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Messages - John_Banana

Small update, same link as always
- double tap now increases bullet damage by 33% in addition to 33% firerate buff. so on verruckt and snn specifically where there's no pap, some bullet weapons should last a few rounds longer
- rare japanese headbands on SNN zombies
- fixed m1 garand launcher ammo reset bug when revived
Reminder, still no one has posted guides or full footage to the easter egg quests, it's more fun for the community to do it so first in the world is still there for the taking
9 days ago
Loving the mod so far, only question I have is, is there a guide for the easter eggs anywhere or is it just a "Figure it out on your own" type thing?
It is but if you join my discord linked on my youtube we have talked about the steps before. The DLC2 trailer also hints at a lot of the steps if you really analyze it
2 months ago
Thanks! The ray gun odds are the same as any regular weapon in Nacht and Verruckt: a complete lottery, same as in vanilla.
2 months ago
COD5 Zombies Remastered Update
  • This is the "final" release, if you play the mod make sure to re-download now that I have added in all the rest of my new fixes & features. Unfortunately, the changelist just got out of control so it will take me some months to slowly update it as many things are missing.
  • Both Shi No Numa & Der Riese have full Easter Egg quests (to do factory quest, requires unlocking the the sumpf quest achievement)
  • Many new edits to weapon models both in 1st person and 3rd person
  • Better controller support, no more need to use any console commands everything is now integrated into the actual menu UI
  • Download is a bit bigger, just recently added in higher quality masters of the Easter Egg songs from the official soundtrack
  • Open source & released on GitHub if you want to see how I did things or make your own fork:

3 months ago
Hey everyone, myself and @Clippy95 have worked on a continuation of T4M we just released our r48 fork
The main changes include fixed vertex corruption (you no longer need to change texture settings on some custom maps), ReShade support, and an added LAN fix/potential fix for CD players. Also some other minor things you can read about in the GitHub. If anyone else has any other requests for us to continue the project let me know.
Windows may detect it as a false positive because to fix vertex corruption we actually had patch the WAW game .exe. However, users can still use our r47 and then just add the patch manually.
3 months ago
Join the discord it will be easier and you can send the scripts you have. Perk random sounds like it will be it at least for Der Riese. There wont be shi no numa scripts in the mod tools because the bozos only give you The Giant assets if I remember correctly
4 months ago
Step 1: Find the 3 script files that complete each of these actions. At least in waw you had nazi_zombie_sumpf_perks for Shi No Numa
Step 2: There is probably a variable that is being set to = the name of the perk. Just hard code it to always equal the perk you want. For Shi No Numa, do something like (if name_of_hut_variable == "fishing_hut_whateverthenameis") perk == "mule_kick"
I don't know the names of any of these variables so if you can get the scripts that complete these actions then I can help further
4 months ago
Thanks for the response, i downloaded t4m and put it into the game's folder, still gives me error, and my menu is cursed, i mean like theres "oOFeO)(o" instead of play, settings, and etc. I think my pc is just a potato
I don't believe you installed it correctly then, make sure to follow everything here
5 months ago
Yeah he just forgot T4M I believe he fixed it also commented on my video. But also this mod is still being worked on, planning to release an update sometime this year with a long awaited continuion of where I left off with Shi No Numa.. ​:)​
5 months ago
Which maps do you have that issue? All 4 or just Nacht?
Don't know though, I just use the English version so I never looked into how different translations work. Pathways should be the same just in the localized_spanish iwd's
6 months ago
Find the script where electric cherry's function is and post here. The code has a script runtime error when you do what you did I suppose. Gets stuck in infinite loop so it freezes, but the game kills the thread instead of crashing thus the code stops working. As for screenshot issue, that's probably not the map's fault I've heard that happen in vanilla waw for many people too.
6 months ago
I added easter egg items to my mod this might be useful if you want to have an item show up in the bottom right corner
Code Snippet
// First, you need to run the function wherever you want (like in another function when a player buys something or picks something up) and you can do that with:

    player item_hud_create("NAME_OF_TEXTURE");

// then just put the rest at the bottom of your script:

        shader = item_texture;
        self.item_hud = create_simple_hud( self );
        self.item_hud.foreground = true;
        self.item_hud.sort = 2;
        self.item_hud.hidewheninmenu = false;
        self.item_hud.alignX = "center";
        self.item_hud.alignY = "bottom";
        self.item_hud.horzAlign = "right";
        self.item_hud.vertAlign = "bottom";
        self.item_hud.x = -230;
        self.item_hud.y = -1;
        self.item_hud.alpha = 1;
        self.item_hudSetShader( shader, 32, 32 );

        self thread item_hud_remove();

    level waittill_any( "end_game", "PUT_OTHER_NOTIFY_HERE_IF_U_WANT" );
    self.item_hud destroy_hud();
    self.item_hud = undefined;


7 months ago
Is the Springfield fixed in this mod? as well as the UV texture for the revolver?
What do you mean by fixed? The stats being overly weak?  They've been adjusted, but it's still worse than the Kar on purpose. The model? The gaps are gone but the iron sights are the same
The UV mapping on the 357 looks good to me nothing misaligned
7 months ago
World at war is notorious for always crashing when you try to alt tab, but after some quick testing it appears to work as expected on my end. Only recent changes to Der Riese are small script tweaks and the updated HD font.
So without any more details, a DirectX error could be a bunch of different things  unrelated to mod, I'd suggest trying to avoid alt tabbing or entering the following console command so that you can have borderless fullscreen and alt tab with ease. Or try playing the old version of the mod and see if the error happens too
Code Snippet
r_fullscreen 0;vid_xpos 0;vid_ypos 0;r_noborder 1;vid_restart

8 months ago
Yes had to do some work on it.
All 4 maps are back online & ready to go, also check the OP for a new installation guide & all in one link, which also includes desktop shortcuts to run the mod with ease.
Shi No Numa easter egg has been heavily updated, not only does it work with all player sizes, but there are more steps, more items/animations, and a better experience
8 months ago
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