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Messages - lordkurt6

so why cant we get kt-4 or bows etc there are few weapons that we don't have yet or less there a way to add it as I have all the others weapons like raygun mark 3 etc
7 years ago
I was just seeing is there anyway to add weapons from bo3 base game like hg-40 or kt-4 surely they already there the files just need script it I know I am very bad at spelling and putting full stops etc I have learning disabity
8 years ago
I know I was saying would like to play this map befor the dlc 3
8 years ago
have u got date for this coming out or date for the beta I would love to play this befor dlc 3 for black ops 3 pc
8 years ago
plz check out the new dying light developer tools were u can make ur own open world maps using over 30000asset and more make mission everything type in dying light developer tools into youtube ur find it so much better than this
9 years ago
only way use the superjump by trigger but it going br hard as what aiming at was so everytime hit trigger play anim that climb which is easy hopefully but then super jump at the same time but then anim might be well of in time in game
9 years ago
thanks dude ur so helpful im trying my hardsts understand what im making it hard as i have to see it my way but yh that how been learning from others scripts but still learning thanks for ur time to

Double Post Merge: January 17, 2015, 12:34:46 pm
and also could u add code so make player jump like super jump i pick how high i can jum if make u understand mate
9 years ago
right when I goto the trigger in game it tell me to hit f on keyboard but nofink happeds like it not pressing the key
this script works in game as well with no errors

Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;
#include maps\_zombiemode_utility;

PreCache_climb()
{
// precachemodel( "p6_zm_tm_dig_mound" );
precacheitem( "zombie_knuckle_crack" );
}

main()
{
player = get_players();
for(i=0;i<player.size;i++)
{
player[i].climb_done = true ;
trigger = GetEntArray("climbto","targetname");
array_thread(trigger, ::climbto1);
}
}

climbto1()
{
player = undefined;
self usetriggerrequirelookat();
self setCursorHint("HINT_NOICON");
self sethintstring( "Press and hold &&1 to climb up" );

while(player ButtonPressed())
{
self waittill( "trigger" , player );
if( player.climb_done == false )
{

climb = GetEntArray("climbto","targetname");
player.climb_done = false ;
climb = thread do_knuckle_crack();
self GiveWeapon( "zombie_knuckle_crack" );
wait 1;

while(player useButtonPressed())
{
if( player.climb_done == true )
{
climb = level.player setPlayerAngles((2,240,0));
climb iprintln( "setplayangles" );
player.climb_done = true ;
// player thread climbto2();
self delete();
wait 1;
}
}
wait 1;
}
}
}

do_knuckle_crack()
{
self DisableOffhandWeapons();
self DisableWeaponCycling();

self AllowLean(false);
self AllowAds(false);
self AllowSprint(false);
self AllowProne(false);
self AllowMelee(false);

if( self GetStance() == "prone" )
self SetStance("crouch");

// self ForceViewmodelAnimation("data_glove_cloak","reload");
gun = self GetCurrentWeapon();
self GiveWeapon( "zombie_knuckle_crack" );
self SwitchToWeapon( "zombie_knuckle_crack" );
self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete", "buildable_complete" );

self EnableOffhandWeapons();
self EnableWeaponCycling();
self GiveWeapon( gun );
self SwitchToWeapon( gun );

self AllowLean(true);
self AllowAds(true);
self AllowSprint(true);
self AllowProne(true);
self AllowMelee(true);
self notify("knuckle_crack_done");
}

Double Post Merge: January 17, 2015, 11:46:23 am
right when I goto the trigger in game it tell me to hit f on keyboard but nofink happeds like it not pressing the key
this script works in game as well with no errors and this testing only everything changes one get past this bit

Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;
#include maps\_zombiemode_utility;

PreCache_climb()
{
// precachemodel( "p6_zm_tm_dig_mound" );
precacheitem( "zombie_knuckle_crack" );
}

main()
{
player = get_players();
for(i=0;i<player.size;i++)
{
player[i].climb_done = true ;
trigger = GetEntArray("climbto","targetname");
array_thread(trigger, ::climbto1);
}
}

climbto1()
{
player = undefined;
self usetriggerrequirelookat();
self setCursorHint("HINT_NOICON");
self sethintstring( "Press and hold &&1 to climb up" );

while(player ButtonPressed())
{
self waittill( "trigger" , player );
if( player.climb_done == false )
{

climb = GetEntArray("climbto","targetname");
player.climb_done = false ;
climb = thread do_knuckle_crack();
self GiveWeapon( "zombie_knuckle_crack" );
wait 1;

while(player useButtonPressed())
{
if( player.climb_done == true )
{
climb = level.player setPlayerAngles((2,240,0));
climb iprintln( "setplayangles" );
player.climb_done = true ;
// player thread climbto2();
self delete();
wait 1;
}
}
wait 1;
}
}
}

do_knuckle_crack()
{
self DisableOffhandWeapons();
self DisableWeaponCycling();

self AllowLean(false);
self AllowAds(false);
self AllowSprint(false);
self AllowProne(false);
self AllowMelee(false);

if( self GetStance() == "prone" )
self SetStance("crouch");

// self ForceViewmodelAnimation("data_glove_cloak","reload");
gun = self GetCurrentWeapon();
self GiveWeapon( "zombie_knuckle_crack" );
self SwitchToWeapon( "zombie_knuckle_crack" );
self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete", "buildable_complete" );

self EnableOffhandWeapons();
self EnableWeaponCycling();
self GiveWeapon( gun );
self SwitchToWeapon( gun );

self AllowLean(true);
self AllowAds(true);
self AllowSprint(true);
self AllowProne(true);
self AllowMelee(true);
self notify("knuckle_crack_done");
}
9 years ago
don't worry I done what I needed to do thanks for the help now need help what the line code to make player jump higher

Double Post Merge: January 16, 2015, 01:26:52 pm
like how can make play jump higher
9 years ago
right here my script been making btw its only for testing only just wanna see what I can make atm soon I go the trigger and hit f on keyboard nofink happeds not sure why as still all new to scripting im bad at spelling as well bcuz of learning disabitsy lol and baseic I just adding in stuff see if it go with what im making like I said this is just testing so script in ur eyes be like wtf (;

Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
players = get_players();

climb = GetEntArray("climbto","targetname");
array_thread(climb, ::climbto1);
}
}

climbto1()
{
// player = undefined;

self usetriggerrequirelookat();
self setCursorHint("HINT_NOICON");
self sethintstring( "Press and hold &&1 to climb up" );

while(1)
{
self waittill( "trigger" , player );

self GiveWeapon("zombie_knuckle_crack");

self.cloak_timer = 1;
self.is_cloaked = true;
while(1){
if(self GetCurrentWeapon() == "zombie_knuckle_crack" && self.is_using_datapad == false && self.is_cloaked == false && self.cloak_timer > 0.100){
self do_knuckle_crack();
self SetViewModel("viewmodel_hands_cloth");
self.ignoreme = true;
self.is_cloaked = true;
} else if(self GetCurrentWeapon() == "zombie_knuckle_crack" && self.is_using_datapad == false && self.is_cloaked == true) {
self do_knuckle_crack();
self SetViewModel("viewmodel_hands_cloth");
self.ignoreme = false;
self.is_cloaked = true;
} else if(self GetCurrentWeapon() == "zombie_knuckle_crack" && self.is_using_datapad == false && self.is_cloaked == true && self.cloak_timer <= 0.100){
self do_knuckle_crack();
self iPrintLnBold("Insufficent energy");
}
if(self.is_cloaked == true && self.cloak_timer < 0) {
self.cloak_timer = 0;
self iPrintLnBold("No energy");
self SetViewModel("viewmodel_hands_cloth");
self.ignoreme = false;
self.is_cloaked = true;
} else if(self.is_cloaked == true) {
self.cloak_timer -= 0.010;
} else if(self.cloak_timer < 0) {
self.cloak_timer = 0;
} else if(self.cloak_timer < 1){
self.cloak_timer += 0.001;

}
//self SetWeaponAmmoClip("zombie_knuckle_crack",self.cloak_timer*1000);
//self iPrintLn(self.cloak_timer);
wait(0.5);

}
}
}

do_knuckle_crack()
{
self.is_using_datapad = true;
self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );
self DisableOffhandWeapons();
self DisableWeaponCycling();

self AllowLean( false );
self AllowAds( false );
self AllowSprint( false );
//self AllowProne( false );
self AllowMelee( false );
/*
if ( self GetStance() == "prone" )
{
self SetStance( "crouch" );
}*/
self ForceViewmodelAnimation("data_glove_cloak","reload");
wait(0.85);
self EnableOffhandWeapons();
self EnableWeaponCycling();

self AllowLean( true );
self AllowAds( true );
self AllowSprint( true );
//self AllowProne( true );
self AllowMelee( true );
primaries = self GetWeaponsListPrimaries();
self SwitchToWeapon(primaries[0]);
self waittill_any( "fake_death", "death", "player_downed", "weapon_change" );
self.is_using_datapad = false;
}
9 years ago
what the line code to play anim on a player like climbing up on the high wall
9 years ago
I been making a script but I need 1st person climbing anim to climb up on high wall would anyone make me one so test my script (:
9 years ago
 right I wanted to ask would radiant handle like open world size map like need know how big u can build well me lol
I had idea as just got my new gaming pc is change waw zombie feel to open world may take a lot time take out round base etc. make it so u can go anyway change everything almost as I spent almost year and half on one map and then my laptop broke so now im starting all over I want open world game but using world at war game engines im bad at spelling as well that my weak spot
9 years ago
im 19 add me lordkurt or lordkurt6
9 years ago
does anyone know how to port xmodel out of cod aw as im remaking riot as a zombie map iv started the map as well defo %100 going in devment with this if people wanna helpe map that fine im good at mapping just the scripting part
9 years ago
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