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Messages - Klaudeh

I'm a bit sad from this custom map.
 
Why did you remove the main character skin Steve?
 
Map feel complete while player playing as Steve.
I haven't remove any of the custom skins on the map, neither the steve arms or the steve character. In some games the map bugs out, like one texture is missing or some stuff load badly, next time just restart the map or reload the map to see if it fix itself
6 days ago
Hi! like the title says this is another nuketown map, but in minecraft. I always wanted to do a minecraft map with good quality so i started to work with this one from half a year now, it have the new versions textures, custom viewhands, custom brutus skins, and alot more with minecraft theme in it. It's a simple map with a little easter egg to build the nether portal and pay the end, so i hope you enjoy the map.
 
This isn't a hard map it's more of a survival map with a short mission to do.
 
This map it's a recreation of a never released map for minecraft which i only have pictures and a video, so i tried to recreate it block by block by just seeing the low res and weird perspective of the videos and pictures that i have. I'll link the original creator video so you can see how the original map looks like compared to this one. :D
 
 
This map features:
 
- Custom Weapons from BO2
- Bo1, Bo2 and Bo3 Perks
- BO2 Nuke
- 3 hits system
- Minecraft Zombies
- Bo3 HUD (kinda)
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Added recoil and balance to weapon movement
- Shootable Easter Egg
- Brutus from MOTD (Pillager boss)
- Mini Easter Egg
- 4 Custom Songs
- Rotating Doors
- Colored zombie counter
- Minecraft theme round change sfx
- Custom Perks Bottle
 
 
Credits:
 
- Shippuden1592 (Brutus Scripts and Models, some weapons from Bo2, BO2 Nuke, Shrinkray Gun/Scripts)
- Ricko0z (Bo2 Weapons)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials, Script References, Custom Menu Files)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- PROxFTW / MZslayer11 (Hitmarkers)
- WhiteDevilHD (Colored zombie counter)
- Arceus (Better Recoil and movement)
- DuaLVII (Rotating doors)
- UGX (For the best forum for custom zombies and the Scripting Reference)
- MakeCents (Scripting Basics, Script reference for some fixes)
- 0taku (Bo3 HUD textures)
- Ezequiel <3 (Coop Testing)
- Franconbo <3 (Map tester)
- Teddyrific (Preview Gameplay of The Map and new ideas)
 




Original map:​​​​​

Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 
 
Check out other maps that i made! : 
https://www.youtube.com/playlist?list=PLe4_Ttskg5BBHM4fYfofaetxXaQeNqGsB
 
 
 
If you find any bugs pls let me know by a reply!

Download Link:

2 months ago
PLAYED THE MAP COMPLETELY BLIND SO I DID NOT READ THE POST IN ORDER TO MAKE THINGS INTERESTING
 
Pros
-atmosphere and theme was amazing in the first portion
-interesting secrets
-Cool pap camo
 
Cons
-weapon/perk balance felt too in favor of the player
-pretty straight forward design
-weapons felt really overpowered especially the shotguns
-brutus is kind of a joke to fight as you can cheese him by waiting till the end of a round than blasting him before the next wave comes
-The outdoor section could have used more detail/maybe made it more difficult to move like the inside
 
All in all I give the map a 3.5 out of 5 it really was fun in the first half and it kind of started tapering off in difficulty twords the end as the outdoor area is really big and allows for plenty of room to train. Orginally I didin't even know that whole section exisisted! I thought it really was just a box map until I saw the indication to turn the valve which really subverted expectations. Not to say I thought it was shit before that but it definitely made it way more interesting. I really loved the detail you put in the first portion but I kinda wished it kept that consistincy throughout, but of course I understand if that wasen't in mind. Also to go along with the outdoor portions the weapons felt WAAAAAAAAAY too strong either that or the round werent going by quickly as the argus and brecci were absolutely destroying everything with 0 remorse. I finished it at about round 26 or 27 (wouldave screenshot and linked it here but I forgot) I really enjoyed playing and I hope my review helps the next map be even better, take care! (Image removed from quote.)
Thanks for the feedback! I'll have in mind all those details for my next map, but this one was more of an easy map to just play with friends and have a good time more than a challenge, but to be honest the starting area was the focus of the map and the other areas where to fill the level and not to only have the "box map"  area. Also the outside area was added because my friend loved that area from a level of the backrooms so i tried to make a recreation of that part into the map.
 
Again thanks for the feedback and im glad that you liked the map. I hope you like my next map (which i hope i'll released it soon) and also write a new review ;)
3 months ago
dobj for xmodel 'char_ger_ansel_body_zomb' has morethan 128 bones (see console for details)
i symply use "DetachAll();" fixed it
maybe there are somthing wrong with your " players set model() "
btw, I have been following you for a long time. I have completed the script writing for 7 bosses and 11 wonder-weapons based on shippuden's assets, and they are working well. Perhaps we can cooperate (exchange assets, I really want to have the origin stuffs rawfiles, but they have expired)
Hey, it's weird to see that error. I used the brutus and the custom zombies from alcatraz and never get that error before but thanks for the info! Also yeah add me on discord and i can share the rawfiles with you:
 
Discord: klaudeh
4 months ago
This time i bring you a special map for me, this is inspired by my friend first try at making a custom map on waw, you see, back when i was doing my first map the plan was to start making maps with my friend a couple years ago, sadly he got a lot of problems with his pc and when he tried the mod tools really didn't like doing maps. The good part was that because of him i started making maps until today, i started almost 2 years ago and still making plans for new maps! So this is a homenage to my friend try at making a map and also a new try at implementing new things for maps in the future (like fx's, simple gsc scripting, etc).
 
The layout of the map is simple, just a starting room and 4 door with barriers for the zombies to go, i try to expand on this concept of my friend first map and change 2 of the barriers for something different also a lot of decoration (model spam) added to most of the rooms, new vision file and a try of good visuals for the map to give it a nice looking ambience.
 
Also from the starting zone i added a hallway and a outdoor zone base on my friend favorite "backroom floor", an idea that we loved to add for a custom map so i added in here why not. Is a small map and a easy one so is more of a chill to play map once you get to the outside area, just need to grind for the buyable ending and that is. I hope you like the map and im waiting for your feedback if you have any suggestion for the map :D.
 
My "reimagined" map:

 
My friend map:

 
Almost the same right? ;)
 
This map features:
 
- Custom Weapons from BO1, BO2, MW3 and BO3.
- Bo1, Bo2 and Bo3 Perks
- BO2 Nuke
- 3 hits system
- Mob of the Dead Zombies
- Bo3 HUD (kinda)
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Added recoil and balance to weapon movement
- Shootable Easter Egg
- Brutus from MOTD
- Mini Easter Egg
- 2 Custom Songs
- 1 soulbox
- Rotating Doors
- Colored zombie counter
 
 
Credits:
 
- Shippuden1592 (Brutus Scripts and Models, some weapons from Bo3 and Bo1, BO2 Nuke)
- Ricko0z (Bo3 Weapons, Bo2 Weapons, Bo1 Weapons and Mw3/2 Weapons)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials, Script References)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- WhiteDevilHD (Colored zombie counter)
- Arceus (Better Recoil and movement)
- DuaLVII (Rotating doors)
- UGX (For the best forum for custom zombies and the Scripting Reference)
- MakeCents (Scripting Basics, Script reference for some fixes)
- 0taku (Bo3 HUD textures)
- Cajz <3 (Coop Testing)
- Teddyrific (Preview Gameplay of The Map and new ideas)
 




Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 
 
Check out other maps that i made! :  
https://www.youtube.com/playlist?list=PLe4_Ttskg5BBHM4fYfofaetxXaQeNqGsB
 
​ If you find any bugs pls let me know by a reply!

Download Link:
drive.google.com

 
 
 
5 months ago
Thank you so much! i really like that you get the time to say every concept of what is going on with the sounds, formats and how to implement then well in any circunstance, and also to provide with the tools to do the conversions. Really helpful to add custom sounds, music or sfx to a map. <3
6 months ago
Hi Shippuden! i was trying to use this code in a map and it worked! Thanks for the help with the fx's, but there was a little error in the array_thread part, is something simple but i leave it here if someone else want to try this (Btw i tried the code in World at War and works just fine ;))
 
In this part of the code:
Code Snippet
Plaintext
fx_struct = getstructarray( "fx_struct", "targetname" );
    array_thread(killhouse_struct, ::fx_struct_think);

 It should be:
 
Code Snippet
Plaintext
fx_struct = getstructarray( "fx_struct", "targetname" );
    array_thread(fx_struct, ::fx_struct_think);

And that is!
7 months ago
Welcome back! :D
8 months ago
Just a simple "Challenge" map in collab with Crepp115, we thought of making a Pizza Tower map inspired by others food related maps like the "Cube" series or others towers (Cheese Cube U/Enclosed/Pickles Tower/Etc). So why not a Pizza map haha. Nothing too special this time, just another Tower with some Parkour and a lot of Zombies, but ALOT.
 
So with nothing more to say, i hope you enjoy the map and try the challenge with some friends to have fun with!
 
Bug Fixes:
- The Water now can be visible for the others players
- Respawn has been changed to respawn with teammates instead of the start spawns
- Last zone near Pack And Punch should now spawn zombies correctly
 
This map features:
 
- Custom Weapons from BO1, BO2, MW3 and BO3.
- Bo1, Bo2 and Bo3 Perks
- BO2 Nuke
- 3 hits system
- Mob of the Dead Zombies
- Bo3 HUD (kinda)
- Power up customs (Random Perk Power Up, Pack and Punch Power Up, Money Power Up)
- Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Added recoil and balance to weapon movement
- Shootable Easter Egg
- Brutus from MOTD
- Moving Platforms
- Rising Water
 
Credits:
 
- Shippuden1592 (Power up Money, Brutus Scripts and Models, Elemental Staff, some weapons from Bo3 and Bo1, BO2 Nuke)
- Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
- BluntStuffy (PanzerSoldat)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials, Script References)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Kielrgz <3 (Ideas for the map)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- Arceus (Better Recoil and movement)
- Crepp115 <3  (Map Prefab and Collab Idea)
- UGX (For the best forum for custom zombies and the Scripting Reference)
- MakeCents (Scripting Basics, Script reference for some fixes)
- 0taku (Bo3 HUD textures)
- Gambitox3 (Coop Testing)
 
 
Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 

Check out other maps that i made! :  
https://www.youtube.com/playlist?list=PLe4_Ttskg5BBHM4fYfofaetxXaQeNqGsB
 
​ If you find any bugs pls let me know by a reply!

 
Download 1.0.2:
drive.google.com


Download 1.0.1 (Last Zone bugged):
drive.google.com

Download 1.0 (Coop bugged):
drive.google.com


 
9 months ago
I know i know, another Tower map, but listen, i tried my best to do something diferent and unique with an very brief idea i have on my mind so there here is! Neon Tower! So far i think this is my hardest map to date so i'll hope you enjoy a good challenge to play ;).
 
This map present some tranzit Sprinters, custom zombie models (my first time trying custom zombie models lol), a little easter egg at the final and a lot of dificulty, so good luck and i recommend you to bring a friend to play it!
 
With this map i tried for the first time to script something to give it a different final to it and to learn how to do some new stuff :D
 
Maybe im being very optimistic about the difficulty of this one and is more easy than i think, but way i learned a lot doing this and trying new stuff to add to my future maps, any feedback will be very welcome! Honestly i don't know what more to say. . . So enjoy!
 
 
Know Bugs:
- Some times the weapon or the zombies can dissapear if you have to many zombies near, this is because the custom models are a bit detailed and can cause error, but i tried my best to optimize then so they have like 3 Lods (Quality models) to avoid that bug.
 
- In some weird cases the pilars at the end of the map don't work as intended, and they can't be "destroyed" even if you shoot one with the staff, in that case i apologize (Ouch) ​​​​​​ Fixed(?

This map features:
 
- Custom Weapons from BO1, BO2, MW3 and BO3.
- Bo1, Bo2 and Bo3 Perks
- BO2 Nuke
- 3 hits system
- Tron Zombies
- Bo2 HUD (kinda)
- Power up customs (Random Perk Power Up, Pack and Punch Power Up, Money Power Up)
- Custom Player Model and Hands
- Tranzit Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Added recoil and balance to weapon movement
- Elemental Staffs
- Shootable ending
- PanzerSoldat
- Brutus from MOTD
- New Vision File For The Map
- Moving Platforms
 
Credits:
 
- Shippuden1592 (Power up Money, Brutus Scripts and Models, Elemental Staff, some weapons from Bo3 and Bo1, BO2 Nuke)
- Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
- BluntStuffy (PanzerSoldat)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Kielrgz (Ideas for the map)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- Arceus (Better Recoil and movement)
- Cajz <3 (Coop Testing)
- Crepp115 <3 (Coop Testing and Bug seeker)
- UGX (For the best forum for custom zombies and the Scripting Reference)
- MakeCents (Scripting Basics, Script reference for some fixes)
- Teddyrific (Bug Seeker)
- 0taku (Bo3 HUD textures)

Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 

 

 

                                                                       (sorry if the photos are in bad quality)
 
If you find any bugs related to the final pls let me know by a reply!​​​​​​

 
 
Download Link (1.0):
drive.google.com

 
Download Link (1.0.1):

drive.google.com


12 months ago
So. . . Yeah it's just a box, nothing more. Except the fact it's a challenge map! This box has 4 different spawn for players, soulboxes, bob, and this dude run a lot. So i hope you enjoy playing this weird and fun map haha it got plenty of space to run and walk so there's no excuse to let bob kill you.
 
Btw this map has a panzer so be careful, there's no much weapons to buy at the start but don't ya worry because when you get more far on the map there will be more wall weapons and the box to get a good weapon to defend yourself!
 
Bugs fixes / New stuff:
 
Spoiler: click to show...
- Fixed text not updating when power is turned on
 
- Fixed spawns for 3 or more players
 
- Now you can drop at the double tap stairs in any place if you opened the last door
 
- Deleted a couple soulboxes so there aren't to many of then
 
- Added new wall buys in the upper zone
 
- Added new heads locations
 
- Added more boxes to the map!

This map features:
 
- Custom Weapons from BO1, BO2 and BO3
- Bo1, Bo2 and Bo3 Perks
- 3 hits system
- Box zombies (Bob)
- Bo2 HUD (kinda)
- Power up customs (Random Perk Power Up, Random Power Up)
- Custom Player Model and Hands
- Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Colored zombie counter
- Added recoil and balance to weapon movement
- Rotating Doors
- One Especial RayGun
- Collectibles for the ending door
- Soul Boxes
- PanzerSoldat
 
Credits:
 
- Shippuden1592 (Power up Money, Soul Boxes)
- Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
- BluntStuffy (PanzerSoldat)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Kielrgz (Custom Camo)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- Robit (Bo4 chalk for buyable weapons)
- WhiteDevilHD (Multi color zombie counter)
- Arceus (Better Recoil and movement)
- DuaLVII (Rotating Doors)
- Buttkicker845 (Key door script)
- Cajz (Coop Testing)
- Dobleboy (Coop Testing)
- Nicolas buenaonda (Coop Testing)
- 0taku (Bo3 HUD textures)
 
 
 
Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 

Downloads:
 
V1.0:

drive.google.com

V1.1:
drive.google.com

 
1 year ago
 
How do you turn on the power? I've looked absolutely everywhere and can't find it. Also, are the loading screen and pause menu images supposed to be a cyan and gray checkerboard?
 
When you spawn just go all the way to the left, keep going and in the last room (the boss office) there are the power, a dingo and stamin up. Also yes the cyan and gray loading screen is just the default texture when nothing is put in there, maybe in my future maps i'll bother to add some loading screens
1 year ago
Welcome to a new map based on one of the many (or infinite idk) levels of the backrooms. . . This map started to be a series of maps based on levels of the backrooms, but for now only my friend KielRGZ has made his part of the "series" ( better know has Backrooms Edition Zero, you should check it out, great map https://www.ugx-mods.com/forum/map-releases/29/backroom-edition-zero/23446/ ) and we hope to see a full serie of maps based on this idea or at least that what we aimed for.
 
This map got a abandoned office style so you will encounter many windows, carpets, doors, idk. It is based of by a single image lol, im very happy of the result and how it turned out. So i hope you like it and have a lot of fun trying to beat it! With nothing more to say. Enjoy. . .
 
This map features:
 
- Custom Weapons from BO3 and BO2
- Bo1, Bo2 and Bo3 Perks
- 3 hits system
- Mob Of The Dead Zombies (Alcatraz)
- Bo3 HUD (kinda)
- Power up custom (Money Power Up)
- Custom Player Model and Hands
- Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camos
- Hitmarkers
- Colored zombie counter
- Added recoil and balance to weapon movement
- Rotating Doors
- Elemental Ammo
 
Credits:
 
- Shippuden1592 (Some bo3 weapons, Power up Money)
- Ricko0z (Bo3 Weapons and Bo2 Weapons)
- BluntStuffy (Elemental Ammo)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SpyroScope (Buyable Ending With Teleport)
- Kielrgz (Mob Of The Dead Zombies tutorial, Custom Camo, ideas for the map)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- 0taku (Bo3 HUD textures)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- robit (Bo4 chalk for buyable weapons)
- WhiteDevilHD (Multi color zombie counter)
- KhelMho (Nuketown Player Model and Viewhands)
- Arceus (Better Recoil and movement)
- DuaLVII (Rotating Doors)
 
( Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so,  just leave me a message ;))
 

[09/12/2022] Idk if someone find this before but i leave this here;):
 
Download:
drive.google.com

 
2 years ago
3 maps in one. . . Thats all what you need to know. This time i bring a collab with my friend Crepp115 who was so kind to give me the files of some of my favorite and maybe some of the favorite towers of the community hehe. Unlike my others maps this one needs T4M because the use of fx's by the wonder weapons and the bosses. So if the map gives you an error while loading just spam the play button haha.
 
With this map i just make a "mix" of Minecraft Tower, The Gray Tower And Color Tower with some improvements as: New and updated textures for the Minecraft tower, fix of some bugs with colisions, new lightning and a lot of weapons from bo3, bo2, bo1 and iw. Also you have 2 songs easter eggs in the map which can be activated shooting some hiding creepers in minecraft towers and a couple of bears on color tower.
 
¡Nothing more to say about this map except i hope you enjoy it and good luck making your way up to the top of the towers!
 
 
This map features:
 
- Custom Weapons from BO3, BO2, BO1 and IW
- 3 wonder weapons per tower (Forge Freeze, Freeze gun and the Apothicon Servant)
- PanzerSoldat
- Zombie Hazmat
- Bo1, Bo2 and Bo3 Perks
- 3 hits system
- Mob Of The Dead Zombies (Alcatraz)
- Minecraft Zombies
- Bo3 HUD (kinda)
- Power ups customs (Money Power Up and Pack and Punch Power Up)
- Custom Player Model and Hands
- Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camos
- Custom Perk Icons
- Hitmarkers
- Colored zombie counter
- 2 easter egg songs
 
Credits:
 
- Crepp115 (Map Prefabs and ideas for the map)
- Shippuden1592 (Some bo3 weapons, IW Weapons, Forge Freeze, Freeze Gun, Power up Money, Sprinters, Zombie Hazmat)
- Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
- BluntStuffy (PanzerSoldat)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Several Video Tutorials, Customizable Bo2 HUD, Minecraft Zombies)
- Gogeta (Pack and Punch Power Up)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Kielrgz (Mob Of The Dead Zombies, Custom Camo, Custom Perk Icons, Help with scripts,  ideas for the map)
- Cajz (Coop testing and suggestions)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- 0taku (Bo3 HUD textures)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- Robit (Bo4 chalk for buyable weapons)
- WhiteDevilHD (Multi color zombie counter)
- Ege115 (Script for music easter egg)
- KhelMho (Nuketown Player Model and Viewhands)
 

 
 
Download:
drive.google.com

 
2 years ago
Let me introduce my first "tower" inspirated map. Like the name suggest is a "VS" tower so it's kinda a pvp'ish map, where you can do matches agains your friends in a 1v1 or 2v2 style gameplay, you spawn in a tower and your friend spawn in the other tower to see who's the first to get to the bottom of the map.
 
The map it's fully playable on solo and coop, so you don't get problems in neither if you play alone or with friends, but it's more fun to play with some friends to see who's gonna get down first;)
 
Also you can open the doors from the tower of your friend if they get stuck or you want to help him. You can always leave them by themself hehe.
 
The map is fully Timed Gameplay, and fast style gameplay so it's gonna be hard and challenging to get past throw the map but it's kinda easy when you get to it. And. . . you gonna get a surprise at the end ;) it was really cool trying to make something unique to the map so i'll let you see it.
 
Tips:
 
- Get the Rk5 at the start
- Try to pap the MR6 at the start with the pap power up
- Keep in mind the panzer spawn at the minute 3 second 40. Or minute 4 second 20 on coop if you have the break at the start
- Try getting a lot of points at the start of the map so later you can just rush your way to the bottom (It's a little hard to make this but work fine).
 
Bugs:
Im sure i fix these one's and tested out to see if the map work fine but, i leave here the bugs if happen to someone
 
- The soulboxes fill them by themself at random times (Idk why this happen but i know how to trigger this bug, i hope this doesn't happen to you ;))
 
- Random crashes when playing on coop ( The whole point of the map was to make it coop so lol. I think i fix this one it was the deadshot dayquiri perk that make the game crash after a while, i remove it from the map and tested a couple games on coop with a friend and no crashes at the moment, let me know if this happend to you )
 
 
This map features:
 
- Soulboxes
- Custom Weapons from BO3
- 2 wonder weapons (Raygun MK3 and Raygun vanilla)
- PanzerSoldat
- Bo1, Bo2 and Bo3 Perks
- 3 hits system
- Mob Of The Dead Zombies (Alcatraz)
- Bo3 HUD (kinda)
- Power ups customs (Money Power Up and Pack and Punch Power Up)
- Custom Player Model and Hands
- Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camos
- Custom Perk Icons
- Timed Gameplay
- Hitmarkers
 
Credits:
 
- Shippuden1592 (SoulBoxes, Some bo3 weapons, Ray Gun MK3, Power up Money, Sprinters)
- Ricko0z (Bo3 Weapons)
- BluntStuffy (PanzerSoldat)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Several Video Tutorials, Customizable Bo2 HUD, Help with scripts)
- Gogeta (Pack and Punch Power Up)
- Luis1234 con su coca de 3 litros (Custom Player Model and Hands)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Kielrgz (Mob Of The Dead Zombies, Custom Camo, Custom Perk Icons, Help with scripts,  ideas for the map)
- Cajz (Coop testing and suggestions)
- Lion_sama (Coop testing and suggestions)
- Tim / M0xf / GeekComm (Custom box from bo3)
- 0taku (Bo3 HUD textures)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- Tom (Timed Gameplay)
 

 
 
Download:
drive.google.com

 
2 years ago
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