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Messages - damonmbk

is it "precached"?

Code Snippet
Plaintext
PrecacheItem( "zombie_perk_bottle_whoswho" );

prior to zombiemode::main()?

should go in the init function way at the top

and the script itself called under the regular perk script in _zombiemode.gsc

if done "after" the game loop starts, it wont load it

Thanks, I got it sorted!

One issue I'm having now is getting my bamskaters perks working with this. anyone able to help?

I enter whoswho and keep my none native perks i.e bamskater perks. The originals like quickrevive/jugg/double tap/speed work fine.

Damon.
9 years ago
I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.

Damon.

https://www.youtube.com/watch?v=JeGUe7VQNqE

I got this fixed by changing this line, i would of never figured this out if it wasn't for a friend.

 self GiveWeapon( "zombie_perk_bottle_whoswho" );
 self SwitchToWeapon( "zombie_perk_bottle_whoswho" );

to

 self GiveWeapon( "zombie_perk_bottle_revive" );
 self SwitchToWeapon( "zombie_perk_bottle_revive" );

got it using the revive bottle even tho my ported whos who bottle models work within ANY other perk machine weapon file.
9 years ago
the file he gave has the whos who bottle name in it

if you havent created that model, it wont work, because its asking for a model that you havent got

Just use one of the other bottles, but youll also need to go change the call to the bottle in the script, as again itll still be trying to load the whos who file

I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.

Damon.

https://www.youtube.com/watch?v=JeGUe7VQNqE
9 years ago
usually happens if theres a problem loading the weapon file for the bottle

Did you port the models?
Did you name them the same as the OP says to?
Did you include them in your mod.csv?
Checked the weaponfile for errors?
Checked your weaponfile is named the same as he states?
Have you just tried using a different bottle? ( A default one )

I have used the weapon file I created on a different perk machine and it works fine. I've loaded up a fresh map and used the same scripting and it results in the same issue. Driving me nuts.

Damon.
9 years ago
Hey, I followed this to the letter but I have a issue where the perk shader wont show up. I can buy the perk but I don't have a drinking animation it just gives me it, I cant sprint or ADS until I buy a different perk or weapon. The perk is given to me and then works.

I had the same issue a long time ago with bamskaters perks where if I didnt place his patch it has the same outcome.

Please help!

Damon.
9 years ago
Does anyone know how I would go about editing this to give the players all the perks in my map? Id like a 5 perk limit throughout the map until the chests are complete and you given the remaining perks, thanks for any help
10 years ago
Just finished my first game on this map, one the best maps ive played in a long while, im addicted to Tyson's Tiger and XM9 Prototype Blaster :D. Im  going to donate to the map maker or the site later to day, For youre first map this is epic
11 years ago
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