


Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
maps\mc_mod\_mc_freakshow::init( );
maps\_zombiemode_blockers_new::init();
if( IsDefined( self.script_forcegoal ) && self.script_forcegoal )
if(IsDefined( self.script_string ) && IsSubStr( self.script_string,"freakshow" )){
self zombie_setup_attack_properties();
self thread find_flesh();
return;
}
//add above this
if( IsDefined( self.script_forcegoal ) && self.script_forcegoal )
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Great item , but when I shoot the glass the zombie stays in the air?
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
thanks, yeah it was placed where pathnodes were in the middle of my startzone just to check it.
if( IsDefined( self.script_forcegoal ) && self.script_forcegoal )
if(IsDefined( self.script_string ) && IsSubStr( self.script_string,"freakshow" )){
self zombie_setup_attack_properties();
self thread find_flesh();
return;
}
//add above this
if( IsDefined( self.script_forcegoal ) && self.script_forcegoal )
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Works great thanks , is this limited to one spawner type?.great anyway +1
Works great thanks , is this limited to one spawner type?.great anyway +1
BreakGlass(zombie){
while(1){
self waittill( "damage", amount, attacker, direction_vec, point, type );
wait(randomFloat(.2));
if(!isPlayer(attacker)) continue;
spawner = undefined;
if(IsDefined( zombie.script_noteworthy )) spawner = getentarray(zombie.script_noteworthy, "targetname")[0];//specific spawners
else spawner = getentarray("freakshoweespawn", "targetname")[0];
ai = undefined;
while(!IsDefined( ai )){
SafeSpawn();
ai = spawn_zombie(spawner);
ai thread maps\_zombiemode_spawner::zombie_spawn_init("zombie");
ai forceTeleport( zombie.origin +(0,0,20), zombie.angles );
wait(.05);
}
if(IsDefined( level.freakshowmodel )){
if(IsDefined( level.detachallonmodel ) && level.detachallonmodel) ai detachAll();
ai setmodel(level.freakshowmodel);
}
wait(.01);
break;
}
ai thread StillAlive();
}
level.fsusezombie = undefined;//change to 1 to use the model of the zombie in the tube
BreakGlass(zombie){
while(1){
self waittill( "damage", amount, attacker, direction_vec, point, type );
wait(randomFloat(.2));
if(!isPlayer(attacker)) continue;
spawner = undefined;
if(IsDefined( zombie.script_noteworthy )) spawner = getentarray(zombie.script_noteworthy, "targetname")[0];//give your own value for targetname of different spawner
else spawner = getentarray("freakshoweespawn", "targetname")[0];
ai = undefined;
while(!IsDefined( ai )){
SafeSpawn();
ai = spawn_zombie(spawner);
ai thread maps\_zombiemode_spawner::zombie_spawn_init("zombie");
ai forceTeleport( zombie.origin +(0,0,20), zombie.angles );
wait(.05);
}
if(IsDefined( level.freakshowmodel )){
if(IsDefined( level.detachallonmodel ) && level.detachallonmodel) ai detachAll();
ai setmodel(level.freakshowmodel);
}
if(IsDefined( level.fsusezombie ) && level.fsusezombie) ai setmodel(zombie.model);
wait(.01);
break;
}
ai thread StillAlive();
}
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
thanks I will give this a shot later , also while im here can the health be adapted to make it harder?
self.maxhealth = level.zombie_health;
self.health = level.zombie_health;
if(IsDefined( self.script_string ) && IsSubStr( self.script_string,"freakshow" )){
self.maxhealth = 2000; //change to what you want
self.health = 2000; //change to what you want
}else{
self.maxhealth = level.zombie_health;
self.health = level.zombie_health;
}
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Lol only just got to watch the video
Pretty cool man - kinda like the pods in ZNS
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Oh yeah, you'll have to send me a link so I can see this. They copied! lol, just playin.