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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Which means the only way possible would be to have alt weapons for each weapon where the knife was quicker, have each player switch to it when they have the perk, hide the alt weapon icon in menu, script gsc to check that the player doesn't have the alt weapon when they shouldn't, and then come up with an alternative pap method (play fx instead, or use alt models and check a player var for it), since all your weapon files will be used up, all after you edit the perk script for you custom perk machine. It would be a good deal of work, if it was even not buggy enough to be use-sable.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Why hide alt icon and do all that other script check to make sure your not switched to it? All you gotta do to prevent switching to alt weapons when you don't want the player to, and then hide the HUD is this:
then when you need to go back to being able to switch to alt weapons, this:
Besides, alt weapons wouldn't really work out for this anyways. Just use a new set of weapon files that aren't alt weapons to the original one. But I can tell you doing all that for such a small little feature of a perk really isn't worth it.