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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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good thing I was wrong
Normally you would be right but I decided to put it out 9 days early since there's been such a long gap :)
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can you please change the "Press F to _____" to the xbox strings when xbox controller support is turned on

Actually, I was wondering about the same thing too.



In the PC version, say you replace the "Use" function with the X button on your controller. Instead of showing the X button like in the picture above, it just shows the "X" letter with a blue font.

Is it possible for you to add pictures of the buttons for commands (more like the picture shown above) when you have the 360 controller enabled with v1.1 of the UGX Mod?
Last Edit: July 21, 2014, 05:12:51 am by CyberMan1011
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Actually, I was wondering about the same thing too.

(Image removed from quote.)

In the PC version, say you replace the "Use" function with the X button on your controller. Instead of showing the X button like in the picture above, it just shows the "X" letter with a blue font.

Is it possible for you to add pictures of the buttons for commands (more like the picture shown above) when you have the 360 controller enabled with v1.1 of the UGX Mod?
as far as i know, it's not possible to detect if the player is using a controller or not.
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as far as i know, it's not possible to detect if the player is using a controller or not.

This probably won't mean anything, but I'll mention it anyway.

If you look around with the mouse while aiming at the zombies...of course, nothing happens lol.

But if you try doing that with a controller...the camera kinda locks on to them. Same thing if you try ADS-ing at them.

Do you suppose this could mean anything? Again, the example I gave above may or may not be irrelevant, but I just wanted to point it out.
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This probably won't mean anything, but I'll mention it anyway.

If you look around with the mouse while aiming at the zombies...of course, nothing happens lol.

But if you try doing that with a controller...the camera kinda locks on to them. Same thing if you try ADS-ing at them.

Do you suppose this could mean anything? Again, the example I gave above may or may not be irrelevant, but I just wanted to point it out.
the game itself may be able to detect it. what i was trying to tell is that i haven't seen anything in the scripts that's related to controllers.
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This probably won't mean anything, but I'll mention it anyway.

If you look around with the mouse while aiming at the zombies...of course, nothing happens lol.

But if you try doing that with a controller...the camera kinda locks on to them. Same thing if you try ADS-ing at them.

Do you suppose this could mean anything? Again, the example I gave above may or may not be irrelevant, but I just wanted to point it out.
That's just aim assist. And the aim assist settings are the same regardless of if a controller is in use or not because they are just dvars and weaponfile settings. The problem is not me knowing when the controller is in use - I rely on the user enabling the support for it in the UGX Mod Settings menu for that. The problem is that hintstrings are engine drawn and I cannot change how they appear without either making my own or changing the way everyone in the game sees them. I have made my own hintstrings but I still do not feel like adding in the support for an X button in them because as I've said previously in this topic I cannot tell if they have rebound it to something other than X. And frankly I don't think anyone is going to lose anything from not seeing the freaking X button on their hintstrings. They already get the bind name in it (and no I can't access that), I think that's enough.
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That's just aim assist. And the aim assist settings are the same regardless of if a controller is in use or not because they are just dvars and weaponfile settings. The problem is not me knowing when the controller is in use - I rely on the user enabling the support for it in the UGX Mod Settings menu for that. The problem is that hintstrings are engine drawn and I cannot change how they appear without either making my own or changing the way everyone in the game sees them. I have made my own hintstrings but I still do not feel like adding in the support for an X button in them because as I've said previously in this topic I cannot tell if they have rebound it to something other than X. And frankly I don't think anyone is going to lose anything from not seeing the freaking X button on their hintstrings. They already get the bind name in it (and no I can't access that), I think that's enough.
you could say the same thing for an A button following around the player in the main menu, but you still implemented it anyway... (youtube.com/watch?v=ZU6nVDzP1uU)

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you could say the same thing for an A button following around the player in the main menu, but you still implemented it anyway... (youtube.com/watch?v=ZU6nVDzP1uU)
Exactly.
Would be very cool too see implemented :D
Last Edit: July 21, 2014, 04:46:26 pm by JadenSzewczak
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you could say the same thing for an A button following around the player in the main menu, but you still implemented it anyway... (youtube.com/watch?v=ZU6nVDzP1uU)


Isn't the A button the only button on a 360 controller that can open things and whatnot in the menu (Singleplayer, Options, Mods, etc.) in WaW?

If so, it would make sense to only put that A button picture for the main menu since no other button can open anything else...
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you could say the same thing for an A button following around the player in the main menu, but you still implemented it anyway... (youtube.com/watch?v=ZU6nVDzP1uU)
You can't bind the A button to anything else  :kidding:
Isn't the A button the only button on a 360 controller that can open things and whatnot in the menu (Singleplayer, Options, Mods, etc.) in WaW?

If so, it would make sense to only put that A button picture for the main menu since no other button can open anything else...
Yep.
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You can't bind the A button to anything else  :kidding:
was not aware of this... :o
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was not aware of this... :o

Perhaps you can bind the A button to something else if you open the config file for WaW (located in "*insert PC username here*\AppData\Local\Activision\CoDWaW\players\profiles\*your profile name*" and search for anything controller-related...

Not sure if that'll actually work, though. The only time I had to open the config file for controllers was when I wanted to bind the Y button to a function that the keyboard options didn't have :L
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No, you can't rebind what controls are used for the menus. They are hardcoded.

 
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