Mr.Waddelboy22
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Contact Support - Help Center Get help on the UGX Discord. Join it now!So Im New to portig guns but if i wanted to delete ALL WAW guns in put in mutiple different guns would that work?Would I just delete the weapon file and the scripts in zombiemode_weapons. Any help and I mean ANY help is SUPER appreciated. Thanks to all who will help in advance
If you want to remove all guns from a map, I would personally placed them in a new folder: GUNS THAT AREN'T BEING USED in case you want to add them again. Then in _zombiemode_weapons remove the weapons and the same in dlc3 code. Also with porting guns, you will want sounds so just remove the sounds in the weapons file in raw/soundalias with placing a "#" in front of sounds you don't need.
Double Post Merge: April 24, 2015, 04:00:22 am
Once Again, for sounds place a # in front of sounds you don't want in the weapons soundalias in raw/soundaliases
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So Im New to portig guns but if i wanted to delete ALL WAW guns in put in mutiple different guns would that work?Would I just delete the weapon file and the scripts in zombiemode_weapons. Any help and I mean ANY help is SUPER appreciated. Thanks to all who will help in advance Also i add like 2 guns and i get a 1600 loadedsound effects error
If you want to remove all guns from a map, I would personally placed them in a new folder: GUNS THAT AREN'T BEING USED in case you want to add them again. Then in _zombiemode_weapons remove the weapons and the same in dlc3 code. Also with porting guns, you will want sounds so just remove the sounds in the weapons file in raw/soundalias with placing a "#" in front of sounds you don't need.
Double Post Merge: April 24, 2015, 04:00:22 am
Once Again, for sounds place a # in front of sounds you don't want in the weapons soundalias in raw/soundaliases
Ive done this but i still get a 1600 loaded sound assists
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You may also have to delete your mod in in the activision folder before you build your mod again... Not sure why, but happens all the time. More with fx though.
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i added the scavenger and i get a 400 fx error. what can i delete and what has to stay
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I also notice that the error comes up when you have a weapon in your mod that isn't in your raw, prob something to do with fx not in raw that is in mod maybe, fyi.
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I doubt that as i dont have any of my weapon file's in raw, and my map still runs
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I doubt that as i dont have any of my weapon file's in raw, and my map still runs
If you are not using waw guns I would just replace them with the new ones. Keep the names, make yourself a table that says, thompson = this gun, and mg42 = this gun, for your own reference. Then you don't have to worry so much about removing and changing everything. Backup stuff of course in case you change your mind down the line. Overwrite your current weapon files with your new weapon files. When the weapon files are loaded it will pull in the necessary stuff.
If you don't want to do that, then do what GerardS0406 said, remove the weapon from dlc3_code, and zombiemode_weapons gscs. In those two will be include_weapon(weaponame.....) and add_zombie_weapon(weaponname.....). Get rid of sound aliases.
For the fx, you prob haven't done the singles fix yet. You can also do an ignore file then and some more advanced options.
See here