[Manager] Hotel Version 2 (v1.1)

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Created 1263 days ago
by HitmanVere
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This map can be downloaded from the UGX Map Manager.



This is a modern remake of the classic custom zombie map Hotel. The zombies flood in from the basement and you must hold them back as you make your way floor by floor to the roof where you make your stand against the undead
 -Brief explanation from Tomikaze

Map was made for Zommods. Its one of those maps, that you can just sit back and relax on, since its not too hard and just for killing zombies and seeing how high can you go and to test, if you can survive on crazy rounds like 40, 100 and so much further

Features:
 -8 perks
 -Custom weaponry, only few stock weapons
 -Buildable, buyable ending
 -Upgradable C4
 -Roundskip Button
 -Unlockable Wunderwaffe wallbuy

Credits:
 -People at FS (For 90% of stuff in map)
 -People at CFG (Weapons)
 -Tomikaze (Ideas for map)
 -Original Map Creator (For map to base remake on)
 -Javipotter (Textures)
 -Johndoe (Textures/Models)
 -DidUknowiPwn (Weapons)
 -Elfenliedtopfan5 (Weapons)
 -Rollonmath42 (Weapons)
 -Offthewall (Muzzleflash script)
 -treminaor (DT 2.0 script)
 -shippuden1592 (Zombie Models)

Bug fixes in V1.1:
-Added better animations for few guns
-Removed few glitchy specs
-Fixed QR disabling all stock perks in solo, when bought 3 times
-Tweaked weaponfiles a bit
-Added more debris by second floors door, since it was having invisible wall
-Little bit of detail/lighting added on areas in need of such
-DT 2.0 power on machine updated
-You get no more damage from Scavenger/C4 while having Flopper
-C4 taking more points than 1.5k (hopefully)
-Added world muzzleflashes
-Solo QR should stay there now until bought 3 times and clip is removed
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Dident u guys already make as topic here b4?
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Dident u guys already make as topic here b4?
Nope, the only topics we've made about hotel were on Zommods and Fracture Forums.

Enjoy!!

Lukkie1998
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hi how are you :D
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ah i remember watching yoteslaya do an insanely high round challenge on the original hotel, such good times ive had on that map, good times :D
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Haven't played the updated version, but I really love this remake. It's one of those classics where you can do whatever you want and always have fun. Love the weapons too. Great job guys!  :)
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Like I said on FS, great remake. Had heaps of fun
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I can't say I like this map... I only can say I LOVE this map! It's a great map and remake! The only thing I hate (and yes, I know the original had this too) is that zombies spawn only down in the room with QR and zombies take over 2 minutes to come upstairs. But love the guns!
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This game is f***ed when PewDiePie starts playing it.
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Downloading, thanks for your efforts and for Mega link.
Btw put a link on your profile or something where people -including me- can easily find all maps created by you. Collingwood was good I'm saying. Still playing that one sometimes
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Thanks for the comments, guys :) Glad people are liking this map

Collingwood was good I'm saying. Still playing that one sometimes

How is CPH related to this map? :please:
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Downloading, thanks for your efforts and for Mega link.
Btw put a link on your profile or something where people -including me- can easily find all maps created by you. Collingwood was good I'm saying. Still playing that one sometimes

CPH *is good, but that's Chroma's map...  :please:
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Nice map to play on, good for just relaxing more on zombies and doing whatever. Thanks

Bug though - Monkeys don't work, zombies just run straight by.
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Great map, I really like playing on this map, and one thing I espacially love, is the walking animation. Indeed, it seems to me that it's the first map in which the walking animation is really similar to Black Ops 2's one.
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Bug though - Monkeys don't work, zombies just run straight by.
Weird, monkeys were working for us when we tested this, and it has worked for everyone as well.
Might be the game fucking up. You could always retry the map and see if they function properly the second time.

Lukkie1998
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Bug though - Monkeys don't work, zombies just run straight by.

Sometimes WaW does that, no idea why though. This also happens on when you use give all, which I assume you didnt use :please: But yeah, I suggest just restarting map and trying again

 
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