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Porting traversals from BO1?

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Created 9 years ago
by mrpeanut188
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Looking for some traversals from BO1, and I'd like to learn how to port them myself, seeing as I just bought BO today for them alone  :lol:

Anyways, I know that the traversals are basically two nodes, one where the zombies go to, play the animation, then where they end up after the animation finishes playing. I'd like to know how to port them so I can place many of the BO ones in my map as they are needed (need a jump up to platform like in Ascension start room)

oh, and a script to link it all together
Last Edit: May 15, 2015, 04:07:43 am by mrpeanut188
Marked as best answer by mrpeanut188 9 years ago
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You'll need to convert the anims to WaW.

The negotiation-node's just tell the zombie's what anim to play, and keep the paths intact. You could place the end-node everywhere you'd like, the animation wont change ( for most traverse's anyway, depends on the animscript ).
If you give a startnode the correct KVP's it will look for an animscript, you will need to make sure you add those in animscripts\traverse\
Code Snippet
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targetname - traverse
animscript   - name_of_your_animscript

Maybe you can just take the bo-one's, otherwise you'll need to make your own animscripts to get it working.
Last Edit: May 19, 2015, 06:24:20 am by BluntStuffy
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The negotiation-node's just tell the zombie's what anim to play, and keep the paths intact. You could place the end-node everywhere you'd like, the animation wont change.
Yes, but how would i know the different layout for where to place the nodes, is there a way to set the unit size in Maya to match that of Radiant? There should be, but I wouldn't know where to find the scaling info to get the animation to match up with the world.
Last Edit: May 15, 2015, 09:41:31 pm by mrpeanut188
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Pretty sure if you set maya to work in inches, one unit in radiant is one inch in maya. At least it's not far off..
Last Edit: May 16, 2015, 12:00:17 am by BluntStuffy
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Great, I guess I'm going to have to animate a new traversal for what I want since I don't own Ascension  :lol:

Selected your answer as best, as I need to get the zombie into Maya which is deserving of it's own thread.

 
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