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Contact Support - Help Center Get help on the UGX Discord. Join it now!// First, you need to run the function wherever you want (like in another function when a player buys something or picks something up) and you can do that with:
player item_hud_create("NAME_OF_TEXTURE");
// then just put the rest at the bottom of your script:
item_hud_create(item_texture)
{
shader = item_texture;
self.item_hud = create_simple_hud( self );
self.item_hud.foreground = true;
self.item_hud.sort = 2;
self.item_hud.hidewheninmenu = false;
self.item_hud.alignX = "center";
self.item_hud.alignY = "bottom";
self.item_hud.horzAlign = "right";
self.item_hud.vertAlign = "bottom";
self.item_hud.x = -230;
self.item_hud.y = -1;
self.item_hud.alpha = 1;
self.item_hudSetShader( shader, 32, 32 );
self thread item_hud_remove();
}
item_hud_remove()
{
level waittill_any( "end_game", "PUT_OTHER_NOTIFY_HERE_IF_U_WANT" );
self.item_hud destroy_hud();
self.item_hud = undefined;
}
Is the Springfield fixed in this mod? as well as the UV texture for the revolver?
r_fullscreen 0;vid_xpos 0;vid_ypos 0;r_noborder 1;vid_restart
level thread level_start_vox();
level_start_vox()
{
wait( 5 );
players = get_players();
for( i = 0; i < players.size; i++ )
{
players[i].has_talked = 0;
for(;;)
{
zombies = getaiarray("axis" );
close_zombies = get_array_of_closest( players[i].origin, zombies, undefined, undefined, 600 );
for( j = 0; j < zombies.size; j++ )
{
if ( (players[i] IsLookingAt(zombies[j]) || close_zombies.size > 0 || players[i].score_total > 500) && players[i].has_talked == 0 )
{
players[i].has_talked = 1;
index = maps\_zombiemode_weapons::get_player_index( players[i] );
plr = "plr_" + index + "_";
players[i] thread create_and_play_dialog( plr, "vox_level_start", 0.25 );
break;
}
else
{
wait(0.1);
continue;
}
}
if(players[i].has_talked == 1)
{
break;
}
wait(0.05);
}
}
}
i've got a bug when i load shi no numa after 3 seconds it sounds the crash sound and i can't do anything, only restart my pc manually