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Messages - Klaudeh

Love the design of all the levels! Im glad people still have interest in doing backrooms related stuff. If you want any help don't hesitate to contact me via discord: Klaudeh
4 weeks ago
Some minecraft stuff i ported to waw, some are just models and other are perks, model for brutus, chest box, etc. It's not much but it's something new for the people that want to use some minecraft stuff in their map :D
 
Minecraft Cat:

 
Chest weapon box:

 
Minecraft Perk Bottles:

 
Minecraft Chest:

 
Minecraft TnT Grenade:

 
Minecraft Pillager Brutus (You can replace the brutus model with this one):

 
 
 
Download Link:
drive.google.com

 
 
(Download is embed in the post for preservation in case the drive link is down)

5 months ago
Hi! Today i bring you some minecraft textures! Directly ripped from MInecraft Bedrock and resized to 512x512 for the best quality in WaW. These are some textures i used in my previous map so there's some random stuff like items and blocks normally used has models.
 
If you want any texture from the game you can just reply this post and make a list of what textures you want, so we can have more Minecraft Textures to use. :D
 
Quick Note: The texture's name are in spanish (because that's my language) but you can still see what texture's you need on radiant.
 

 
Download Link:
drive.google.com

 
(Download is embed in the post for preservation in case the drive link is down)

6 months ago
Hi! This is a import of the Humphrey cold war cans for bo3. I imported the cans for 10 perks (listed below), the animations and the sound for waw, so we can have some more modern stuff into waw haha.
 
With the permission of gympie i leave a weapon file to make the cans compatible with his perk pack, you can get his perk pack here:
 
https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
 
Also Inside the download folder  there's the instructions for the installation with the vanilla perks and the gympie perks.
 
Features:
 
- Cold war cans models for juggernog, doubletap, mule kick, phd, quick revive, speed cola, stamin-up, tombstone and widows wine
 
- New drink animation
 
- New sounds for the animation
 
Credits:
 
- Humphrey (Bo3 Conversion of the Cold war cans)
- Gympie6 (Perk pack for testing all the cans)
- Scobalula (Greyhound)
- Eric Maynard (Right hand can animation)
 
 
If you find any bug just let me know!​​​​​​

Download Link:
drive.google.com


(Download is embed in the post for preservation in case the drive link is down)

7 months ago
I'm a bit sad from this custom map.
 
Why did you remove the main character skin Steve?
 
Map feel complete while player playing as Steve.
I haven't remove any of the custom skins on the map, neither the steve arms or the steve character. In some games the map bugs out, like one texture is missing or some stuff load badly, next time just restart the map or reload the map to see if it fix itself
8 months ago
Hi! like the title says this is another nuketown map, but in minecraft. I always wanted to do a minecraft map with good quality so i started to work with this one from half a year now, it have the new versions textures, custom viewhands, custom brutus skins, and alot more with minecraft theme in it. It's a simple map with a little easter egg to build the nether portal and pay the end, so i hope you enjoy the map.
 
This isn't a hard map it's more of a survival map with a short mission to do.
 
This map it's a recreation of a never released map for minecraft which i only have pictures and a video, so i tried to recreate it block by block by just seeing the low res and weird perspective of the videos and pictures that i have. I'll link the original creator video so you can see how the original map looks like compared to this one. :D
 
 
This map features:
 
- Custom Weapons from BO2
- Bo1, Bo2 and Bo3 Perks
- BO2 Nuke
- 3 hits system
- Minecraft Zombies
- Bo3 HUD (kinda)
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Added recoil and balance to weapon movement
- Shootable Easter Egg
- Brutus from MOTD (Pillager boss)
- Mini Easter Egg
- 4 Custom Songs
- Rotating Doors
- Colored zombie counter
- Minecraft theme round change sfx
- Custom Perks Bottle
 
 
Credits:
 
- Shippuden1592 (Brutus Scripts and Models, some weapons from Bo2, BO2 Nuke, Shrinkray Gun/Scripts)
- Ricko0z (Bo2 Weapons)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials, Script References, Custom Menu Files)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- PROxFTW / MZslayer11 (Hitmarkers)
- WhiteDevilHD (Colored zombie counter)
- Arceus (Better Recoil and movement)
- DuaLVII (Rotating doors)
- UGX (For the best forum for custom zombies and the Scripting Reference)
- MakeCents (Scripting Basics, Script reference for some fixes)
- 0taku (Bo3 HUD textures)
- Ezequiel <3 (Coop Testing)
- Franconbo <3 (Map tester)
- Teddyrific (Preview Gameplay of The Map and new ideas)
 




Original map:​​​​​

Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 
 
Check out other maps that i made! : 
https://www.youtube.com/playlist?list=PLe4_Ttskg5BBHM4fYfofaetxXaQeNqGsB
 
 
 
If you find any bugs pls let me know by a reply!

Download Link:

9 months ago
PLAYED THE MAP COMPLETELY BLIND SO I DID NOT READ THE POST IN ORDER TO MAKE THINGS INTERESTING
 
Pros
-atmosphere and theme was amazing in the first portion
-interesting secrets
-Cool pap camo
 
Cons
-weapon/perk balance felt too in favor of the player
-pretty straight forward design
-weapons felt really overpowered especially the shotguns
-brutus is kind of a joke to fight as you can cheese him by waiting till the end of a round than blasting him before the next wave comes
-The outdoor section could have used more detail/maybe made it more difficult to move like the inside
 
All in all I give the map a 3.5 out of 5 it really was fun in the first half and it kind of started tapering off in difficulty twords the end as the outdoor area is really big and allows for plenty of room to train. Orginally I didin't even know that whole section exisisted! I thought it really was just a box map until I saw the indication to turn the valve which really subverted expectations. Not to say I thought it was shit before that but it definitely made it way more interesting. I really loved the detail you put in the first portion but I kinda wished it kept that consistincy throughout, but of course I understand if that wasen't in mind. Also to go along with the outdoor portions the weapons felt WAAAAAAAAAY too strong either that or the round werent going by quickly as the argus and brecci were absolutely destroying everything with 0 remorse. I finished it at about round 26 or 27 (wouldave screenshot and linked it here but I forgot) I really enjoyed playing and I hope my review helps the next map be even better, take care! (Image removed from quote.)
Thanks for the feedback! I'll have in mind all those details for my next map, but this one was more of an easy map to just play with friends and have a good time more than a challenge, but to be honest the starting area was the focus of the map and the other areas where to fill the level and not to only have the "box map"  area. Also the outside area was added because my friend loved that area from a level of the backrooms so i tried to make a recreation of that part into the map.
 
Again thanks for the feedback and im glad that you liked the map. I hope you like my next map (which i hope i'll released it soon) and also write a new review ;)
10 months ago
dobj for xmodel 'char_ger_ansel_body_zomb' has morethan 128 bones (see console for details)
i symply use "DetachAll();" fixed it
maybe there are somthing wrong with your " players set model() "
btw, I have been following you for a long time. I have completed the script writing for 7 bosses and 11 wonder-weapons based on shippuden's assets, and they are working well. Perhaps we can cooperate (exchange assets, I really want to have the origin stuffs rawfiles, but they have expired)
Hey, it's weird to see that error. I used the brutus and the custom zombies from alcatraz and never get that error before but thanks for the info! Also yeah add me on discord and i can share the rawfiles with you:
 
Discord: klaudeh
12 months ago
This time i bring you a special map for me, this is inspired by my friend first try at making a custom map on waw, you see, back when i was doing my first map the plan was to start making maps with my friend a couple years ago, sadly he got a lot of problems with his pc and when he tried the mod tools really didn't like doing maps. The good part was that because of him i started making maps until today, i started almost 2 years ago and still making plans for new maps! So this is a homenage to my friend try at making a map and also a new try at implementing new things for maps in the future (like fx's, simple gsc scripting, etc).
 
The layout of the map is simple, just a starting room and 4 door with barriers for the zombies to go, i try to expand on this concept of my friend first map and change 2 of the barriers for something different also a lot of decoration (model spam) added to most of the rooms, new vision file and a try of good visuals for the map to give it a nice looking ambience.
 
Also from the starting zone i added a hallway and a outdoor zone base on my friend favorite "backroom floor", an idea that we loved to add for a custom map so i added in here why not. Is a small map and a easy one so is more of a chill to play map once you get to the outside area, just need to grind for the buyable ending and that is. I hope you like the map and im waiting for your feedback if you have any suggestion for the map :D.
 
My "reimagined" map:

 
My friend map:

 
Almost the same right? ;)
 
This map features:
 
- Custom Weapons from BO1, BO2, MW3 and BO3.
- Bo1, Bo2 and Bo3 Perks
- BO2 Nuke
- 3 hits system
- Mob of the Dead Zombies
- Bo3 HUD (kinda)
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Added recoil and balance to weapon movement
- Shootable Easter Egg
- Brutus from MOTD
- Mini Easter Egg
- 2 Custom Songs
- 1 soulbox
- Rotating Doors
- Colored zombie counter
 
 
Credits:
 
- Shippuden1592 (Brutus Scripts and Models, some weapons from Bo3 and Bo1, BO2 Nuke)
- Ricko0z (Bo3 Weapons, Bo2 Weapons, Bo1 Weapons and Mw3/2 Weapons)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials, Script References)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- WhiteDevilHD (Colored zombie counter)
- Arceus (Better Recoil and movement)
- DuaLVII (Rotating doors)
- UGX (For the best forum for custom zombies and the Scripting Reference)
- MakeCents (Scripting Basics, Script reference for some fixes)
- 0taku (Bo3 HUD textures)
- Cajz <3 (Coop Testing)
- Teddyrific (Preview Gameplay of The Map and new ideas)
 




Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 
 
Check out other maps that i made! :  
https://www.youtube.com/playlist?list=PLe4_Ttskg5BBHM4fYfofaetxXaQeNqGsB
 
​ If you find any bugs pls let me know by a reply!

Download Link:
drive.google.com

 
 
 
1 year ago
Thank you so much! i really like that you get the time to say every concept of what is going on with the sounds, formats and how to implement then well in any circunstance, and also to provide with the tools to do the conversions. Really helpful to add custom sounds, music or sfx to a map. <3
1 year ago
Hi Shippuden! i was trying to use this code in a map and it worked! Thanks for the help with the fx's, but there was a little error in the array_thread part, is something simple but i leave it here if someone else want to try this (Btw i tried the code in World at War and works just fine ;))
 
In this part of the code:
Code Snippet
Plaintext
fx_struct = getstructarray( "fx_struct", "targetname" );
    array_thread(killhouse_struct, ::fx_struct_think);

 It should be:
 
Code Snippet
Plaintext
fx_struct = getstructarray( "fx_struct", "targetname" );
    array_thread(fx_struct, ::fx_struct_think);

And that is!
1 year ago
Welcome back! :D
1 year ago
Just a simple "Challenge" map in collab with Crepp115, we thought of making a Pizza Tower map inspired by others food related maps like the "Cube" series or others towers (Cheese Cube U/Enclosed/Pickles Tower/Etc). So why not a Pizza map haha. Nothing too special this time, just another Tower with some Parkour and a lot of Zombies, but ALOT.
 
So with nothing more to say, i hope you enjoy the map and try the challenge with some friends to have fun with!
 
Bug Fixes:
- The Water now can be visible for the others players
- Respawn has been changed to respawn with teammates instead of the start spawns
- Last zone near Pack And Punch should now spawn zombies correctly
 
This map features:
 
- Custom Weapons from BO1, BO2, MW3 and BO3.
- Bo1, Bo2 and Bo3 Perks
- BO2 Nuke
- 3 hits system
- Mob of the Dead Zombies
- Bo3 HUD (kinda)
- Power up customs (Random Perk Power Up, Pack and Punch Power Up, Money Power Up)
- Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Added recoil and balance to weapon movement
- Shootable Easter Egg
- Brutus from MOTD
- Moving Platforms
- Rising Water
 
Credits:
 
- Shippuden1592 (Power up Money, Brutus Scripts and Models, Elemental Staff, some weapons from Bo3 and Bo1, BO2 Nuke)
- Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
- BluntStuffy (PanzerSoldat)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials, Script References)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Kielrgz <3 (Ideas for the map)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- Arceus (Better Recoil and movement)
- Crepp115 <3  (Map Prefab and Collab Idea)
- UGX (For the best forum for custom zombies and the Scripting Reference)
- MakeCents (Scripting Basics, Script reference for some fixes)
- 0taku (Bo3 HUD textures)
- Gambitox3 (Coop Testing)
 
 
Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 

Check out other maps that i made! :  
https://www.youtube.com/playlist?list=PLe4_Ttskg5BBHM4fYfofaetxXaQeNqGsB
 
​ If you find any bugs pls let me know by a reply!

 
Download 1.0.2:
drive.google.com


Download 1.0.1 (Last Zone bugged):
drive.google.com

Download 1.0 (Coop bugged):
drive.google.com


 
1 year ago
I know i know, another Tower map, but listen, i tried my best to do something diferent and unique with an very brief idea i have on my mind so there here is! Neon Tower! So far i think this is my hardest map to date so i'll hope you enjoy a good challenge to play ;).
 
This map present some tranzit Sprinters, custom zombie models (my first time trying custom zombie models lol), a little easter egg at the final and a lot of dificulty, so good luck and i recommend you to bring a friend to play it!
 
With this map i tried for the first time to script something to give it a different final to it and to learn how to do some new stuff :D
 
Maybe im being very optimistic about the difficulty of this one and is more easy than i think, but way i learned a lot doing this and trying new stuff to add to my future maps, any feedback will be very welcome! Honestly i don't know what more to say. . . So enjoy!
 
 
Know Bugs:
- Some times the weapon or the zombies can dissapear if you have to many zombies near, this is because the custom models are a bit detailed and can cause error, but i tried my best to optimize then so they have like 3 Lods (Quality models) to avoid that bug.
 
- In some weird cases the pilars at the end of the map don't work as intended, and they can't be "destroyed" even if you shoot one with the staff, in that case i apologize (Ouch) ​​​​​​ Fixed(?

This map features:
 
- Custom Weapons from BO1, BO2, MW3 and BO3.
- Bo1, Bo2 and Bo3 Perks
- BO2 Nuke
- 3 hits system
- Tron Zombies
- Bo2 HUD (kinda)
- Power up customs (Random Perk Power Up, Pack and Punch Power Up, Money Power Up)
- Custom Player Model and Hands
- Tranzit Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Added recoil and balance to weapon movement
- Elemental Staffs
- Shootable ending
- PanzerSoldat
- Brutus from MOTD
- New Vision File For The Map
- Moving Platforms
 
Credits:
 
- Shippuden1592 (Power up Money, Brutus Scripts and Models, Elemental Staff, some weapons from Bo3 and Bo1, BO2 Nuke)
- Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
- BluntStuffy (PanzerSoldat)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Kielrgz (Ideas for the map)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- Arceus (Better Recoil and movement)
- Cajz <3 (Coop Testing)
- Crepp115 <3 (Coop Testing and Bug seeker)
- UGX (For the best forum for custom zombies and the Scripting Reference)
- MakeCents (Scripting Basics, Script reference for some fixes)
- Teddyrific (Bug Seeker)
- 0taku (Bo3 HUD textures)

Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 

 

 

                                                                       (sorry if the photos are in bad quality)
 
If you find any bugs related to the final pls let me know by a reply!​​​​​​

 
 
Download Link (1.0):
drive.google.com

 
Download Link (1.0.1):

drive.google.com


2 years ago
So. . . Yeah it's just a box, nothing more. Except the fact it's a challenge map! This box has 4 different spawn for players, soulboxes, bob, and this dude run a lot. So i hope you enjoy playing this weird and fun map haha it got plenty of space to run and walk so there's no excuse to let bob kill you.
 
Btw this map has a panzer so be careful, there's no much weapons to buy at the start but don't ya worry because when you get more far on the map there will be more wall weapons and the box to get a good weapon to defend yourself!
 
Bugs fixes / New stuff:
 
Spoiler: click to show...
- Fixed text not updating when power is turned on
 
- Fixed spawns for 3 or more players
 
- Now you can drop at the double tap stairs in any place if you opened the last door
 
- Deleted a couple soulboxes so there aren't to many of then
 
- Added new wall buys in the upper zone
 
- Added new heads locations
 
- Added more boxes to the map!

This map features:
 
- Custom Weapons from BO1, BO2 and BO3
- Bo1, Bo2 and Bo3 Perks
- 3 hits system
- Box zombies (Bob)
- Bo2 HUD (kinda)
- Power up customs (Random Perk Power Up, Random Power Up)
- Custom Player Model and Hands
- Sprinters
- Hug Fix and Bo1 knife
- Buyable ending
- Custom Camo
- Hitmarkers
- Colored zombie counter
- Added recoil and balance to weapon movement
- Rotating Doors
- One Especial RayGun
- Collectibles for the ending door
- Soul Boxes
- PanzerSoldat
 
Credits:
 
- Shippuden1592 (Power up Money, Soul Boxes)
- Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
- BluntStuffy (PanzerSoldat)
- Gympie6 (Perks of Bo1, Bo2 and Bo3)
- TaXi (3 hits system)
- ThunderFrosty (Customizable Bo2 HUD)
- Steviewonder87 (Zombie Hug fix and bo1 knife)
- SajeOne (Buyable Ending)
- Kielrgz (Custom Camo)
- Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
- BaD BoY 17 Aka "Tim Smith" (Some bo3 weapons)
- PROxFTW / MZslayer11 (Hitmarkers)
- Robit (Bo4 chalk for buyable weapons)
- WhiteDevilHD (Multi color zombie counter)
- Arceus (Better Recoil and movement)
- DuaLVII (Rotating Doors)
- Buttkicker845 (Key door script)
- Cajz (Coop Testing)
- Dobleboy (Coop Testing)
- Nicolas buenaonda (Coop Testing)
- 0taku (Bo3 HUD textures)
 
 
 
Let me know if i leave someone out, there's a lot of people that upload assets or help me with the map so, just leave me a message;)
 

Downloads:
 
V1.0:

drive.google.com

V1.1:
drive.google.com

 
2 years ago
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