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How to make a door?

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Created 8 years ago
by J17K
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How do I make a purchasable door? Not sure if this should go in scripting or not either...any feedback is appreciated.
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to make a door you will need to make a block first shaped the size of your door and add a door texture onto it or something.. then add a trigger from the entity browser by pressing b and looking for "trigger" > "use" drag and drop it onto your map and position it on your door.. set the doors KVPs as follow -

Door:
Code Snippet
Plaintext
Key  - targetname
Value - door1

Key - script_vector
Value - 0 0 -100


NOTE** value 0 0 -100 will make the door slide down, if you want a normal sliding door change to 100 0 0

Doors Trigger:
Code Snippet
Plaintext
Key - target
Value - door1

Key - targetname
Value - zombie_door

Key - script_noteworthy
Value - magic_door

Key - zombie_cost
Value - 750


NOTE** You can change the zombie cost value from 750 to your choose (might be a limit set in gamescript)
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i think we should have sticky threads all around the forum to tell newcomers they need to check the wiki before asking for the most basic stuff.
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Im trying to give my door the "targetname" KVP and it says "Key already exists as a different type in one or more selected entitiy." I don't know how to give the KVP to the door without messing up other things that have the targetname KVP.
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Im trying to give my door the "targetname" KVP and it says "Key already exists as a different type in one or more selected entitiy." I don't know how to give the KVP to the door without messing up other things that have the targetname KVP.

If it says it already exists just look up a bit "targetname" is on a lot of stuff now by default just click it and put your name in it.
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If it says it already exists just look up a bit "targetname" is on a lot of stuff now by default just click it and put your name in it.

Yes it took me awhile but I finally discovered this last night. Thank you though.

For some reason however, the debris will not move when I purchase it when I tested it. Not sure what the problem is cause every KVP is in and everything is linked between the trigger and the debris brush.
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Wakkas posted a series of vids and some links to some helpful starts:

https://www.youtube.com/watch?v=UNmicVDWzcw&list=PLsRDR3cRTp1KmXEwBzuv7q2BTHu9wZmvL&index=8
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For some reason however, the debris will not move when I purchase it when I tested it. Not sure what the problem is cause every KVP is in and everything is linked between the trigger and the debris brush.

Did you turn your door into a script_model/brushmodel? Regular misc models/brushmodels will not work with doors
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Did you turn your door into a script_model/brushmodel? Regular misc models/brushmodels will not work with doors
That was it! Thank you, I was wondering what the heck was the problem.
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I remember back in WaW you had to have a KVP for the next volume. Does that still apply?
If so, whats the KVP?


Double Post Merge: October 01, 2016, 01:37:06 pm
For me it doesn't work, it doesn't say "Press and hold F to..."
Last Edit: October 01, 2016, 01:37:06 pm by theawesome624

 
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