alaurenc9 on May 01, 2015, 04:09:35 pm
Thanks man this is awesome!! I got it all working great. The only thing I cant figure out is how to play the "who's who" looping sound when you are actually in who's who. I got the stinger sound working when you purchase the perk though.
If you know where to add the looping sound code I'll have a 100% working who's who perk. :D :nyan:
i need help scriping the whos who its not working for me can some one help me
Sure, what do you need help on
Title: Re: Who's Who [Update 5-2-2015]
Post by: jasonpage260 on May 03, 2015, 11:17:36 pm
well i did everything you said to do but their is something wrong are there other stuff i have to do i did send a texts from google to you from [email protected] but i said can i see your file it will help me or post some pics of it on your page
Title: Re: Who's Who [Update 5-2-2015]
Post by: jasonpage260 on May 25, 2015, 01:06:52 am
hi i have been having problems with the whoswho perk sound i have been trying to get the whoswho sound working but its not working for me but i even try taking out the sound and put the sound back in but its still not working and if i put sound,vending_sfx,, in the builder do every thing i get over 1600 sfx sounds can u help...
Title: Re: Who's Who [Update 5-2-2015]
Post by: alaurenc9 on May 26, 2015, 05:48:49 pm
First of all, make sure that the sound is the waw converted format, not just a normal .wav sound. Also make sure you did the soundalias correctly. And if you hit the sound limit, that means you need to take out other sounds.
Title: Re: Who's Who [Update 5-2-2015]
Post by: damonmbk on July 19, 2015, 10:39:26 am
Hey, I followed this to the letter but I have a issue where the perk shader wont show up. I can buy the perk but I don't have a drinking animation it just gives me it, I cant sprint or ADS until I buy a different perk or weapon. The perk is given to me and then works.
I had the same issue a long time ago with bamskaters perks where if I didnt place his patch it has the same outcome.
Please help!
Damon.
Title: Re: Who's Who [Update 5-2-2015]
Post by: Harry Bo21 on July 20, 2015, 04:33:11 am
usually happens if theres a problem loading the weapon file for the bottle
Did you port the models? Did you name them the same as the OP says to? Did you include them in your mod.csv? Checked the weaponfile for errors? Checked your weaponfile is named the same as he states? Have you just tried using a different bottle? ( A default one )
Title: Re: Who's Who [Update 5-2-2015]
Post by: damonmbk on July 20, 2015, 07:34:28 am
usually happens if theres a problem loading the weapon file for the bottle
Did you port the models? Did you name them the same as the OP says to? Did you include them in your mod.csv? Checked the weaponfile for errors? Checked your weaponfile is named the same as he states? Have you just tried using a different bottle? ( A default one )
I have used the weapon file I created on a different perk machine and it works fine. I've loaded up a fresh map and used the same scripting and it results in the same issue. Driving me nuts.
Damon.
Title: Re: Who's Who [Update 5-2-2015]
Post by: Harry Bo21 on July 20, 2015, 08:30:57 pm
the file he gave has the whos who bottle name in it
if you havent created that model, it wont work, because its asking for a model that you havent got
Just use one of the other bottles, but youll also need to go change the call to the bottle in the script, as again itll still be trying to load the whos who file
Title: Re: Who's Who [Update 5-2-2015]
Post by: damonmbk on July 22, 2015, 01:19:50 pm
the file he gave has the whos who bottle name in it
if you havent created that model, it wont work, because its asking for a model that you havent got
Just use one of the other bottles, but youll also need to go change the call to the bottle in the script, as again itll still be trying to load the whos who file
I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.
I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.
and the script itself called under the regular perk script in _zombiemode.gsc
if done "after" the game loop starts, it wont load it
Thanks, I got it sorted!
One issue I'm having now is getting my bamskaters perks working with this. anyone able to help?
I enter whoswho and keep my none native perks i.e bamskater perks. The originals like quickrevive/jugg/double tap/speed work fine.
Damon.
Title: Re: Who's Who [Update 5-2-2015]
Post by: alaurenc9 on September 10, 2015, 11:48:07 pm
if you read the tutorial properly, you will see that you must list all the perks out that will be saved yourself. Then you must list out scripts to make them give back properly. Anyways just to give a heads up, a major update is coming to my who's who. Keep and eye out ;)
Title: Re: Who's Who [Update 5-2-2015]
Post by: alaurenc9 on September 18, 2015, 10:55:19 pm
Question to the viewers of the UGX mods forums:
Does anyone still want to see my updated whos who? I know HarryBo21 has already made his own and alot of people are going to download that, but does anyone still want me to release mine? mine has been bettered in every way possible. So let me know people pf the community what you think.
Title: Re: Who\'s Who [Update 5-2-2015]
Post by: jasonpage260 on September 18, 2015, 11:26:40 pm
yes I think you should release it ;). and anyways I don't think everyone will use Harry bo21 perks Double Post Merge: September 19, 2015, 02:25:58 pmI'm also still using your who's who's perk and I would like to update it with your new stuff
Title: Re: Who's Who [Update 5-2-2015]
Post by: alaurenc9 on September 26, 2015, 03:01:25 am
yes I think you should release it ;). and anyways I don't think everyone will use Harry bo21 perks Double Post Merge: September 19, 2015, 02:25:58 pmI'm also still using your who's who's perk and I would like to update it with your new stuff
ok thanks. well this new release will include the following:
#1: proper vision and a little work around to get the whos who mask overlay #2: all sounds played properly ( pop sounds, client scripted 2d sounds, etc. ) #3: actual bo2 script, including respawn system and all the neat features in it #4: the choice of using a script model or an actually ai for the whos who clone ( ai will have a full tutorial on how to make a spawner for it and avoid the ai limit, as well as all the overrides needed for it to be ignored in other scripts )
Just a note: i do know how bo2 made the clone glow orange or whatever, and can also confirm that it cannot be done in WaW. Same with the system for muffling all the sound to where everything is really quiet, that system was not implemented until bo1, so nothing i can do there.
Title: Re: Who's Who [Update 5-2-2015]
Post by: jasonpage260 on September 26, 2015, 04:45:38 pm
sounds good can't wait to try it out :D :D
Title: Re: Who's Who [Update 5-2-2015]
Post by: nikfar1 on July 27, 2016, 08:45:34 pm
hi alaurenc9 and thanks for great tutorial I followed everything that you said and this perk works fine but after revive , I dont have bo1 perks shader(bam_bo_mod_bo1_perks_standalone)but orginal perks and electric cherry show up
hi alaurenc9 and thanks for great tutorial I followed everything that you said and this perk works fine but after revive , I dont have bo1 perks shader(bam_bo_mod_bo1_perks_standalone)but orginal perks and electric cherry show up
(http://korgpa1x.persiangig.com/temp_ali/ss.jpg)
please help
I've literally forgotten everything about this perk because the whos who I use is the actual BO2 script now. You should probably use harry's perks instead.
Title: Re: Who's Who [Update 5-2-2015]
Post by: OdoHd on August 12, 2016, 07:59:14 am
Does anyone still want to see my updated whos who? I know HarryBo21 has already made his own and alot of people are going to download that, but does anyone still want me to release mine? mine has been bettered in every way possible. So let me know people pf the community what you think.
Ya buddy
Title: Re: Who's Who [Update 5-2-2015]
Post by: Tim Smith on August 12, 2016, 08:02:00 am
I've literally forgotten everything about this perk because the whos who I use is the actual BO2 script now. You should probably use harry's perks instead.
Go be ignorant somewhere else...
Title: Re: Who's Who [Update 5-2-2015]
Post by: mariorox81 on April 24, 2019, 01:28:16 am
Is this the version that's included in the Der Riese mod? If so, it crashes when I go down, regardless of how much other stuff I have. It plays the song, and then the console says it caught an unhandled exception.
Title: Re: Who's Who [Update 5-2-2015]
Post by: mariorox81 on April 25, 2019, 08:22:20 pm
Is this the version that's included in the Der Riese mod? If so, it crashes when I go down, regardless of how much other stuff I have. It plays the song, and then the console says it caught an unhandled exception.
Slight addendum to that: it only crashed when I played the game in 4K. Everything lower did fine, so maybe it's a VRAM issue?