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Town of the Dead v1.1

HOT
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Created 8 years ago
by Deleted User
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My starting pistol's textures and some objects textures are glitching. I tried to set settings high but didn't work.  :'( So, what should I have to do?
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My starting pistol's textures and some objects textures are glitching. I tried to set settings high but didn't work.  :'( So, what should I have to do?
Maybe turning off spec maps will fix it.
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Looks insane ! Can't wait to play it !  :rainbow:
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Great for a version 1, i find the new zombie noises rather intresting and i have still yet to find any easter eggs. i also kind of wish there where a list of all the 125 on the map or there should be a challenege to get all 125 guns in one run for some kind of reward. however there's a few things that may need to be fixed:
1. some sound effects are alot louder than others
2. some of the door prices are a bit high... but i don't know whether that's because they where intened to be or i just suck a zombies
3. i occasionally get two swiped by zombies and it's not just the nova crawlers.
4. the amount of cars in this neighbor hood is TOO DANM HIGH! 
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sweet
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Great for a version 1, i find the new zombie noises rather intresting and i have still yet to find any easter eggs. i also kind of wish there where a list of all the 125 on the map or there should be a challenege to get all 125 guns in one run for some kind of reward. however there's a few things that may need to be fixed:
1. some sound effects are alot louder than others
2. some of the door prices are a bit high... but i don't know whether that's because they where intened to be or i just suck a zombies
3. i occasionally get two swiped by zombies and it's not just the nova crawlers.
4. the amount of cars in this neighbor hood is TOO DANM HIGH!

I do like the sounds in the map,   The door prices are high to make the map harder. 
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Really wanna play it.. however I have that bug that you've displayed where all the meshes bug out. Put my settings on high and turned specular maps off.. still no luck. Windows 10 user, any ideas?
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the map itself is pretty good but there are alot of gliches, the revive glich ( it ends game when i down even when i have QR ), and also the death machine glich is still there along with a glitch when i down instantly with jugg... plz fix and i will redownload map 
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the map itself is pretty good but there are alot of gliches, the revive glich ( it ends game when i down even when i have QR ), and also the death machine glich is still there along with a glitch when i down instantly with jugg... plz fix and i will redownload map

Can you go into more detail about the death machine glitch?
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Nice map.
Last Edit: July 08, 2016, 07:32:26 pm by HitmanVere
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 So i was playing the map and i ran to get the death machine and i went down, i wasn't mad but I notice instead of being down with the handgun I was still able to use the death machine while I was down :P
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So i was playing the map and i ran to get the death machine and i went down, i wasn't mad but I notice instead of being down with the handgun I was still able to use the death machine while I was down :P

That's weird,  I think someone else reported it but thanks.
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I would like to know from you guys,  Is the map worth updating?  As there are a few bugs in the map but nothing that huge.
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I would like to know from you guys,  Is the map worth updating?  As there are a few bugs in the map but nothing that huge.

I would update it to fix the bugs. I think the double hits should be taken out(where you take damage then about a second later you take more damage) because its frankly annoying and a lot of the times the second hit doesn't even makes sense. I took a hit from a zombie which red screened me, I killed it, and ended up taking more damage from it even though it was dead.

I found a small bug where the reload animation on the Tentacle Teddy(AUG's masterkey) breaks when you reload it from empty. When the animation starts it freezes up for about 2 seconds, then it reloads.
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I would like to know from you guys,  Is the map worth updating?  As there are a few bugs in the map but nothing that huge.

As it would have it, I have a few ideas for improvement, beyond fixing the double-hit thing others have mentioned. A few extra weapons wouldn't hurt, perhaps porting some BO2 and (if possible) BO3 weapons across. Perhaps you could remove some of the debris in the map in general for better mobility. Another thing would be that a few areas don't seem to open up to much, like the upstairs area where you can get the Type 100, so perhaps you could add in a bit more in those areas.

 
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