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Messages - ReubenUKGB

Hello, do you know if we need to complete other Easter eggs with exactly the same team as the one we're using to finish the moon's Easter egg? Or is it okay if only two of us have completed the others together?
I'm not exactly sure, technically only the person who is Richtofen (and preferably also the host) needs to have done all the easter eggs (until you have the meteorite and golden rod in your inventory when playing Moon as Richtofen). The coop portion of this mod has received very limited testing.
7 days ago
Quistion  can i recieve the steam achievement while playing it solo ?:derp:
Yes, that's the whole point of these mods, there's no need to use Plutonium.
2 months ago
Good to know, thanks for the explanation.
5 months ago
I don't understand, where should I look?you're talking about Treyarch, which Treyarch source files are you talking about?
 

Double Post Merge: December 06, 2023, 05:04:11 pm

that's it, I did it, I added two lines-play_sound_at_pos( "purchase", player.origin ); and play_sound_at_pos( "no_purchase", player.origin );
I don't understand what the treyarch source files had to do with it
I was suggesting to have a look at the default .gsc files for reference.
 
I wouldn't play the sound on the player, I'd play the sound on the entity being interacted with, so in this case it would be trigger.origin.
5 months ago


 
I added this code, or rather replaced it, but it resulted in bad syntax(Image removed from quote.)
 

That was example code, please only replace your trigger PlayLocalSound lines with:
Code Snippet
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play_sound_at_pos("my_soundalias_name_i_want_to_use", trigger.origin);

Have a look at Treyarch's source files for more info, you might be missing some things, you could also use:
Code Snippet
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playsoundatposition("my_soundalias_name_i_want_to_use", trigger.origin);

or:
Code Snippet
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trigger play_sound_on_ent("my_soundalias_name_i_want_to_use");

or:
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trigger PlaySound("my_soundalias_name_i_want_to_use");

Assuming the soundalias name is valid, such as purchase and no_purchase.
5 months ago


 

Double Post Merge: December 06, 2023, 10:24:19 am


thank you very much!it works, I replaced the line with the one you wrote,(player cards \ _zombie mode_score::minus_to_player_score (trigger1cost);)
I'll even record a video guide for buying the maximum amount of ammunition for the BO1
but how do I made that there is some kind of sound when buying?I buy ammunition, but at this time there is no sound, silence

You can add the following to introduce sound to your buy function:
Code Snippet
Plaintext
if (player.score >= trigger1cost)
{
    player maps\_zombiemode_score::minus_to_player_score(trigger1cost);
    play_sound_at_pos("purchase", self.origin);
}
else
{
    play_sound_at_pos("no_purchase", self.origin);
}
This plays predone sounds in the game's soundalias at the position of self.origin, exactly the way Treyarch does it if you look at their source files, you can customise which origin it plays at but in this code it plays from self's origin. You can also customise the sound that's played by editing your own soundalias in your mod, using purchase and no_purchase as a base and replacing it with something else (make sure to edit the custom sound to work in-engine if you go this route).
5 months ago
You don't need to include anything extra in your GSC file to deduct points, assuming the rest of your code works (buyable max ammo function) try the following instead:
Code Snippet
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player maps\_zombiemode_score::minus_to_player_score(trigger1cost);

Make sure you also have the following at the top of your GSC file:
Code Snippet
Plaintext
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;

If that doesn't work because of the structure of your mod, use the Tom FastFile Extractor to get a copy of _zombiemode_score.gsc from common_zombie_patch.ff and use that GSC file in your mod, the same way you'd use others.
5 months ago
What does this do exactly? At the moment I'm just guessing.
5 months ago
Do you still have this issue?
5 months ago
I'm a new poster to this forum, I was active on the Discord server for quite a bit before I got rid of Discord. I'd like to share my BO1 zombies solo ee mod and maybe continue the remaster mod for WaW that I was helping to develop.
5 months ago

Introduction

I made these mods from scratch as the various mods (from Plutonium and UGX Mods) that preceded them (which made the main Easter eggs in Call of Duty: Black Ops - Zombies solo-able) either don't work as they ought to or the files are lost due to the download links being dead.
 
The following patches are compiled .ff files from the source files and work with the vanilla version of the game. These fast files only contain modified GSC files that control the logic for the maps, not the maps themselves. You'll need to purchase the DLC for these mods to work.
 
All achievements corresponding to the maps are available to unlock as normal via completing the Easter eggs and completing various challenges on the maps.
 
Note: All players in the lobby need to have the corresponding patched .ff files installed in order for the maps to load if you're not playing the maps in solo mode. It's advised for everyone to play this mod in the English language. Using cheats may break the Easter eggs. Only the Steam version (on Windows) of the game is supported at this time, although it wouldn't be too difficult to get this to work on the Plutonium mod or any other version.
 
Known Issues: The game partially removes Mule Kick when using custom patch files, the perk won't work properly so don't get it and the Easter egg steps in Shangri-La can be flaky (but work nonetheless). Poor networking conditions may cause your game to crash or end the session in coop (but not in solo).
 
Optional: View the Steam guide for these mods.
 
I give full permission for these mods to be forked and published elsewhere if improvements are needed for the functionality and compatibility of these mods.
 
Please comment if you encounter an issue or have a question.

 

Download patches

Download the Ascension, Call of the Dead, Shangri-La & Moon patched .ff files from the GitHub releases page.



 

Install patches

Optional: set your game to use the English language, this is to ensure maximum compatibility with this mod. Steam will now download the necessary base files for English.



 
Open Explorer, navigate to your Downloads folder, open another tab in Explorer, navigate to your Steam folder where you have the game installed and place the .ff files that you downloaded from your Downloads folder to; "steamapps\common\Call of Duty Black Ops\zone\Common".



 
You can now play the Ascension, Call of the Dead, Shangri-La and Moon maps as you normally would, but with the ability to complete the Easter eggs with less than four players.



 

Uninstall patches

To uninstall the patched .ff files, simply verify the integrity of the game files for Call of Duty: Black Ops & Call of Duty: Black Ops - Multiplayer.
 
This will reacquire the original files and overwrite the patched files with the original files, it's also required if you wish to play Zombies online with players that don't have the patch (otherwise the map will fail to load) and if you wish to play Call of Duty: Black Ops - Multiplayer just in case that portion of the game detects these modified files.



 

Compatible guides

I've tested it with the following guides and it works in games with 1 to 4 players, please ignore steps that aren't relevant anymore (I may make a simplified set of guides since these ones are more complex than they need to be).

Casimir Mechanism (Ascension)

It now works with any amount of players, the synchronised buttons step now gives players one-hundred seconds to press all four buttons when not in a four player game, the lander step is solo-able (the LUNA letters are at there original positions in coop) ​​after the pressure plate step (in order: ride the lander near the Revive perk to grab the letter L, ride the lander near the Stamin-Up perk to grab the letter U, ride the lander near the Speed-Cola perk to grab the letter N and ride the lander near the PhD perk to grab the letter A) and the freeing Gersh step only requires the upgraded Zeus Cannon, upgraded Ray Gun and Gersh Device when playing solo.



 

Ensemble Cast (Call of the Dead)

The co-op version of the Call of the Dead Easter egg now works in solo, you no longer have to knife the frozen vodka bottle, you can shoot at the ice encased around it to dislodge it whilst standing below it to catch it in solo, when in co-op the vodka bottle needs to be knifed.



 
It now works with any amount of players and in solo mode the tile matching step now gives the player 100 seconds to match each tile before they reset (crouching on the tiles gives a few seconds to memorise them, standing up starts the timer, do not crouch after the timer has begun as this will clear the tile) and time in eclipse mode has been increased to 20 minutes to accommodate this (the player always spawns as Richtofen when playing solo).



 
It now works with any amount of players, still requires the completion of previous Easter eggs and someone must spawn as Richtofen in the game (the player always spawns as Richtofen when playing solo).



 
5 months ago
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