Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!// Player Models
xmodel,char_usa_marine_polonsky
xmodel,char_usa_marine_roebuck
xmodel,char_usa_marine_sullivan
xmodel,char_usa_marine_player
stringtable,mp/ranktable.csv
material,rank_private
material,rank_corporal
material,rank_major
material,rank_lieutenant
players = getPlayers();
for (i = 0; i < players.size; i++)
players[i] thread maps\_challenges_coop::xpWatcher();
maps\_challenges_coop::setXPReward( zombie.attacker, zombie.damagelocation, zombie.damagemod );
zombie.attacker notify("zom_kill");
if( is_player_valid( who ) )
{
if( who.score >= self.zombie_cost )
{
who notify( "door_purchased" );
// set the score
who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
if( isDefined( level.achievement_notify_func ) )
{
level [[ level.achievement_notify_func ]]( "DLC3_ZOMBIE_ALL_DOORS" );
}
bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type door", who.playername, who.score, level.round_number, self.zombie_cost, self.target, self.origin );
}
else // Not enough money
{
play_sound_at_pos( "no_purchase", self.doors[0].origin );
// who thread maps\_zombiemode_perks::play_no_money_perk_dialog();
continue;
}
}
if( is_player_valid( who ) )
{
if( who.score >= self.zombie_cost )
{
who notify( "door_purchased" );
// set the score
who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
if( isDefined( level.achievement_notify_func ) )
{
level [[ level.achievement_notify_func ]]( "DLC3_ZOMBIE_ALL_DOORS" );
}
bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type debris", who.playername, who.score, level.round_number, self.zombie_cost, self.target, self.origin );
// delete the stuff
self thread debris_move_start();
break;
}
else
{
play_sound_at_pos( "no_purchase", self.origin );
// who thread maps\nazi_zombie_sumpf_blockers::play_no_money_purchase_dialog(); } }
player_revive_monitor()
{
self endon( "disconnect" );
while (1)
{
self waittill( "player_revived", reviver );
if ( IsDefined(reviver) )
{
// Check to see how much money you lost from being down.
points = self.score_lost_when_downed;
if ( points > 300 )
{
points = 300;
}
reviver notify( "revive_bonus" );
reviver maps\_zombiemode_score::add_to_player_score( points );
self.score_lost_when_downed = 0;
}
}
}
3. Restrictions on Use
This software must NOT be decompiled, disassembled, reverse engineered or otherwise modified. You may also not distribute this software without the original installer (e.g. portable versions).
This software is provided "as-is" and without any kind of warranty whatsoever, expressed, implied or otherwise, including without limitation, any warranty of merchantability or fitness for a particular purpose. It's filepup.net for the download.
In no event shall the author of this software be held liable for data loss, damages, loss of profits or any other kind of loss while using or misusing this software.
Error: Could not load rawfile "xmodelalias/char_ger_honorgd_bodyalias.gsc".
Error:
******* Server script compile error *******
Error: Could not find script 'xmodelalias/char_ger_honorgd_bodyalias': (file 'character/char_ger_honorguard_zombies.gsc', line 4)
codescripts\character::setModelFromArray(xmodelalias\char_ger_honorgd_bodyalias::main());
*
************************************
set_player_specific_viewmodel(num, name)
{
if(!IsDefined(level.player_specific_viewmodels))
level.player_specific_viewmodels = [];
level.player_specific_viewmodels[num] = name;
PrecacheModel(name);
}
give_player_specific_viewmodel()
{
if(IsDefined(level.player_specific_viewmodels) && IsDefined(level.player_specific_viewmodels[ maps\_zombiemode_weapons::get_player_index( self ) ]))
{
self SetViewModel(level.player_specific_viewmodels[ maps\_zombiemode_weapons::get_player_index( self ) ]);
}
else if(IsDefined(level.player_viewmodel))
{
self SetViewModel(level.player_viewmodel);
}
}
switch( maps\_zombiemode_weapons::get_player_index( self ) )
{
case 0:
character\char_zomb_player_0::main();
break;
case 1:
character\char_zomb_player_1::main();
break;
case 2:
character\char_zomb_player_2::main();
break;
case 3:
character\char_zomb_player_3::main();
break;
}
self give_player_specific_viewmodel();
return;
set_laststand_pistol( "zombie_colt" );
set_player_specific_viewmodel(0, "viewmodel_usa_marine_arms"); //Dempsey
set_player_specific_viewmodel(1, "viewmodel_usa_marine_arms"); //Nikolai
set_player_specific_viewmodel(2, "viewmodel_usa_marine_arms");//Takeo
set_player_specific_viewmodel(3, "viewmodel_usa_marine_arms");//Richtofen
set_player_specific_viewmodel(0, "viewmodel_usa_pow_arms"); //Dempsey
set_player_specific_viewmodel(1, "viewmodel_rus_prisoner_arms"); //Nikolai
set_player_specific_viewmodel(2, "viewmodel_vtn_nva_standard_arms"); //Takeo
set_player_specific_viewmodel(3, "viewmodel_usa_hazmat_arms"); //Richtofen
entity of type 'script_model' cannot disconnect paths.