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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Loving this map so farso much to do and looks real sexy, on top of this the weapons are really unique
Honestly goo'job on this one man.
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Nice one Vere. Nice to see it released.
Will give it a try later today and prob stream it.
Thanks bud!
Will comment back after I play
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Good to see that your map is released hitman. When i can, i'll download it. Looking forward to it!!!
Lukkie1998
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Nice job keep it up!
Please give me beta access, I would LOVE to test CO-OP
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Made it to round 20 1st try mate. great map. Lost the teddy bear after i shot it, is there supposed to be 3? also where did the tools go because i couldn't figure out where to find them. I even searched the underground area for them and no show. Also the AK47 PAP'ed ad unPAPed is way too weak mate. Didn't get to try out the other guns but i did the scoped springfield out of the box..BEAST! Anyway, great map, hope to see more from you.
Regards
J.N
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Very awesome and detailed map. It presents a challenge on solo seeing how there is no big enough area to train at. If zombies spawned in the underground then that would be the ideal place to train. I enjoyed the map either way. I only have two complaint; burst fire PP really? And the 5000 ammo purchase is pretty steep. Hope that fills all weapons you have. LOL. Awesome map.
Had a fun time on coop, got to the 35k buyable ending and chose to die instead lol
Found a couple things:
- You have no weapons after respawning from death.
- The third head by one of the perks was placed by a very evil man
- AK47 third person sounds are 2d instead of 3d sounds
- BO1 perk machine jingles are 2d instead of 3d sounds
- The round skipping that occurs while underground is an issue which I believe is game-breaking. This can be prevented by setting level.intermission to true if the game detects all players are underground. I think you will have to make some adjustments to other scripts because if memory serves me right you aren't ever charged for purchases during level.intermission. I think it's a simple change in _zombiemode_score.gsc
Other than those issues the map was very fun to play and creative.
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The ammo purchase fills all ammo, even when having MulekickAnd I though about making PP not op, so there you go. Thanks for feedback and playing my map
1. Hmmm, I will get that fixed in my next update, that I can make sure
2. AK47 is made by lukkie1998, I can ask him. And the weapons is pretty weak, so I am fixing that also
3. Perks are made by Bam, so I either ask him or have somebody else fix it. I dont think thats gamebreaking, though
4. I didnt know, what I couldve done to prevent the skipping, so I kept it like that. Also will be fixed
I will try to fix those. If I get them fixed, will this be Manager worthy map?