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Messages - chill_AX2


 
my map stopped compiling on sep 7th for no reason, i made a back up of the map dating sep 5th and i rolled back to it and it also didnt compile? even tho it did before
 
i keep getting out of memory error / Error -1073741819 every time i compile, i also dont get any red errors from console it just stops compiling
 
i didnt even change game directory or anything unusual, i even removed all models, didnt compile, all patches, didnt work, i also dont have custom textures just custom models that arent corrupted or anything
 
i already made a topic about this but this time i can provide the .map so you guys can take a look at it and see whwat went wrong, for this point i have been trying to fix the map for 2 months by ugx discord support but nothing worked so yeah, contact me:
 
Discord : c1a1
 
anyways thanks
 
 

1 month ago
Didnt work, it says out of memory, FixedWinding when i have 2 gigs free to be used
2 months ago
i have been working on this map for 10 months and it doesnt compile anymore for unknown reason, every time the compile reaches "building lightmap groups..." the compile stops and the small box on the right corner says "Error -1073741819"
 
i have been trying to resolve the problem in UGX discord server for over a month but no one could help me figure this out
 
so if you wanna voluntary help fix my map for me i would be really really glad.
 
heres my discord: c1a1
2 months ago
this map sucks :awesome:
 


Double Post Merge: July 23, 2024, 05:10:34 pm
jk now make a new one thats not a box map
5 months ago
so shitty no one will use it :trol:
5 months ago
pretend it is donnie, i will delete it after i release the map anyways
5 months ago
Map Inspired By Ascension, 6 months in ease development

At First it Feels like Ascension then takes a different turn...
 
 




Coming Soon!
 

 
5 months ago
Man this aint world at war anymore lmao, so much modding
6 months ago
nice seen people modding waw
7 months ago
sexy
edit: its not that sexy tho
 
when i put
 
Code Snippet
Plaintext
level thread level_Start_vox
inside main() function then
 
Code Snippet
Plaintext
level_start_vox()
{
    wait( 5 );
   
    players = get_players();
 
    for( i = 0; i < players.size; i++ )
    {
        players[i].has_talked = 0;
       
        for(;;)
        {
            zombies = getaiarray("axis" );
            close_zombies = get_array_of_closest( players[i].origin, zombies, undefined, undefined, 600 );
           
            for( j = 0; j < zombies.size; j++ )
            {
                if ( (players[i] IsLookingAt(zombies[j]) || close_zombies.size > 0 || players[i].score_total > 500) && players[i].has_talked == 0 )
                {
                    players[i].has_talked = 1;
                    index = maps\_zombiemode_weapons::get_player_index( players[i] );
                    plr = "plr_" + index + "_";
                    players[i] thread create_and_play_dialog( plr, "vox_level_start", 0.25 );
                    break;
                }
                else
                {
                    wait(0.1);
                    continue;
                }
            }
            if(players[i].has_talked == 1)
            {
                break;
            }
            wait(0.05);
        }
    }
}

at the bottom of the .gsc it gave me an error saying "level_start_vox" is already defined in dlc3_code
 
and yeah it was i checked on it, then i removed the "level_start_vox" from main()
 
still same error
 
then i removed it from your code i put at the bottom
 
i got bad syntax error lmfao
 
unless i didnt understand what u mean or ur wrong with the code, i hope u reach out to fix it or fix my mistake
 
anyways danke
8 months ago
i need to emplode
10 months ago
Nah my guy flax became zesty w dat pfp, also nice tut
11 months ago
10/10 would play again
11 months ago
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