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WIP Vulture Aid Standalone

HOT
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Created 10 years ago
by jei9363
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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These drop-in modifications being released will not necessarily work with UGX Mod maps because we are already taking advantage of all available ff filenames that the engine supports, and our scripts are different. These mods would overwrite our UGX files, breaking the mod. If the mapper wants to not use his _patch or _load files for his mapname, he can rename these drop-in modifications to use those ff names because UGX Mod does not need them. That being said, I still doubt that these scripts would work alongside UGX Mod v1.1 without any specific compatibility modifications.

Good job on all these mods, Jay. They are very cool :)

I made these new perks turn on whenever jugg turns on. thats about it for me making sure the new perks dont turn on in UGX gamemodes. Ill update the tutorials with my mod.csv(s) so people with the models might be able to implement them without overwriting .ffs

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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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I made these new perks turn on whenever jugg turns on. thats about it for me making sure the new perks dont turn on in UGX gamemodes. Ill update the tutorials with my mod.csv(s) so people with the models might be able to implement them without overwriting .ffs

Jug turns on whenever the power notify is sent when a player flips the power switch, so what does jug have to do with Vulture aid if their all activated the same way? just wondering...
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Jug turns on whenever the power notify is sent when a player flips the power switch, so what does jug have to do with Vulture aid if their all activated the same way? just wondering...
There are specific notifies that 3arc wrote to turn on each perk machine individually. All of the notifies are sent at the same time when the power switch is turned on. So to keep compatibility he used existing notifies instead of adding new ones. i did the same with all of the perks I added to UGX Mod, except that was just because I was too lazy to add more notifies and also wanted to keep compatibility with other scripts that messed with perks.
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believe it or not one of the biggest things that bugged me about your old bo perks was how the shaders were messed up, im assuming your fixing this by adding the bo2 shaders?
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believe it or not one of the biggest things that bugged me about your old bo perks was how the shaders were messed up, im assuming your fixing this by adding the bo2 shaders?

https://www.youtube.com/watch?v=YkmXkO9zX3c

yep! all BO2!
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It might help to make the ammo packets the zombies drop instead the zombies torso, head, arm, leg, or etc. It would remove any potential lag and save from having to make an ammo and a money bag model.
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It might help to make the ammo packets the zombies drop instead the zombies torso, head, arm, leg, or etc. It would remove any potential lag and save from having to make an ammo and a money bag model.

sorry I dont understand..
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JJbradman is working on the same project right now. I know that zombies, when they die, are supposed to drop body parts and, using vulture's aid, they would also drop ammo packets and money bags. I'm proposing scripting it so that Vulture's aid doesn't make the zombies drop ammo and money bags physically, but the money and ammo can be picked up from the body parts the zombies drop so it can help remove lag, save time from getting the required models, and make the game run smoother. I'm sorry if I'm not coming across clear enough.
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JJbradman is working on the same project right now. I know that zombies, when they die, are supposed to drop body parts and, using vulture's aid, they would also drop ammo packets and money bags. I'm proposing scripting it so that Vulture's aid doesn't make the zombies drop ammo and money bags physically, but the money and ammo can be picked up from the body parts the zombies drop so it can help remove lag, save time from getting the required models, and make the game run smoother. I'm sorry if I'm not coming across clear enough.
i ended up deciding that just some zombies would spawn the ammo packets, and it does not cause any lag. o.o i used triggers and waittill to avoid the code runing while unneeded and just some zombies spawn pachets to avoid the entity limit
Last Edit: April 28, 2014, 09:44:47 pm by jjbradman
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Update:

The icons on objects in  the game will only be visible within a certain radius set by the user

Code Snippet
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level.vulture_range = 512

Question to those who've played buried:

how many zombies out of ten drop ammo or points?

how often does a stinky zombie spawn?

how long can you charge the stink?

how long will the stink last on full chage?

how long will the stink smoke be available after a zombie drops it?

Post Merge: April 29, 2014, 06:43:07 pm


Last Edit: April 29, 2014, 06:43:07 pm by jei9363
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If you are taking requests for new mods, could you possibly make the chalk/weapons thing that was in buried, where you can pick where you want certain weapons to go. I tried making it myself but couldnt get it to work. That would be amazing
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I know howd id do it, Id probably have to be lame and use the knuckle crack instead of the drawing anim, but I might make it happen!
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that wouldn't be that lame man, and the buried stuff ill look in to how many out of 10 drop things
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thanks man!

got it all worked out, just need the odds factored in!



Post Merge: April 30, 2014, 07:21:46 am
https://www.youtube.com/watch?v=noXfg6yUH9w&feature=youtu.be
Last Edit: April 30, 2014, 07:21:46 am by jei9363
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i believe every 5th zombie killed (not by you specifically) will drop something. Stinky zombies are quite frequent and multiple ones can come in, no real time limit as such, up to you. Assuming how long can you charge the stink means how long doers it take for it to affect you, its about 1 second. The stink lasts for 30 secs from when a zombie drops it and it will not change even if you stand it, if its left for 25 secs, then you stand in it - you'll get 5 secs. Hope this helps :)

 
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