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Freak Show [Updated v1.1]

HOT
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Created 8 years ago
by MakeCents
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great.your work is Perfect  ;)

 ;) Thanks

that would be great , you know me and code ching chong karate who lol

Everything was working. Maybe there was a miscommunication. I updated everything here:
http://www.mediafire.com/download/pjhx9cbmxxu185b/_mc_freakshow.rar

This, based on your level vars in the init function, will either let you use spawner specific tubes or set the zombies model to what you are using in the tube. Good luck.

I'll update ugx dl when I finish adding the anims and making a new fx to include.

Last Edit: July 27, 2016, 12:22:27 pm by MakeCents
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I will give it another try tomorrow when I work out this napalm zombie and side step again lol. thanks anyway the new one looks cool, I never got the fx working either just the sound , I converted the gdt too.
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I will give it another try tomorrow when I work out this napalm zombie and side step again lol. thanks anyway the new one looks cool, I never got the fx working either just the sound , I converted the gdt too.

K, I'll put in the anims and test that zombie count issue, and reupload before then I think. Not sure about the fx.

I'm actually calling maps\mc_mod\_mc_freakshow::init(  ); under maps\_zombiemode_blockers_new::init(); in zombiemode.gsc, try that.

Double Post Merge: July 28, 2016, 02:20:05 am
v1.1 is up with more zombie support and a new fx with source files to make it easier for you to setup. Instructions changed a little. Please, let me know if something isn't working, or if you would like some other feature added.
Last Edit: July 28, 2016, 02:20:05 am by MakeCents
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SO COOL DUDE! Keep up the amazing work <3
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Really cool, I'll find a use for this, +1.
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SO COOL DUDE! Keep up the amazing work <3

Really cool, I'll find a use for this, +1.

Thanks! I can't wait to see what people make from it.
Last Edit: July 29, 2016, 11:24:16 pm by MakeCents
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Outstanding Work as always Mc. +1.
Q : does it actually update the zombie counter when shoot the glass ?
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He said it did  but I have noticed that the a zombie spawns from the spawner as well as the tube when you shoot the glass. I couldnt workout why there was zombies alive in my map and I couldn't find them as when they spawned from the spawner they was falling into  the bottom of my map.
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Outstanding Work as always Mc. +1.
Q : does it actually update the zombie counter when shoot the glass ?

If your you're using a zombie counter, you would have to update it how ever you update your counter. I did not add that since there are so many zombie counters out there.


He said it did  but I have noticed that the a zombie spawns from the spawner as well as the tube when you shoot the glass. I couldnt workout why there was zombies alive in my map and I couldn't find them as when they spawned from the spawner they was falling into  the bottom of my map.

I don't have a clue what you did to cause that.
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I have no idea either,i just placed both prefabs in
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I have no idea either,i just placed both prefabs in

Did you move where the thread was? Did you delete the old thread? In message you've told me have several, you only need on spawner, unless you want zombie specific tubes, then you have to do more per instructions.
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Did you move where the thread was? Did you delete the old thread? In message you've told me have several, you only need on spawner, unless you want zombie specific tubes, then you have to do more per instructions.
i  did remove old threadand thread  under blockers and i get fx now,i have only 3 tubes with your generic zombie in with the spawner in the same room so i could track to sed if it spawned from there and it does,i will upload vid later
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i  did remove old threadand thread  under blockers and i get fx now,i have only 3 tubes with your generic zombie in with the spawner in the same room so i could track to sed if it spawned from there and it does,i will upload vid later

Yeah, it should not spawn from that spawner, well, except when I tell it to, and then it moves it to the tube location, just like a riser does. If your getting another spawn on that zombie, something isn't right. In the video, that spawner is right in front of me, but it obviously is not spawning there. The only way I could see that happening is if it was running twice.

So I tested it and threaded it twice and it spawned a second zombie without a head.

Make sure zombiemode and freakshow are only called once in your scripts.

Save, and build mod again, ensuring cod process is not running during build.
Last Edit: July 30, 2016, 01:33:06 pm by MakeCents
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can you put diffrent models in every tube?
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can you put diffrent models in every tube?

If you like. You can even set up different spawners per tube, with some kvp changes.

 
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