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Swamp Of The Doomed Ones

HOT
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Created 11 years ago
by HitmanVere
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https://www.youtube.com/watch?v=DORKdUhvycE

13th of April, 1945. Scientists were trying to find new ways to cure plagues, that have ravished the world, in remote
 japanese testing base. But they were overrun by plague and were soon all killed. 4 soldiers were sent to the base
 to see what is happening there, but soon found out that there were much more than rotting corpses...




This map is set in somewhere in Japan, when plagues have destroyed almost everything living. Map is challenge map
 more or less with locked perks and box. Map is supposed to be fun, when played in co-op, but challenge in solo.
 Do you have what it takes to survive Swamp Of The Doomed Ones?

Challenge (More or less) map
-8 perks
-8 MP weapons
-3 Black Ops 1 weapons
-Locked stock perks/box
-No Dogs
-Five Teleporters
-Pack a Punch
-Buyable Ammo
-5 step Easter Egg
-Buyable Ending

Bugs (Some intended):
 -No zombies in underground, cos I dont want them there, causing them glitch to spawn, if everyone is at
  underground

Credits:
-Needsmorewub (Greenhouse)
-Jammy from Fracture Studios (Detailing)
-Ronanmerriman (House prefab)
-Ege115 (Alot of scripting)
-Treyarch (For the game and mod tools)
-Zomb1e Kllr (Tutorials)
-UGX Mods Forum (Help)
-thezombiekilla6 (Tutorials)
-ASTR0x0M3GA (Pics)
-Rorke (Weapons)
-lukkie1998 (Weapon help)
-YaPh1l (Tutorials)
-rambobada555555 (Solo button)
-AwesomePieMan (Five Teleporters)
-xJimmy33 (Fog)

If I forgot anyone, that has helped me, please tell me and I add in list, if needed
Last Edit: August 13, 2014, 08:29:55 am by HitmanVere
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Loving this map so far  :rainbow: so much to do and looks real sexy, on top of this the weapons are really unique ;) Honestly goo'job on this one man.
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Loving this map so far  :rainbow: so much to do and looks real sexy, on top of this the weapons are really unique ;) Honestly goo'job on this one man.

Thanks, dude, this map would look crap without your help :D
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Nice one Vere. Nice to see it released.
Will give it a try later today and prob stream it.
Thanks bud!
Will comment back after I play :nyan:
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Nice one Vere. Nice to see it released.
Will give it a try later today and prob stream it.
Thanks bud!
Will comment back after I play :nyan:

Alright, dude, thanks for feedback :D
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Good to see that your map is released hitman. When i can, i'll download it. Looking forward to it  :rainbow:!!!

Lukkie1998
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Good to see that your map is released hitman. When i can, i'll download it. Looking forward to it  :rainbow:!!!

Lukkie1998

Thanks, dude :D
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Nice job keep it up!
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Nice job keep it up!

Thanks, man :D I have already started my next map  :o

Double Post Merge: August 02, 2014, 09:16:10 pm
Okay, I got the error fixed and found out I had different settings for it. I think Im doing two versions, 2 one being dark themed. I will try to get fix for stuff by tomorrow :D

Double Post Merge: August 03, 2014, 12:17:58 am
Alright, guys, this is now version 1. The real one :D I have added loading screen, fixed bugs and redid the whole pathing
Last Edit: August 03, 2014, 12:17:58 am by HitmanVere
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Made it to round 20 1st try mate. great map. Lost the teddy bear after i shot it, is there supposed to be 3? also where did the tools go because i couldn't figure out where to find them. I even searched the underground area for them and no show. Also the AK47 PAP'ed ad unPAPed is way too weak mate. Didn't get to try out the other guns but i did the scoped springfield out of the box..BEAST! Anyway, great map, hope to see more from you.
Regards
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Made it to round 20 1st try mate. great map. Lost the teddy bear after i shot it, is there supposed to be 3? also where did the tools go because i couldn't figure out where to find them. I even searched the underground area for them and no show. Also the AK47 PAP'ed ad unPAPed is way too weak mate. Didn't get to try out the other guns but i did the scoped springfield out of the box..BEAST! Anyway, great map, hope to see more from you.
Regards
J.N

Yes, teddys are supposed to dissapear and theres 3 of them. Tools are gotten in one step of EE. I know the AK is weak, I need to change that, when I do next update, but I will try to do more changes for it first. Thanks for feedback :D
Last Edit: August 03, 2014, 01:00:30 am by HitmanVere
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Very awesome and detailed map. It presents a challenge on solo seeing how there is no big enough area to train at. If zombies spawned in the underground then that would be the ideal place to train. I enjoyed the map either way. I only have two complaint; burst fire PP really? And the 5000 ammo purchase is pretty steep. Hope that fills all weapons you have. LOL. Awesome map.
Last Edit: August 03, 2014, 04:40:51 am by bkcarlito
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Had a fun time on coop, got to the 35k buyable ending and chose to die instead lol


Found a couple things:
- You have no weapons after respawning from death.
- The third head by one of the perks was placed by a very evil man  :poker:
- AK47 third person sounds are 2d instead of 3d sounds
- BO1 perk machine jingles are 2d instead of 3d sounds
- The round skipping that occurs while underground is an issue which I believe is game-breaking. This can be prevented by setting level.intermission to true if the game detects all players are underground. I think you will have to make some adjustments to other scripts because if memory serves me right you aren't ever charged for purchases during level.intermission. I think it's a simple change in _zombiemode_score.gsc

Other than those issues the map was very fun to play and creative.
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Very awesome and detailed map. It presents a challenge on solo seeing how there is no big enough area to train at. If zombies spawned in the underground then that would be the ideal place to train. I enjoyed the map either way. I only have two complaint; burst fire PP really? And the 5000 ammo purchase is pretty steep. Hope that fills all weapons you have. LOL. Awesome map.

The ammo purchase fills all ammo, even when having Mulekick :D And I though about making PP not op, so there you go. Thanks for feedback and playing my map :D

Had a fun time on coop, got to the 35k buyable ending and chose to die instead lol


Found a couple things:
- You have no weapons after respawning from death.
- The third head by one of the perks was placed by a very evil man  :poker:
- AK47 third person sounds are 2d instead of 3d sounds
- BO1 perk machine jingles are 2d instead of 3d sounds
- The round skipping that occurs while underground is an issue which I believe is game-breaking. This can be prevented by setting level.intermission to true if the game detects all players are underground. I think you will have to make some adjustments to other scripts because if memory serves me right you aren't ever charged for purchases during level.intermission. I think it's a simple change in _zombiemode_score.gsc

Other than those issues the map was very fun to play and creative.

1. Hmmm, I will get that fixed in my next update, that I can make sure
2. AK47 is made by lukkie1998, I can ask him. And the weapons is pretty weak, so I am fixing that also
3. Perks are made by Bam, so I either ask him or have somebody else fix it. I dont think thats gamebreaking, though
4. I didnt know, what I couldve done to prevent the skipping, so I kept it like that. Also will be fixed

I will try to fix those. If I get them fixed, will this be Manager worthy map?
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The ammo purchase fills all ammo, even when having Mulekick :D And I though about making PP not op, so there you go. Thanks for feedback and playing my map :D

1. Hmmm, I will get that fixed in my next update, that I can make sure
2. AK47 is made by lukkie1998, I can ask him. And the weapons is pretty weak, so I am fixing that also
3. Perks are made by Bam, so I either ask him or have somebody else fix it. I dont think thats gamebreaking, though
4. I didnt know, what I couldve done to prevent the skipping, so I kept it like that. Also will be fixed

I will try to fix those. If I get them fixed, will this be Manager worthy map?
Regarding the perk jingles its not game breaking its just annoying to hear them at full volume when youre not close to them :D

Yes when the "no guns" glitch, the BO1 gunsounds, and the round skipping are fixed I believe it is Manager worthy.

 
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