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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
good thing I was wrong
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
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Oil Rig Beta Access |
can you please change the "Press F to _____" to the xbox strings when xbox controller support is turned on
Actually, I was wondering about the same thing too.
(Image removed from quote.)
In the PC version, say you replace the "Use" function with the X button on your controller. Instead of showing the X button like in the picture above, it just shows the "X" letter with a blue font.
Is it possible for you to add pictures of the buttons for commands (more like the picture shown above) when you have the 360 controller enabled with v1.1 of the UGX Mod?
as far as i know, it's not possible to detect if the player is using a controller or not.
This probably won't mean anything, but I'll mention it anyway.
If you look around with the mouse while aiming at the zombies...of course, nothing happens lol.
But if you try doing that with a controller...the camera kinda locks on to them. Same thing if you try ADS-ing at them.
Do you suppose this could mean anything? Again, the example I gave above may or may not be irrelevant, but I just wanted to point it out.
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This probably won't mean anything, but I'll mention it anyway.
If you look around with the mouse while aiming at the zombies...of course, nothing happens lol.
But if you try doing that with a controller...the camera kinda locks on to them. Same thing if you try ADS-ing at them.
Do you suppose this could mean anything? Again, the example I gave above may or may not be irrelevant, but I just wanted to point it out.
That's just aim assist. And the aim assist settings are the same regardless of if a controller is in use or not because they are just dvars and weaponfile settings. The problem is not me knowing when the controller is in use - I rely on the user enabling the support for it in the UGX Mod Settings menu for that. The problem is that hintstrings are engine drawn and I cannot change how they appear without either making my own or changing the way everyone in the game sees them. I have made my own hintstrings but I still do not feel like adding in the support for an X button in them because as I've said previously in this topic I cannot tell if they have rebound it to something other than X. And frankly I don't think anyone is going to lose anything from not seeing the freaking X button on their hintstrings. They already get the bind name in it (and no I can't access that), I think that's enough.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
you could say the same thing for an A button following around the player in the main menu, but you still implemented it anyway... (youtube.com/watch?v=ZU6nVDzP1uU)
you could say the same thing for an A button following around the player in the main menu, but you still implemented it anyway... (youtube.com/watch?v=ZU6nVDzP1uU)
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you could say the same thing for an A button following around the player in the main menu, but you still implemented it anyway... (youtube.com/watch?v=ZU6nVDzP1uU)
Isn't the A button the only button on a 360 controller that can open things and whatnot in the menu (Singleplayer, Options, Mods, etc.) in WaW?
If so, it would make sense to only put that A button picture for the main menu since no other button can open anything else...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You can't bind the A button to anything else
was not aware of this...
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