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Can someone please help? The game crashes every time I try to load it up with the error, couldn't load image specialty_ads_zombies, and I have downloaded and put the t4m in the WaW base folder.
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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Absolutely in love with the map, but we keep crashing in the semi-higher rounds (20+) due to exceeded asset limits or something of the sort. Any tips on getting around this would be appreciated.
Specifically, last game we played, I crashed after dying and beginning to spectate my teammate.
I could play this map like two times, then It just crashes my game. It also crashes my computer on rare occasions. PLS HELP!!!
Yeah my game crashes whenever I try to play it and I don't know why
fx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1366 x 768 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
DirectX reports 128 MB of video memory and 1739 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Picmip is set manually.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 32 msec for asset '$white' of type 'image'.
Waited 0 msec for asset '$black' of type 'image'.
Waited 47 msec for asset '$blank' of type 'image'.
Waited 0 msec for asset '$gray' of type 'image'.
Waited 1 msec for asset '$identitynormalmap' of type 'image'.
Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 27 msec for asset '$default' of type 'material'.
Waited 38 msec for asset 'shadowcaster' of type 'material'.
Waited 39 msec for asset 'shadowoverlay' of type 'material'.
Waited 3 msec for asset 'stencilshadow' of type 'material'.
Waited 53 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 2778 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
execing default_controller.cfg from fastfile
No channels added or hidden
cg_fov is cheat protected.
Working directory: E:\Games\Steam\steamapps\common\Call of Duty World at War
Huffman Took 2 Milliseconds
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "16".
"mis_difficulty" = "33343222222222200000000000000000000000000000000000".
"cheat_points" = "3".
"cheat_items_set1" = "448".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "2".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
.
DW_GETUSERNAMES(22 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames.................................
Retrieving usernames..................................
Retrieving usernames...................................
Retrieving usernames....................................
Retrieving usernames.....................................
Retrieving usernames.....................................
Populated dw_user dvars with 1 accounts
Profile 'Dinklederp' already exists
secretsauce is 00>080V2
DW_AUTHORIZING Dinklederp
DW_AUTHORIZED (374 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
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........................................
........................................2 friends, populating list..
g_numFriends is now 1
***Friend TacticalTako is online***
g_numFriends is now 2
starting to get public profiles for 2 friends..
We have 0 outgoing proposals
.
..
...
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.....
......
.......
........
.........
..........
...........
............
............Messages retrieved ok
.
..
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...........Profile exists!
DW_LOGON_COMPLETE
starting to get public profiles for 2 friends..
Hostname: Maple
PC IP: 192.168.192.41
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend Spectre_1984
Client: nulling invite info for friend Spectre_1984
updating profile info for friend TacticalTako
found server for friend at index 0
Save Message First Frame Shown: 21288
Got friend profiles OK!
updating profile info for friend Spectre_1984
Client: nulling invite info for friend Spectre_1984
updating profile info for friend TacticalTako
found server for friend at index 0
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Rick\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_ragnarok\nazi_zombie_ragnarok.iwd (1677 files)
C:\Users\Rick\AppData\Local\Activision\CoDWaW/mods/nazi_zombie_ragnarok
C:\Users\Rick\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\Rick\AppData\Local\Activision\CoDWaW/mods
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
E:\Games\Steam\steamapps\common\Call of Duty World at War/main
E:\Games\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\Rick\AppData\Local\Activision\CoDWaW/players
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
localized assets iwd file for english
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
localized assets iwd file for english
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
localized assets iwd file for english
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
localized assets iwd file for english
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
localized assets iwd file for english
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
localized assets iwd file for english
E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
localized assets iwd file for english
File Handles:
----------------------
55713 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1366 x 768 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 17.75 MB memory in DB alloc
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 128 MB of video memory and 1712 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Picmip is set manually.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 2200 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Save Message First Frame Shown: 34472
DirectX reports 128 MB of video memory and 1637 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
execing options_graphics.cfg from disk
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty() on party
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
starting to set profile info..
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Profile updated successfully!
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ragnarok_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_ragnarok_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
Waited 41 msec for asset 'bo_music_mainmenu' of type 'sound'.
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_ragnarok
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 1637 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 57428
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on E:\Games\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_ragnarok_load.bik because: Error opening file.
BinkOpen failed on E:\Games\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_ragnarok_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nazi_zombie_ragnarok_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_ragnarok
Database: Assets Sync Started
WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_ragnarok.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ragnarok_patch
Database: Assets Sync Started
WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty World at War\zone\eng
Unhandled exception caught
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 window at (0, 0)
Com_TouchMemory: 0 msec. Using sum: 0
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 17.75 MB memory in DB alloc
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 128 MB of video memory and 1689 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
------- sound system successfully initialized -------
Hostname: Maple
PC IP: 192.168.192.41
end $init 5562 ms
--- Common Initialization Complete ---
fs_game is write protected.
Missing { in info file
Waited 388 msec for asset 'loadscreen_mak' of type 'material'.
WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty
World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 2330 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: E:\Games\Steam\steamapps\common\Call of Duty World at
War
Huffman Took 2 Milliseconds
Save Message First Frame Shown: 8349
Waited 42 msec for asset 'bo_music_mainmenu' of type 'sound'.
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames
Populated dw_user dvars with 1 accounts
Profile 'Dinklederp' already exists
secretsauce is 00>080V2
DW_AUTHORIZING Dinklederp
DW_AUTHORIZED (385 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
Checking if profile exists..
2 friends, populating list..
***Friend TacticalTako is online***
starting to get public profiles for 2 friends..
We have 0 outgoing proposals
Messages retrieved ok
Profile exists!
DW_LOGON_COMPLETE
starting to get public profiles for 2 friends..
Hostname: Maple
PC IP: 192.168.192.41
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
found server for friend at index 0
Got friend profiles OK!
found server for friend at index 0
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ragnarok_load
Loading fastfile 'nazi_zombie_ragnarok_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Started
Database: Assets Sync Finished
Waited 2 msec for asset 'bo_music_mainmenu' of type 'sound'.
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
BinkOpen failed on E:\Games\Steam\steamapps\common\Call of Duty World at
War\main\video\nazi_zombie_ragnarok_load.bik because: Error opening file.
BinkOpen failed on E:\Games\Steam\steamapps\common\Call of Duty World at
War\raw\video\nazi_zombie_ragnarok_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nazi_zombie_ragnarok_load' failed: BinkOpen: Error
opening file.; trying default.
------ Server Initialization ------
Server: nazi_zombie_ragnarok
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 1612 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 21272
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_ragnarok
Database: Assets Sync Started
WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty
World at War\zone\english\localized_nazi_zombie_ragnarok.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ragnarok_patch
Database: Assets Sync Started
WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty
World at War\zone\english\nazi_zombie_ragnarok_patch.ff'
Loading fastfile 'default'
used 0.72 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ragnarok
Loading fastfile 'nazi_zombie_ragnarok'
used 243.51 MB memory in DB alloc
Waited 5815 msec for asset 'maps/nazi_zombie_ragnarok.d3dbsp' of type
'col_map_mp'.
Database: Assets Sync Started
Database: Assets Sync Finished
Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: -922936820
Com_TouchMemory: 0 msec. Using sum: -922936820
Com_TouchMemory: 0 msec. Using sum: -922936820