Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Great work on this dll! Finally had a chance to try it out on a map that was hitting asset limits due to UGX Mod v1.1 implementation. Any plans to raise this script xmodel limit?
Great work on this dll! Finally had a chance to try it out on a map that was hitting asset limits due to UGX Mod v1.1 implementation. Any plans to raise this script xmodel limit?
Great work on this dll! Finally had a chance to try it out on a map that was hitting asset limits due to UGX Mod v1.1 implementation. Any plans to raise this script xmodel limit?
Could increase any asset but it still doesn't fix the likelihood of getting the G_Spawn error. I tried messing with it but it threw Segfault's when I had modified the size so either I'm missing other locations or it's impossible to change.
I've built a new version with the xmodel asset set to 2000 (which is double the size so it may or may not be bad). I'll shoot you a build once I test its stability.
I'll try increasing it again but don't know it'll work.
Edit: Well segfault was stopped but it still throws the error and there seems to be something else with it since it throws an error at boneCount = *(_BYTE *)(v6 + 4) + v5; (0x00608DD8) Fails on these instructions: movzx ecx, byte ptr [ebp+4] (0x00608DD8 leads to the movzx) Edit2: Something to do with the counting of bones, don't know if I'll be able to fix it or not. I'll try asking around for help since I still suck at memory stuff.
Edit3: Giving up on that too interconnected with the game and not just a simple change to both array and number will fix it.
Last Edit: September 30, 2015, 05:20:00 pm by DidUknowiPwn
for me i use the cd version so i had installed lanfix but with normal cod5 i have max fps in ultra (gtx 960m) but with your version i have around 22 fps at nacht der untoten in ultra... i don't know why
edit : Sorry that's fixed... that was just .exe who choose graphics board integrated... so that's normal
after many test i just found 1 very very little bug in console it say t39 not t40 ^^ great mod! ti's certainely one of the best!
Last Edit: September 30, 2015, 08:32:05 pm by Wolf_Silver
for me i use the cd version so i had installed lanfix but with normal cod5 i have max fps in ultra (gtx 960m) but with your version i have around 22 fps at nacht der untoten in ultra... i don't know why
edit : Sorry that's fixed... that was just .exe who choose graphics board integrated... so that's normal
after many test i just found 1 very very little bug in console it say t39 not t40 ^^ great mod! ti's certainely one of the best!
Yeah forgot to increment the build number when I built that dll. r41 corrected it. Double Post Merge: October 01, 2015, 04:19:03 amUpdate to r41 Changes: Fixed mods menu having a mod named ".", increased xmodel limit to 1500, and filtered more console spam.
Last Edit: October 01, 2015, 04:19:03 am by DidUknowiPwn
r42 - Minor bug fixes (Com_Printf), bool DVar for External Console (r_externalconsole) increased memory limit to 0x19600000, disabled/fixed "Safe Mode" and "Recommended Settings" pop-ups, added new FastFile to load queue if using a mod and there is a FastFile named "mod_ex" it'll load after mod.
Edit: Bug found, related to external console and how I handled the func check wait for an update.
Edit 2: <invalid>
Edit 3: Fixed the bug, please redownload
Last Edit: October 08, 2015, 12:24:51 am by DidUknowiPwn
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Is there a way to have the .ddl file manually installed to the world at war root when you download a map that comes with it? Or is it possible to have it integrated into the UGX mod helper app?
Because, I just had to install it to get past the annoying memory limit and I would rather everyone who downloads the map automatically have that file installed so I won't get 500 "bugs" about the memory limit error on release.
Last Edit: October 09, 2015, 09:43:20 pm by thezombiekilla6
Is there a way to have the .ddl file manually installed to the world at war root when you download a map that comes with it? Or is it possible to have it integrated into the UGX mod helper app?
Because, I just had to install it to get past the annoying memory limit and I would rather everyone who downloads the map automatically have that file installed so I won't get 500 "bugs" about the memory limit error on release.
Well about it being included since the dll is always going through modifications it wouldn't be right to include it in a installer, unless the installer would pull the updated link every time or someone would host the dll on their server then it could be downloaded straight from there.
Only reason I haven't made an installer or something of that note is because this is still a W.I.P. it's released under its current state in order to find issues/requests people want before I release a major version.
Last Edit: October 11, 2015, 04:21:03 pm by DidUknowiPwn