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Zombie models into Maya with proper rigging?

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Created 9 years ago
by mrpeanut188
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New to modding WaW, just not mapping, and I'd like to animate my own traversals, big surprise.  :please:
Anyway, I know how to get the zombie model into Maya by running WaW then exporting them using Tom's tools, then just reimporting to Maya. My biggest question is how to get the animations that already exist for the zombie models and their appropriate riggings. I'd want the last keyframe for the animation that plays when the zombies stop at a node, that way there wouldn't be a sudden jerk in their movement. Is this possible, and how would I go about this?
Marked as best answer by mrpeanut188 9 years ago
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You shouldn't need the last keyframe to make them line up, since World at War's engine blends the animations together when transitioning - so the animation will work even if they aren't lined up.

If you still want the WaW animations, they are in the xanims folder under root/raw/xanims, but to use them in maya you will have to throw them through tom's xanim exporter tool.
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You shouldn't need the last keyframe to make them line up, since World at War's engine blends the animations together when transitioning - so the animation will work even if they aren't lined up.
Huh, I thought that was added in BO. Pretty good for a game made in 2008 imo, besides Source not many engines could support blending.

If you still want the WaW animations, they are in the xanims folder under root/raw/xanims, but to use them in maya you will have to throw them through tom's xanim exporter tool.
Thank you, I couldn't find out how to get them without exporting from ingame.
Last Edit: May 20, 2015, 12:32:47 am by mrpeanut188

 
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