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Messages - AwESOMECONNOR95

I'm was wondering if someone can help me script sound for an ai, pretty much like battle chatter. I have a link to the download for the scripts and where I put the sound files and ect. reply back to this post with the mistakes I would need to correct.

Download link to the script and the sound alias and ect: https://www.dropbox.com/s/bua1bdc8pgqb7zv/ai%20sound%20script.7z?dl=0

The script for the ai: #include maps\_utility;
#include maps\_zombiemode_utility;
#include common_scripts\utility;

init()
{
   thread ai_playsound();
}

ai_playsound()
{
        while(1)
        {
           soundtrigger = GetEnt ( "ai_playsound", "targetname" );
           self waittill("reload_start");
                self playSound("US_1_inform_reloading_generic_03");
           // self PlaySoundToTeam( "US_1_inform_reloading_generic_03", "allies", self );
        }
}
9 years ago
hey, the world could have plunged into complete chaos and darkness if we didnt know the map was fixed 2 posts in a row, we cant take the original creators word, we need a DOUBLE reassurance that it was fixed or world war 3 could have just happened

Yup, damn straight niggea. Word lol
9 years ago
Yo, your map is dope bruh. It's awesome also kanye west for the music on the trailer that's sick!

But I get an error: http://postimg.org/image/woxra9xgh/
9 years ago
http://www.youtube.com/watch?v=Il7YKraKvmQ&feature=youtu.be watch the video and see if you got an idea. Also I came across this script I found in the cod4 files:
Code Snippet
Plaintext
set_attached_models()
{
 array = [];
 array[ "TAG_FastRope_LE" ] = spawnstruct();
 array[ "TAG_FastRope_LE" ].model = "rope_test";
 array[ "TAG_FastRope_LE" ].tag = "TAG_FastRope_LE";
 array[ "TAG_FastRope_LE" ].idleanim = %bh_rope_idle_le;
 array[ "TAG_FastRope_LE" ].dropanim = %bh_rope_drop_le;

 array[ "TAG_FastRope_RI" ] = spawnstruct();
 array[ "TAG_FastRope_RI" ].model = "rope_test_ri";
 array[ "TAG_FastRope_RI" ].tag = "TAG_FastRope_RI";
 array[ "TAG_FastRope_RI" ].idleanim = %bh_rope_idle_ri;
 array[ "TAG_FastRope_RI" ].dropanim = %bh_rope_drop_ri;
 
 strings = getarraykeys( array );
 
 for( i=0;i<strings.size;i++ )
 {
   precachemodel( array[ strings[ i ] ].model );
 }

 return array;
}
9 years ago
Yo, I was wondering if someone would be willing to help me script an NPC's/bots rappelling out of a black hawk helicopter. Something like MW3 Special ops survival Delta Squad.

Like you call in the black hawk and actors repel out of the helicopter. Also I have the xanin for the black hawk so the blades move also I do have the script for it going in a path. So is this possible and come someone help me with this?

http://img2.wikia.nocookie.net/__cb20130321142453/callofduty/images/thumb/d/dc/Marines_rappeling_from_UH-60_Charlie_Don't_Surf_COD4.png/1280px-Marines_rappeling_from_UH-60_Charlie_Don't_Surf_COD4.png

http://www.youtube.com/watch?v=8sxMyIRsoxE#ws

http://www.youtube.com/watch?v=FXEujFYVQ9Q#ws
9 years ago
To fix it all I did was delete the old gdt and everything out of the gdt cache and I went on mw2 and lime and I got a new gdt and I was able to use blend with out getting any errors... There that's the best way I can describe it, I can't describe it better than that....
9 years ago
Cool stuff bruh ^, I'm puting that down so I'm letting people know that I fixed it so people can stop commenting on this post, bud.
9 years ago
Fixed**
9 years ago
That doesn't look like kino dude. :(
9 years ago
So could anyone help?
9 years ago
This is an issue in asset manger with materials. It doesn't let me have blended materials. So pretty much what I am saying is that any decal texture with a transparent, will not work blended. http://www.youtube.com/watch?v=2F_G4obi4Zc&feature=youtu.be
9 years ago
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