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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Nice, great find!
Do you know when and how often that function is used?
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I just found this in treyarchs stupid ass code...
Explains why people had GSpawn errors with my perks, as well as without
in zombiemode_utility.gsc - youll find this function
Not only do they spawn a script_origin that they dont delete - meaning every time this function is called another ent is created and lost
They also check if is_enabled "is Defined" - but not if its "true" - so this will always return true even if the zone "isnt" active...
Replace it with this :
I just found this in treyarchs stupid ass code...
Explains why people had GSpawn errors with my perks, as well as without
in zombiemode_utility.gsc - youll find this function
Not only do they spawn a script_origin that they dont delete - meaning every time this function is called another ent is created and lost
They also check if is_enabled "is Defined" - but not if its "true" - so this will always return true even if the zone "isnt" active...
Replace it with this :
And this script is from the same people, who the person who shall not be mentioned said have no issues in their scripts, and we are to blame for any bugs..
+1 though, now we have a working function for checking active zones.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Lol I found this too a while back, amazing how they managed to fuck this though. But they fixed it in BO1, doesn't suprise me.