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How do you port a custom model into waw

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Created 12 years ago
by AwESOMECONNOR95
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Yo, I'm AwESOME95 I have a youtube channel and I'm new to mapping I also got a instagram steam, ps3 and more! Check the accounts out Above! and follow me
Just wondering how do I port a custom model into waw? I have exported the model as an xmodel ect and ran it in asset manager but It doesn't seem to do anything, it just says "Converting 1 assets, reason: 'missing cache entry'
Converting 'white_house' xmodel 2 of 1...
Converting xmodel 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\model_export\WHITEHOUSE\white_house.XMODEL_EXPORT'... "

Like it should, but i was waiting like 30 min and it still had that same message. and before you ask anything I do have all the materials and I converted those fine. So idk what to do anything that I might be missing?
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Hey dude

How big is this xmodel?

- MrDunlop4
Last Edit: December 08, 2014, 05:37:43 pm by MrDunlop4
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you put xmodel_exports through Asset Manager, not xmodels
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Hey dude

How big is this xmodel?

- MrDunlop4

if you mean in size its about 128mb for the xmodel_export, he did fallow all the correct procedures
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Also you have export the model in Maya version whatever. You have selected the joints and the model and edi, select hierarchy and export the model as exp: model.xmodel_export. Then you have open the file with text reader (Notepad ++) and go at the bottom and saw some materials: http://gyazo.com/e6b865644663dbbdfff7d04270d7486d

Red: Material name
Blue: image name

xmodel in asset manager: http://gyazo.com/3c62d5543e70a8486ba3cac835a8039d

red: select animated and your .xmodel_export file
blue: for the fix to cant shot trough the xmodel in game
black: the xmodel you exported from maya


CONVERT IT (F10)

It says error cant find "name_of_texture_1"

make the materials in asset manager like this:
- http://gyazo.com/7fa5a72f293cfebe68fa2baac0ffdf4e

Black: select those things. when you port a model in wood select then wood, not metal.

you make to any material on the file, at bottom, and convert it (F10)

when you finished that go back to your xmodel and convert it again (F10)


its says: completed, done


I hope it works :)



PS: you can open asset viewer to see the model

- MrDunlop4
Last Edit: December 08, 2014, 08:07:06 pm by MrDunlop4
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if you mean in size its about 128mb for the xmodel_export, he did fallow all the correct procedures

 :o  128mb?
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:o  128mb?

Thats really big :/

- MrDunlop4
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Thats really big :/

- MrDunlop4

yes i know, its the white house(complete exterior model) also from what i can remember he did it through blenders plugins
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yes i know, its the white house(complete exterior model) also from what i can remember he did it through blenders plugins

Can he upload it?

also i want to see with my eyes  :o :o :o

- MrDunlop4
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Are you sure he would select "animated" for a static model?
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Are you sure he would select "animated" for a static model?

Sure. I dont know why not!? I also make a model and select animated!

- MrDunlop4
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You're trying to convert a 128mb model and you wonder why it's not working?  :derp:
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You're trying to convert a 128mb model and you wonder why it's not working?  :derp:

yes we did take that into account but without actually throwing an error i assumed it would just take about 10 mins to convert it
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I waited more than 30 mins and it still had the same message can I upload this?

Double Post Merge: December 09, 2014, 12:56:00 am
Also you have export the model in Maya version whatever. You have selected the joints and the model and edi, select hierarchy and export the model as exp: model.xmodel_export. Then you have open the file with text reader (Notepad ++) and go at the bottom and saw some materials: http://gyazo.com/e6b865644663dbbdfff7d04270d7486d

Red: Material name
Blue: image name

xmodel in asset manager: http://gyazo.com/3c62d5543e70a8486ba3cac835a8039d

red: select animated and your .xmodel_export file
blue: for the fix to cant shot trough the xmodel in game
black: the xmodel you exported from maya


CONVERT IT (F10)

It says error cant find "name_of_texture_1"

make the materials in asset manager like this:
- http://gyazo.com/7fa5a72f293cfebe68fa2baac0ffdf4e

Black: select those things. when you port a model in wood select then wood, not metal.

you make to any material on the file, at bottom, and convert it (F10)

when you finished that go back to your xmodel and convert it again (F10)


its says: completed, done


I hope it works :)



PS: you can open asset viewer to see the model

- MrDunlop4

Also I'm not using the model in game. I'm using it to trace.
Last Edit: December 09, 2014, 12:56:00 am by AwESOMECONNOR95
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if your just copying it why not just look at it in maya?

 
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