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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well to be honest I really really enjoy making maps. I find it almost more fun then actually playing games now. If I do decide to make another I will only make the map. cuz im sure there r ppl out there that enjoy the scripting aspect of it all which I can not stand one bit ( probably cuz I have no idea whats going on or even how to write a basic script) so I may float around and see if theres some good map ideas ppl would like to see then I can throw it at someone to finish it up and get it working like it should. or if someone knows a good place to learn basic scripting... guess I could give it a try. thanks to everyone who thinks I make decent maps and to the ppl that keep pushin me.. Thanks
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Mr Slagovich and I really enjoyed the currently released version and here are the suggestions we had after playing it:
1) You had a great idea with hidden wall weapons, so take away the box location so that players are actually forced to use the wall spots more heavily. Move the starting location of the box deeper into the level so that its more of a treasure.
2) Red specular mapping needs to be fixed with a light grid and reflection probes.
3) Map is a bit stale with stock WaW weapons, maybe at least change some firing modes and clipsizes etc on the PaP weapons to make it somewhat interesting in the weapons department.
4) EE was unclear, we were hitting all these triggers and didnt really understand what we ere accomplishing on an overall scale. Then the map was over at the truck and we were wishing for more to be explained.
Great map so far, really interesting atmosphere and difficult as hell