This is my first tutorial in this page. This contribution has been entirely created by me if you use this script give me credit. First, open your mapname.gsc and before
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maps\_zombiemode::main();
Write:
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maps\_knee_slide::main();
Save and close the file. Create a new GSC and within it put this:
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//================================================================================================// // File Name : Knee Slide (Movement Ghosts and AW) // // Author : Espi_thekiller // // Notes : call before zombiemode main // // // //================================================================================================//
This is my first tutorial in this page. This contribution has been entirely created by me if you use this script give me credit. First, open your mapname.gsc and before
Code Snippet
Plaintext
maps\_zombiemode::main();
Write:
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maps\_knee_slide::main();
Save and close the file. Create a new GSC and within it put this:
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Plaintext
//================================================================================================// // File Name : Knee Slide (Movement Ghosts and AW) // // Author : Espi_thekiller // // Notes : call before zombiemode main // // // //================================================================================================//
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Nice job! The slide is my favorite move. Are you thinking about trying to tackle the viewmodel anims as well? It's definitely possible if you're up for the challenge, I think my version turned out pretty good...check out my YT channel. Keep up the great work.
Nice job! The slide is my favorite move. Are you thinking about trying to tackle the viewmodel anims as well? It's definitely possible if you're up for the challenge, I think my version turned out pretty good...check out my YT channel. Keep up the great work.
Your version is better that mine, how can i make the anims like yours?
Your version is better that mine, how can i make the anims like yours?
Your version is good too, the extra boost you get from sliding can help keep you alive. I used the M9A1 slide anims from ghosts (was a pain in the ass porting it to waw, had to reanimate the left gun). After you get some viewmodel slide anims, you just need to add them to an additional weapon file...utilizing the pullout, idle, and putaway anim slots. The worldmodel anims are a different story, but once you get used to playeranimtypes you can just use the crouch anim like I did (the slide anim from ghosts and aw looks so much better lol).
Your version is good too, the extra boost you get from sliding can help keep you alive. I used the M9A1 slide anims from ghosts (was a pain in the ass porting it to waw, had to reanimate the left gun). After you get some viewmodel slide anims, you just need to add them to an additional weapon file...utilizing the pullout, idle, and putaway anim slots. The worldmodel anims are a different story, but once you get used to playeranimtypes you can just use the crouch anim like I did (the slide anim from ghosts and aw looks so much better lol).
can utilize putaway/pullout - empty for these things too sometimes. I did that with the shield