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Contact Support - Help Center Get help on the UGX Discord. Join it now!Why need portals in MAPS? Sorry for my English and sorry for the stupid question))) But I want to know
Portalling a map tells the game what to load when the player is in a certain area. It makes performance better on a map. Say you have an underground room, it won't be loaded in unless the player sees it. The less the game loads, the better.
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Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
correctly? ! No longer available
You'll mostly notice if it's done correctly, as the framerate should be increasing ingame.
Hi Exofile,
I have a question ?
I don't know if I get it correct but as example: when you get framerates that is also different between what for pc (computer) you have, think I
example:
for someone that has a better computer hi will get less framerates right ?
or is it wrong what I'm telling now ? I don't know much about the framerates (think I ) but I have it sometimes on my City of Hell map because for some reasons that I don't have portals in that map
I got a second question, I have searched for about how portals will work but I can't understand how they working, if I get right some people say that it has a sequence to make it.
I know there are 2 diffrent portals right ?
because in my next map I'm going to make that will have a medium / large map and that would sins as those do not have any portals that I still do not understand it well.
sorry for bad english.
I am still learning with mapping etc. Thanks in advance.
best regards,
- Gamer9294
If I understood your first question correctly, you're asking me if the framerate is affected by the performance of your PC? The more frames you have, the smoother gameplay you'll get. You want as high of a framerate as you can get. And with this, the better your PC is, the better your framerate tend to be.
For your second question, I have never portalled something myself. I'm not too sure about how you actually do it, but I know what portalling does. I suggest you look up tutorials for it on youtube, or google. Most certainly there are some help posts here on UGX referencing to how you portal a map. Sorry I can't help you any further.
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Looks good to me.
Dont want to be a dick right here, but i'm not sure how effective those portals are when you can Always see them. There should be structural brushes to obstruct the players view.
When you see a portal, it's getting drawn and models, terrain and detail-brushes 'dont exist' for portals. You look 'straight through them'..
So what i'm seeing from your vid, most portals are visible to the players anyway so they wont do much good.
Somebody correct me if i'm wrong please, but this is how i Always thought it worked.
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