



Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Aye mate you don't know me so y don't you shut tf up ok buddy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
One from my raw\maps, not modified:
http://paste.md-5.net/povovikuwi.m
if(level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_coast")
if(isDefined(level.DLC3.usePandoraBoxLight) && level.DLC3.usePandoraBoxLight)
if(isDefined(level.script) && (level.script != "nazi_zombie_sumpf") && (level.script != "nazi_zombie_factory") && (level.script != "nazi_zombie_coast") )
if(isDefined(level.DLC3.usePandoraBoxLight) && level.DLC3.usePandoraBoxLight != true )
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
LOL. It has no sense. My original file is the same as Scobalula's. I'm going to test it with the original file and if the game doesn't break (because of Mule Kick) and the box works the problem must be on the modified file. If it still doesn't work I'm just going to cry.
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
level.DLC3.usePandoraBoxLight = true;
level.DLC3.useChestPulls = true;
level.DLC3.useChestMoves = true;
level.DLC3.useWeaponSpawn = true;
level.DLC3.useGiveWeapon = true;
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Check treasure_chest_move(lid) in zombiemode weapons.gsc and add your map to the if statement with "level.chest_index++;
make sure you have more than 1 zone.
if(blah blah blah || level.script == "nazi_zombie_theater" || level.script == "Castle")
{
level.chest_index++;
//if( level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_paris" || level.script == "nazi_zombie_coast" || level.script == "nazi_zombie_theater" || level.script == "Castle")
//{
level.chest_index++;
/* while(level.chests[level.chest_index].origin == level.chests[old_chest_index].origin)
{
level.chest_index++;
}*/
if (level.chest_index >= level.chests.size)
{
//PI CHANGE - this way the chests won't move in the same order the second time around
temp_chest_name = level.chests[level.chest_index - 1].script_noteworthy;
level.chest_index = 0;
level.chests = array_randomize(level.chests);
//in case it happens to randomize in such a way that the chest_index now points to the same location
// JMA - want to avoid an infinite loop, so we use an if statement
if (temp_chest_name == level.chests[level.chest_index].script_noteworthy)
{
level.chest_index++;
}
//END PI CHANGE
}
//verify_chest_is_open();
wait(0.01);
//}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
if you no clip through walls, fx is disabled until you restart
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
That's true lol. But I had to comment a few other lines for this to work. And now with the light I have a texture problem I had had before and I couldn't fix.
(Image removed from quote.)
I opened a topic before for this but I don't know how to fix it.
Is texture behind box blend texture? You can see in Radiant, if the material name as _blend at end
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |