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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
'Port'? Lol. Sure yeh I'll just port it over no problem.
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Be confused no more Jiffster -
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Very Clever Stevie. The cocking handle is a little off, but hey, you'll figure something out (you always seem to do so)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Looks fine to me, I even compared them both in slo mo.
Very Well, also, is it possible you could showcase the Haymaker? I'm curious as to what the cocking animation is going to be, as the HAMR's bolt is on the other side to the one that the haymaker has.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Just added this badboy (thanks to GeekComm for uploading the model), but I'm hitting the T4M memory limit now so this will be the last one.
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A magnificently beautiful and challenging map. Initially frustrating but ultimately rewarding to master. I remember trying this map several months ago with my siblings and they were thoroughly cowered, dejected and destroyed by the narrow areas, the challenging rounds and the Panzer Soldats and Juggernauts. The map was clearly unapologetic to newcomers; it starts difficult and never lets up. My siblings resigned themselves to never being unable to conquer this map as it was allegedly created for masochists.
But yesterday, we made history (history in our context of course). We took a leap of faith and gave it another chance and lo and behold, were finally able to adapt to the difficult theme of the map and restore the lost pride and dignity we dismissed was forever consigned to oblivion. Gunning down the Panzer Soldat in the midst of hordes of the undead while carefully maneuvering around the claustrophobic map was immensely satisfying.
Oil Rig. If you think custom zombies are getting easy, think again. (I understand this "feat" of ours is hardly impressive but keep in mind my four-man team is composed of one self-proclaimed veteran gamer, two practicing litigators whose only games they ever managed to genuinely play prior to CODWAW was relics of the past like Dune or Myst and a teenage girl whose videogaming resume, aside from CODWAW, consist entirely of Little Big Planet).
Next up, we'll try to pick up the Requiem again and hopefully this time around, the requiem will not be for ours but for the undead haha.
I merged the Galil bolt cocking animation with it, I'll try make a vid at some point if I can be bothered.
Just added this badboy (thanks to GeekComm for uploading the model), but I'm hitting the T4M memory limit now so this will be the last one.
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I'm almost sure you won't, but would you mind sharing how in the world you make your spec maps look so incredible?
Sure. On the ICR I just brightened the col map (which is actually a combination of the original exported spc and the original col map because BO3 textures are weird) by adjusting the contrast/brightness a bit. Then made the spc black and white and darkened it a bit for the cos. It's not the 'proper' way but it comes out fine IMO. One reason the spcs look nice on this map however is because I have the DUKIP script menu/vision thing which has these dvars -
The map is really good, but the zombies got more speed than normal, this is not nice, this makes the map hard as fuck.
Ok, so I had my first real play through where I didn't just admire how amazing the weapons looked today. I was playing with some others and they both got the invincibility glitch but I didn't. Even though you can't pin point it, you really should try it brought down the whole experience since only one of us could die. It looks like it does when people remove the zombie attacking animations so maybe it has to do with the anims of some boss when it dies?