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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
10485760 bytes total hunk
435600 low permanent
196096 high permanent
631696 total hunk in use
$init 10.3
common 41.5
patch 2.1
nazi_zombie_orbit_ 1.3
free physical 94.3
nazi_zombie_orbit 140.2
localized_nazi_zom 10.7
mod 104.5
code_post_gfx 1.1
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Check to see if your footsteps fx are at the bottom of your zone_source/english/asset list/mapname.csv. No footsteps can cause a crash.
Right before I hit memory limits/crash with t4m I get a random footstep csc error but my footsteps still work.
I even rewrote the footstep function to be less lines/characters thinking it was something to do will all the checks while loading to see if footsteps exist.
//
Try rearranging a few things in your mapname.csv.
Keep your sounds in mapname.csv
Put an fx under the footstep fx.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I actually got an error this time though:
yeah i have the same problem sometimes
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I can't give an explanation on why the meshes get messed up as I never touched anything related to models or how textures are set.
If full screen is caused by it then that gives me some place to look but highly doubtful I'll be able to find the root cause.