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WIP Vulture Aid Standalone

HOT
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Created 10 years ago
by jei9363
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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since the generators and Vulture-Aid both utilize waypoints I figured I should co-develop them to avoid conflicts.






the logic so far

Code Snippet
Plaintext
vulture_think()
{
for(i=0;i<level.vending_triggers_vulture.size;i++)
{
level.vending_triggers_vulture[i].hud = NewClientHudElem(self);
level.vending_triggers_vulture[i].hud setShader(level.vending_triggers_vulture[i].script_noteworthy + "_zombies",64,64);
level.vending_triggers_vulture[i].hud setWaypoint( true,level.vending_triggers_vulture[i].script_noteworthy + "_zombies");
level.vending_triggers_vulture[i].hud SetTargetEnt(level.vending_triggers_vulture[i].vulture_origin);
}
}
Last Edit: April 27, 2014, 07:43:28 pm by jei9363
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Awesome i hope you make this would be great to add to my map! :D
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looking good!
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you should make the perk symbols see-through like in buried, so there not as in-the-way. But in all cases awesome work Bam! cant wait to see it in the future!
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its gettn better :D



now for bo1 and bo2 perks
Last Edit: April 27, 2014, 07:43:09 pm by jei9363
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its gettn better :D

(Image removed from quote.)

now for bo1 and bo2 perks
epic :D, are you re-doing your bo perks so they can be fixed this time around? ???
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Are you also going to recreate whos who and tombstone from bo2? I love these easy to set up mods!
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yep Im actually getting all the bo perks into one file now. will release soon!

in your zombiemode.gsc ill also have a level.perk_limit so you can set the perk limit
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yep Im actually getting all the bo perks into one file now. will release soon!

in your zombiemode.gsc ill also have a level.perk_limit so you can set the perk limit

really hope you could do firesale next :)
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Are you also going to recreate whos who and tombstone from bo2? I love these easy to set up mods!

Im leaning away from what will be in UGX 1.1. but possibly
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really hope you could do firesale next :)

I second that, I loved that powerup drop in bo1/bo2 and would love to see it in custom zombies more often.

Same with death machine and bonfire sale
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Im leaning away from what will be in UGX 1.1. but possibly

 this and EC + v1.1 will be perfect
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this may be too much for big maps so try to put a warning when u release it
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it depends what stuff they have in ther maps u basey u can add a lot of things just make sure del waw stuff from ur map
to make room for stuff to be added it allways work for me as im making bo2 map iv got a lot of stuff iv not got one waw weapons in my map
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this and EC + v1.1 will be perfect
These drop-in modifications being released will not necessarily work with UGX Mod maps because we are already taking advantage of all available ff filenames that the engine supports, and our scripts are different. These mods would overwrite our UGX files, breaking the mod. If the mapper wants to not use his _patch or _load files for his mapname, he can rename these drop-in modifications to use those ff names because UGX Mod does not need them. That being said, I still doubt that these scripts would work alongside UGX Mod v1.1 without any specific compatibility modifications.

Good job on all these mods, Jay. They are very cool :)

 
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