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[WIP] BO II Gun Mod for Custom Zombs

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Created 9 years ago
by GerardS0406
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@GerardS0406
Will this mod be featuring all BO2 weapons or just specific ones?
Weapon Requests/ideas:

DSR50
M27
AN94
Rpd
MP5
Exexcutioner
LSAT
M1927
Last Edit: February 22, 2015, 04:03:59 pm by DeathBringerZen
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Projects:
Unnamed Project: 5%
Mutliple Downloadable Items for Mappers: (Released after map releases)
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Hahah :lol:

@GerardS0406
Will this mod be featuring all BO2 weapons or just specific ones?
Weapon Requests/ideas:

DSR50
M27
AN94
Rpd
MP5
Exexcutioner
LSAT
M1927
What do you think xD no seriously...

UPDATE: VIDEO!!! (YES I KNOW THERE ARE SOME BO1 GUNS, THAT IS FOR SOMETHING ELSE!)
COD WAW GUN MOD!!!
Last Edit: February 21, 2015, 06:45:05 pm by GerardS0406
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Please give me beta access, I would LOVE to test CO-OP
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Don't mean to sound like a dick or anything, but if this is BO2 mod, then why does the commando and thundergun feature? also, what does the M1911 have BO1 animations and sounds (like everything else does). Just saying, if this is BO2 mod, then let's make it happen by the things that make it BO2.
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Don't mean to sound like a dick or anything, but if this is BO2 mod, then why does the commando and thundergun feature? also, what does the M1911 have BO1 animations and sounds (like everything else does). Just saying, if this is BO2 mod, then let's make it happen by the things that make it BO2.
Considering all the guns are missing sounds and have bad textures (and no shiny cosines), the random BO1 guns are the least of our problems... Not to mention there were only 2 BO2 guns shown (if you want to count the Olympia)... :P
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Considering all the guns are missing sounds and have bad textures (and no shiny cosines), the random BO1 guns are the least of our problems... Not to mention there were only 2 BO2 guns shown (if you want to count the Olympia)... :P
You obviously didn't read the top of the vid and there were 4... Python, M14, Olympia, and Blundergat....

Double Post Merge: February 22, 2015, 04:08:15 am
Don't mean to sound like a dick or anything, but if this is BO2 mod, then why does the commando and thundergun feature? also, what does the M1911 have BO1 animations and sounds (like everything else does). Just saying, if this is BO2 mod, then let's make it happen by the things that make it BO2.
You didn't read the top of the vid did you... Anyways, I now have FAL, MP7, MP5, Uzi, Blundergat, Olympia, M14, M1911, from BOII (probably others i forgot) oh yea duh the Galil (with sounds)
Last Edit: February 22, 2015, 04:08:15 am by GerardS0406
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You didn't read the top of the vid did you... Anyways, I now have FAL, MP7, MP5, Uzi, Blundergat, Olympia, M14, M1911, from BOII (probably others i forgot) oh yea duh the Galil (with sounds)
Well, nice to hear that, but will this implemented into a map that ISN'T Nacht Der Untoten? or will it just be a downloadable mod for mappers?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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you should really concentrate on doing the entire gun, rather than just parts of them and moving onto another

Sooner or later you will lose track of things. For example

A number of guns have no fire sounds

A number of others have no reload sounds, meaning they probably have no note tracks (in which case youll need to export the anims again or use toms tool to add them)

I dont see nml or spc maps on any of them

The blundergat has the wrong textures, even if it were intended to be the "acid" gat



Im not picking, but you keep referring to some as "completed", are you sure? Sounds like you overlooked a few things
Last Edit: February 22, 2015, 05:37:06 pm by Harry Bo21
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You obviously didn't read the top of the vid and there were 4... Python, M14, Olympia, and Blundergat....

Double Post Merge: February 22, 2015, 04:08:15 am
You didn't read the top of the vid did you... Anyways, I now have FAL, MP7, MP5, Uzi, Blundergat, Olympia, M14, M1911, from BOII (probably others i forgot) oh yea duh the Galil (with sounds)
Actuality, your M14 is from BO1 since it has the bright orange wood. The Olympia and Python's textures are screwed up, and are missing sounds. Also the Blundergat is using a weird Acidgat model (not to mention missing sounds). And considering the M14 is from BO1, the the Python and Olympia are most likely as well (just hard to tell). 
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Well, nice to hear that, but will this implemented into a map that ISN'T Nacht Der Untoten? or will it just be a downloadable mod for mappers?
Mod for mappers, The video is showing Sniperbolt's tutorial map

Double Post Merge: February 22, 2015, 09:14:16 pm
Actuality, your M14 is from BO1 since it has the bright orange wood. The Olympia and Python's textures are screwed up, and are missing sounds. Also the Blundergat is using a weird Acidgat model (not to mention missing sounds). And considering the M14 is from BO1, the the Python and Olympia are most likely as well (just hard to tell).
Dude that's awesome, thx for sharing! ;) Have a nice day! :) Acting like sound errors aren't a thing...

Double Post Merge: February 22, 2015, 09:16:18 pm
you should really concentrate on doing the entire gun, rather than just parts of them and moving onto another

Sooner or later you will lose track of things. For example

A number of guns have no fire sounds

A number of others have no reload sounds, meaning they probably have no note tracks (in which case youll need to export the anims again or use toms tool to add them)

I dont see nml or spc maps on any of them

The blundergat has the wrong textures, even if it were intended to be the "acid" gat



Im not picking, but you keep referring to some as "completed", are you sure? Sounds like you overlooked a few things

Ok I'm working on sounds like crazy as in completed I mean I'm done porting the gun... I have the sound files for all the guns but I keep getting sound errors so I kept them out until I was done porting all of them ;)
Last Edit: February 22, 2015, 09:16:18 pm by GerardS0406
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Mod for mappers, The video is showing Sniperbolt's tutorial map

Double Post Merge: February 22, 2015, 09:14:16 pm
Dude that's awesome, thx for sharing! ;) Have a nice day! :) Acting like sound errors aren't a thing...

Double Post Merge: February 22, 2015, 09:16:18 pm
Ok I'm working on sounds like crazy as in completed I mean I'm done porting the gun... I have the sound files for all the guns but I keep getting sound errors so I kept them out until I was done porting all of them ;)
What? I was promised a BOII gun mod, not a BO1 mod... If you're not going to fix your shit, you cant call this a BOII Mod - as so far the only 2 BOII guns are half assed. Hate to sound like a dick, but this doesn't seem promising...
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Discontinued (Period) Not Coming back to this. Thx
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Discontinued (Period) Not Coming back to this. Thx

You let the opinion of a few affect a project that you've spent nearly 6 months working on? How sad :poker:
If you ask me though, they were only trying to help. Maybe it could have been worded better netherless still help. :nyan:
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Dat feel when anims "fall from sky" ;)
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HeX Reapers has a good point

I mean, 10 months have passed already and the two guns you managed to port are kinda off... :poker:

I wonder how this mod will turn out in the future...
Last Edit: February 23, 2015, 01:30:50 am by CyberMan1011
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When Gerard started thia WIP I knew  that this mod doesn't had future and will be a disaster. I mean, the guy script/port all the BO2 guns and perks by "himself", even had almost 80% overall without any evidence.... :please:

 Then, a mysterious problem arose and he leave aside all the work for a while.... :thats suspicious:
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Staffs finished proof coming next weekend, but none of you can have it  :lol:

 
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