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Zombie F.C.2

HOT
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Created 9 years ago
by coochy
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play hard win easy
Welcome to Zombies F.C.2 take on a hord of zombies at a football match 8 rooms to explore and main pitch with buyable ending 20000. Tight map so get outside quick the drops ouside wil spawn in and near the goal posts their side of the pitch so get ammo will b hard unless your near the goal posts
In game 

juggernog
quick revive
speed cold
double tap
packa punch

Guns on Wall

m1garand
mp40
m1carbine
stg44
bettys
thompson
Random Box

Credits
Sniperbolt's Tutorial Prefabs

! No longer available
http://www.mediafire.com/download/eiel7cph64owrko/nazi_zombie_fc2.exe

Double Post Merge: July 08, 2015, 11:01:17 am
I know alot of people dont like stock maps but im sticking to what i know best THANKS
Last Edit: July 08, 2015, 11:01:54 am by coochy
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"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

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Looks nice! I'll have a go at it then post a review. :)
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Looks nice! I'll have a go at it then post a review. :)
Thanks
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Anime weeb.
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Biggest Anime weeb you'll ever see on UGX. <3
Loves to play Zombies and is quite pro at it.~
Current profile picture : Sōma Yukihira from Shokugeki no Souma.
Check out my Steam profile for some of my drawings.~
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Pretty cool map ! Enjoyed it , but the only missing thing were custom guns  :-\

Still had fun playing it , waiting for your next map ! (You could also include UGX-Mod weapons  ;) )
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(UPDATED REVIEW)

Ok so I played it and here's what I think:

 PROS:

Whilst it is not the most visually appealing map it IS good for zombie killing. In terms of fun, I'd say I quite enjoyed it. It had good lighting, layout and the custom textures were nice to see. The buyable ending was priced well and easy to get.

CONS:

This is a stock map, stock weapons, stock perks, nothing new or interesting. Sorry but it would have been nice to see some black ops perks at least or a few weapons from COD4 or something. The map brings nothing new to the table, I would have liked to have seen some menu buttons to make it a little more professional. The clipping is an issue, you can get stuck on several areas and some models you can just walk straight through. The bouncing betty chalk was glitched in the wall and the power-ups sometimes spawn outside (which is a big negative for me). The textures themselves are very low resolution and stretched (fix this by selecting all the textures that are the same and then clicking on the texture that you have used in radiant). Some of the brushmodels that you have created were not positioned correctly (the stair railings in the dressing rooms). There is not much else to do in the map so once you've completed it you don't really feel the need to play it alone again, co-op, maybe.

OVERALL:

Detail: 4/10
Fun scale: 3/10
Custom content: 1/10
Re-playability: 2/10

FINAL SCORE: 10/40 (25%)

Knowing now that this isn't your first map, I'm deeply disappointed in this. The scores will go lower and lower until you find a way to make your maps much better in terms of content.  :(
Last Edit: July 11, 2015, 09:59:33 pm by CreepersAreEpic
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  • steviewonder87
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steviewonder87
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Ok so I played it and here's what I think:

 PROS:

Whilst it is not the most visually appealing map it IS good for zombie killing. In terms of fun, I'd say I quite enjoyed it. It had good lighting, layout and the custom textures were very nice to see. The buyable ending was priced well and easy to get. If this is really your first map, you did a good job! Be proud of it.

CONS:

This is a stock map, stock weapons, stock perks, nothing new or interesting. Sorry but it would have been nice to see some black ops perks at least or a few weapons from COD4 or something. The map brings nothing new to the table, I would have liked to have seen some menu buttons to make it a little more professional. The clipping is an issue, you can get stuck on several areas and some models you can just walk straight through. The bouncing betty chalk was glitched in the wall and the power-ups sometimes spawn outside (which is a big negative for me). The textures themselves are very low resolution and stretched (fix this by selecting all the textures that are the same and then clicking on the texture that you have used in radiant). Some of the brushmodels that you have created were not positioned correctly (the stair railings in the dressing rooms). There is not much else to do in the map so once you've completed it you don't really feel the need to play it alone again, co-op, maybe.

OVERALL:

Detail: 5/10
Fun scale: 6/10
Custom content: 2/10
Re-playability: 4/10

FINAL SCORE: 17/40 (42.5%)

Please don't be dissuaded by this review. I know I might seem harsh but I really feel you have potential, just add in some more custom content, more features and give the map a more professional look and this map would be amazing! I am looking forward to seeing more maps by you in the future! :)
This is like his 10th map or something, just putting that out there :) Detail: 5/10?? I'd give it a 3 tops personally, and even that's quite generous.
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This is like his 10th map or something, just putting that out there :) Detail: 5/10?? I'd give it a 3 tops personally, and even that's quite generous.

I gave detail 5/10 for the little things on the map, also I really thought this was his first map XD. I'm gonna lower it to 4.
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This is like his 10th map or something, just putting that out there :) Detail: 5/10?? I'd give it a 3 tops personally, and even that's quite generous.
Thanks very much
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This is like his 10th map or something, just putting that out there :)

Do you see that, coochy? That means you can claim your Community Mapper status.

No, no joking. You can read it here:
http://ugx-mods.com/forum/index.php?topic=2173.0

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Do you see that, coochy? That means you can claim your Community Mapper status.

No, no joking. You can read it here:
http://ugx-mods.com/forum/index.php?topic=2173.0

If this map gets in Map Manager, sure. But making 10 maps, which none of them are in Manager, no
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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If I played this 5 years ago then yes I could have said this was a good map but we're in 2015, you have scripts, models, etc. available to you.

The first instant thing that was missing was a menu button, it's easy to add, heck even the UGX Script Placer and other ones can do it.

Refer to this guide on the Wiki:

http://ugx-mods.com/wiki/index.php?title=Adding_a_Solo_Button

Now, that out of the way, when I got in-game I had a sudden urge to get some sun glassed; the lighting was incredibly intense for the most part around the map.

Stock guns weren't an issue for me, but then that's it, it was only Stock guns, you could've of added a new PaP camo maybe and spice up the naming a bit.  :-\

After opening the first door I am brought to...nothing..QR? But that's stock one, not Black Ops and requires power and does nothing on Solo on the map, and another door! That was another issue, door after door after door, and doors that lead to another door with the room just serving no purpose.

After I opened all the doors (which didn't take long tbh) the map got boring pretty fast.

It's not a map I would play again. Sorry.

Bug List (Maybe test before release? :P )

Spoiler: click to open...
Many XModels aren't clipped.

Signs such as Dressing Room, Bin Signs and Posters are not non-colliding and can catch the player.

Power Ups spawn outside map.

Textures aren't aligned correctly in a lot of players.

Toilets can be jumped on.

On the pitch, where the Thompson and Buyable Ending is, one can go behind these and avoid zombies for a few seconds.

Stair Barriers are not realistic looking, need to be aligned with each other.

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My short review:

The somewhat unfortunately named Coochy is back after a long (ish) hiatus to bring us his latest creation. After obliterating Pasahn's (sic) long-standing record of 18 maps in a month, the forum waited with bated breath to see what Coochy had in store for us - after a comparatively long time between this map and his last we were expecting something bigger, better and bolder from the now experienced mapper.

So I have to say I was rather surprised when Coochy decided to release what is essentially a (minor) revamp of one of his earlier maps. Maybe it has new guns, perks, features, detail, etc. this time? I thought to myself. But no it's basically the same in every way except it has more empty rooms this time; one can only guess that Coochy thought the original Zombie F.C. was such a critical smash that it was criminal to let this .map go to waste on just one release. Anyway, onto the scores.

Detail: 3/10
Fun scale: 2/10
Custom Content: 1/10
Replayability: 1/10

Overall score: 7/40
Last Edit: July 08, 2015, 02:59:43 pm by steviewonder87
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i think that im not downloading this custom mapp LOL the reviews....

 
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