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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
and you dont define a tag-name
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Assuming that ent is the entity you want to link the FX to, this is how i would do it.. Should work this way
Not sure where you're using the origin_fx and struct_fx variable's for in your version
I made a function for a misc model that will move to a direction
You cannot access misc_models via script. Only script_models.
- Phil.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Well, in that code from BluntStuffy
origin should actually be fx_origin.
I assume that is the code you are using?
- Phil.
Well, in that code from BluntStuffy
origin should actually be fx_origin.
I assume that is the code you are using?
- Phil.
why dont you use ugx_easy_fx and put your precache line inside their gsc and then you can use that fx with ugx easy fx setup or in your own script.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |