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Using models for zombie_door? [Solved]

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Created 9 years ago
by mrpeanut188
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Location: usCali(fornia)
Date Registered: 21 December 2013
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The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
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I want to use the zombie_door entity instead of debris because with a door the model doesn't disappear. Instead like a real door it opens and the open door is still there, it doesn't magically fly off. Anyways, when I run the game with the entity as zombie_door, I get the following error:
   
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entity of type 'script_model' cannot disconnect paths.

So I can't use a model for it, but I don't want the model to disappear after i buy the door. I want it to open smoothly (have it working, it just disappears after it finishes moving) and to stay there forever.

Thanks.

[Edit]
OH LOOK AT HOW ZOMBIE_DEBRIS PAINS ME

Double Post Merge: February 16, 2015, 03:28:03 am
Ok, so shoutout to JohnDoe for referencing this in the chat regarding my problems, and of course thank DuaLVII for the script!

THE ANSWER
Last Edit: February 16, 2015, 03:28:47 am by mrpeanut188

 
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