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Messages - ville88

this original from cod 2 (i don't know who is author) ;D
53 days ago
version -1.1 style  prototypebuyable endingdetailedoldschool map typeauthor ville88special thanks:ugx-modszombiemoddingzeroy wiki
BlackJackJonnyychn

www.mediafire.com


123 days ago
need to add a new location. basement or something like
141 days ago
awesome:+1:
141 days ago
Download Link Proto Test Version:http://www.mediafire.com/file/4wpr2harremdxm8/nazi_zombie_training.exe/file  Radiant progress:
Playing view:
141 days ago
how to make visibility on the distance for models in the Asset Manager?


Double Post Merge: September 08, 2018, 10:47:08 am
solved! watch the video at 13:35
345 days ago
If it works like cod waw you can simply add this to your mod.csv:
sound,YourSoundAlias,,all_sp

(Image removed from quote.)

tried, does not work

Double Post Merge: September 02, 2018, 12:20:30 pm
tried, does not work

I do not understand the sound file system in BO1
351 days ago
I imported waw weapon but ...
Need Add sounds and fix Zoom. How?


Double Post Merge: September 01, 2018, 08:33:47 pm
I do not understand how to add sounds to BO1

ERROR: unable to load file 'soundaliases/zones/wpn_waw.english.csv'
ERROR: aliases failed to load
ERROR: unable to load file 'soundaliases/zones/wpn_waw.all.csv'
ERROR: aliases failed to load
352 days ago
how fix it?


i added this string line in .csv
xmodel,c_usa_dempsey_body
xmodel,c_rus_nikolai_body
xmodel,c_jap_takeo_body
xmodel,c_ger_richtofen_offcap
xmodel,c_ger_richtofen_head
xmodel,c_ger_richtofen_body
xmodel,viewmodel_vtn_nva_standard_arms
xmodel,viewmodel_usa_pow_arms
xmodel,viewmodel_usa_hazmat_arms
xmodel,viewmodel_rus_prisoner_arms
mptype,player_t5_zm_theater
rawfile,mptype/player_t5_zm_theater.gsc
character,c_ger_richtofen_zt
character,c_jap_takeo_zt
character,c_rus_nikolai_zt
character,c_usa_dempsey_zt
but does not work

Double Post Merge: August 31, 2018, 12:18:10 pm
Solved!!! Just need add scripts in mapname.gsc


main()
{
level.zombiemode_precache_player_model_override = ::precache_player_model_override;
level.zombiemode_give_player_model_override = ::give_player_model_override;
level.zombiemode_player_set_viewmodel_override = ::player_set_viewmodel_override;
level.register_offhand_weapons_for_level_defaults_override = ::register_offhand_weapons_for_level_defaults_override;

}

precache_player_model_override()
{
mptype\player_t5_zm_theater::precache();
}

give_player_model_override( entity_num )
{
if( IsDefined( self.zm_random_char ) )
{
entity_num = self.zm_random_char;
}

switch( entity_num )
{
case 0:
character\c_usa_dempsey_zt::main();// Dempsy
break;
case 1:
character\c_rus_nikolai_zt::main();// Nikolai
break;
case 2:
character\c_jap_takeo_zt::main();// Takeo
break;
case 3:
character\c_ger_richtofen_zt::main();// Richtofen
break;
}
}

player_set_viewmodel_override( entity_num )
{
switch( self.entity_num )
{
case 0:
// Dempsey
self SetViewModel( "viewmodel_usa_pow_arms" );
break;
case 1:
// Nikolai
self SetViewModel( "viewmodel_rus_prisoner_arms" );
break;
case 2:
// Takeo
self SetViewModel( "viewmodel_vtn_nva_standard_arms" );
break;
case 3:
// Richtofen
self SetViewModel( "viewmodel_usa_hazmat_arms" );
break;
}
}

register_offhand_weapons_for_level_defaults_override()
{
register_lethal_grenade_for_level( "stielhandgranate" );
level.zombie_lethal_grenade_player_init = "stielhandgranate";

register_tactical_grenade_for_level( "zombie_cymbal_monkey" );
level.zombie_tactical_grenade_player_init = undefined;

register_placeable_mine_for_level( "mine_bouncing_betty" );
level.zombie_placeable_mine_player_init = undefined;

register_melee_weapon_for_level( "knife_zm" );
level.zombie_melee_weapon_player_init = "knife_zm";
}


353 days ago

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