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[WIP] UGX Mod Standalone v1.1

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Created 11 years ago
by treminaor
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If the UGX mod team is successful is adding the fully functional dual wielding system into UGX mod 1.1, will the script be released to the public for those who for example want to make a proper dual wield weapon? And when UGX 1.1 is released (proper dual wield or not) will there be an option to have one elemental effect on one weapon and another one on the other weapon?
All scripts are public, whether you want them to be or not. The second you release your map to the public, all scripts can be accessed, regardless of if they are in the fastifiles or the IWD.

I have already implemented a system where the user can easily specify an elemental effect for any weapon, even new ones.
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For 1.1, would it be possible to remove the step that replaces key .csv files in zone_source?

For Example:
UGX's modded dlc3.csv would turn into UGX_mod.csv and have to include the .csv in MAPNAME.csv like so:

Code Snippet
Plaintext
// DLC3 Stuff -- Leave This
//include,dlc3,,
include,ugx_mod,,

ugx_mod.csv
Code Snippet
Plaintext
include,whatever_here

I know this is possible with adding simple assets, not sure if it'll work for the UGX mod.
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The M8A1 was meant to be a """""better""""" version of the XM8, but you rmodel was WAYYYYYYYYYYYY better, please bring it back!!!!!!!! Along the Aug as well please bring it bvack as well by ANY chance :) will greatly APPRECIATE it!, if you can leave the M8A1 and the Famas while bringing the XM8 and the Aug then sure as long as they are back! :)
Also can you add the WAVE GUN/ZAP GUN DUAL WIELD? and Zap gun single wields (self explanatory) the red and the blue one thanks!!!!! waiting for response!!!!!
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dude, you read the FAQ? they are not adding any more WWs
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The M8A1 was meant to be a """""better""""" version of the XM8, but you rmodel was WAYYYYYYYYYYYY better, please bring it back!!!!!!!! Along the Aug as well please bring it bvack as well by ANY chance :) will greatly APPRECIATE it!, if you can leave the M8A1 and the Famas while bringing the XM8 and the Aug then sure as long as they are back! :)
Also can you add the WAVE GUN/ZAP GUN DUAL WIELD? and Zap gun single wields (self explanatory) the red and the blue one thanks!!!!! waiting for response!!!!!

Wow, lot's of exclamation marks. (facepalm)

XM8 was made by our 3D Modeller Darkmapper who left UGX Mods a while ago.
To avoid any trouble, we removed all his assets from UGX Mods standalone.

I understand your excitement about more weapons but sometimes less is better.
We have currently enough work, patience is advised, who knoes what's comming next, hu? ;)
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Little request here. Maybe in your new mutators you could add in custom weapons that replace the other weapons. Lets say I want to add in the Mauser and replace it with the Baretta pistol.  And could you please add in the mauser? I will send the money needed to make good models of it.
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Wow, lot's of exclamation marks. (facepalm)

XM8 was made by our 3D Modeller Darkmapper who left UGX Mods a while ago.
To avoid any trouble, we removed all his assets from UGX Mods standalone.

I understand your excitement about more weapons but sometimes less is better.
We have currently enough work, patience is advised, who knoes what's comming next, hu? ;)
Why UMP45 is still there?
Anyway I would like moar guns in the mod but currently i guess you used 120 of 128 avaliable space for weapon files which leaves you with 2 more papable guns + 2 nonpapable
And I guess this is why youre not adding the zap gun. I would rather use the free space for dual wield guns ;)
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Why UMP45 is still there?
Because we haven't swapped it yet? lol.
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Because we haven't swapped it yet? lol.
Then I want it to be replaced with.... um..... MW2 UMP45? BO2 Skorpion Evo?
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Then I want it to be replaced with.... um..... MW2 UMP45? BO2 Skorpion Evo?
peacekeeper, pdw,msmc or mp7? i think in one that weapons
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Why UMP45 is still there?
Just because it's there now doesn't mean its remaining. Nothing is final until release.
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Just a quick question. If I install ugx mod 1.0 and later want to add in the ugx mod 1.1 will it be a simple patch to add in or will it have to be re-installed like the orig ugx mod??
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Just a quick question. If I install ugx mod 1.0 and later want to add in the ugx mod 1.1 will it be a simple patch to add in or will it have to be re-installed like the orig ugx mod??
It will be a simple patch. Once the mod is released we will be releasing documentation on how to update the mod version if you have already installed v1.0.
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It will be a simple patch. Once the mod is released we will be releasing documentation on how to update the mod version if you have already installed v1.0.
Ah good to know!! thanks

 
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