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Starting weapon replaces

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Created 9 years ago
by BuIlDaLiBlE
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So, I ported a gun from Black Ops (M1911), everything perfect except that if I buy a wall weapon or use mystery box to acquire second weapon, the first one (M1911, obviously) gets replaced. How to deal with this weird thingy?
Marked as best answer by BuIlDaLiBlE 9 years ago
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You may have changed the starting pistol in _loadout.gsc but you have to go through all scripts and change it as well.
The scripts off the top of my head are _zombiemode_weapons.gsc dlc3_code.gsc and I think _zombiemode_perks.gsc
Last Edit: July 28, 2015, 07:37:30 am by JBird632
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i had this troubble i fixed it by adding a extra weapon slot in_loadout.gsc and by changing the starting pistole in another gsc file
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the fact the box is swapping it out is caused by: treasure_chest_give_weapon() in _zombiemode_weapons.
You could do as Jbird said and edit some stuff, or you could simply name your new colt zombie_colt as well.
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in _zombiemode_weapons.gsc find this line:
if( primaryWeapons == "zombie_colt" )

make sure its the same weapon file name as _loadout.gsc and thats it done
Last Edit: July 28, 2015, 07:44:40 am by Rorke
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What he^ said but change it like this:

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			if( primaryWeapons.size == 1)//primaryWeapons[i] == "zombie_colt" )

That way if you have multliple starting pistols or change it in the next map, you don't have this issue anymore. Prob can make it <= 1 really but should never be an issue unless you have a bug.
Last Edit: July 28, 2015, 12:21:19 pm by MakeCents
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Thank you all for the answers! I was shocked that I didn't realize that by myself, probably 'cuz I was scripting at night.

 
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