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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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The Doctor
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im still not sure what i think of the giant robots, but they are map specific with origins designed with them in mind, but i wouldnt be that bothered with them but please no panzer soldat claw zombie, and a side note, with this being a mod, surely you could add the robots in the mod and if mappers wanted them in their map they could add it?
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you should add wonder fizz to UGX mod
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im still not sure what i think of the giant robots, but they are map specific with origins designed with them in mind, but i wouldnt be that bothered with them but please no panzer soldat claw zombie, and a side note, with this being a mod, surely you could add the robots in the mod and if mappers wanted them in their map they could add it?
the robot has to step differently when the elevation of the map changes.
Plus the foot positioning has to be right for the robot and you either need an extremely long time for the robots to cross really far away until you can't see them or a large amount of fog. It's very map specific and not fit for a mod, as the whole map would have to be designed in mind of this robot which offers extreme limitations to mappers.

Post Merge: September 10, 2013, 10:22:22 pm
you should add wonder fizz to UGX mod
A machine of this sort has already been done in the community multiple times and would be too overpowered for our mod. It also takes the whole idea of searching for perk locations completely out of the game.
Last Edit: September 10, 2013, 10:23:04 pm by SajeOne
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would it be possible to add a solo scoreboard? one thing i dislike about waw is the fact that you cant press tab to view how many kills, headshots, etc, you have on solo. Theres only 1 custom map ive ever seen with a proper solo scoreboard and i believe that was anstalt der untoten. It shouldnt be that hard to do, and it would help a lot of people out.
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I agree with the idea a solo scoreboard. The tally system is already in place within the in game contents.
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I agree with the idea a solo scoreboard. The tally system is already in place within the in game contents.
Already on our internal to-do list ;)
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Already on our internal to-do list ;)
where i can change the zombie boss model, because i tried edit the ugxm_boss but it keep with the default
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where i can change the zombie boss model, because i tried edit the ugxm_boss but it keep with the default
You probably need to edit _zombiemode_spawner.gsc itself.
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Not saying that i want wonderfizz or anything but i may have a solution to the overpowered problem. How bout limit the times a player could buy from the machine for example: a player can only buy the wonderfizz 2 times, after that they can't buy the machine anymore and have to roam the map to find the rest of the perks. Though the wonderfizz is not really useful but it may be great for players who like to gamble their points away. :)
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Not saying that i want wonderfizz or anything but i may have a solution to the overpowered problem. How bout limit the times a player could buy from the machine for example: a player can only buy the wonderfizz 2 times, after that they can't buy the machine anymore and have to roam the map to find the rest of the perks. Though the wonderfizz is not really useful but it may be great for players who like to gamble their points away. :)
In origins its not overpowered because you have to turn on the generator that lasts for few rounds while fighting crusader and normal zombies in a very small area during turning on. And the wunderfizz works the same way as the box.
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Add all of teh staffs, the Wunderfizz, the Mauser C96, and the MG08 RIGHT MEOW!!  :troll: :troll: Lol just kidding. I'm not 4 years old.
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TMG ported the Ray Gun Mark 2 and the have all of the same anims from BO2, even the ones on the gun itself. Is there anyway you can obtain them and combine it with your sound effects (they had the wrong ones) and be able to use that one for 1.1?
Last Edit: September 12, 2013, 08:46:54 pm by BioAftermath
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TMZ ported the Ray Gun Mark 2 and the have all of the same anims from BO2, even the ones on the gun itself. Is there anyway you can obtain them and combine it with your sound effects (they had the wrong ones) and be able to use that one for 1.1?
There is a way but out of every UGX Team Member's league. TomBmx got them the anims.
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There is a way but out of every UGX Team Member's league. TomBmx got them the anims.

I wouldnt say that ::)
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I wouldnt say that ::)
Zniic confirmed it. And looks like i have to confirm it too.

 
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