[Manager] CPH (Collingwood Psychiatric Hospital)

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Created 1836 days ago
by chromastone10
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Killed like a moron at round 48 while recatching the Blundergat in the box. The max ammos hates me.
Is it possible to upgrade the Tomahawk?

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No I didnt add the upgrade for the retriever sorry :/ Also a tip for you guys, the perk bottle drop will only give you the 4 original perks so I'd recommend getting non original first, made you think how you get your perks :D kinda like origins how you got free double tap so you had to make sure not to get it beforehand
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Zombies is a fun and challenging experience, especially when you get your high round after dying the first 50 times...on the previous 50 maps...each...and then your game crashes.
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GREAT MAP CHROMA! First of all I would like to just say my general opinion of the map before I go into any details. First of all, I got the living bejeebers scared out of me when I first met the "Engineer". Well played. Second of all, this map is VERY replayable. Maybe it's something about the M1927 or the good train spots :P
    Now for me to list positives:
    1. EASTER EGG- Though it was very easy to complete once you found everything (I beat it in 9 rounds on my first try at the steps), the Easter Egg was well made and reminded me of Outlast when you had to do the final step, which I will not say. I appreciated the prisoner speaking, as well.
    2. Custom Weapons- This is a big one. As most maps may go for a larger variety of weapons than this map has (though you have no shortage of them ;) ), each weapon was well done and almost resembled the originals PERFECTLY. I was very surprised to see how the Blundergat worked, reloaded, and sounded. I understand this must have taken some time for you to do. The monkey effect on the Gat also is amazing and fun. The Hell's Retriever and the MK II were both also excellent. The Retriever works perfectly and I have no complaints about it. I also like the fact that the Zombie Shield is seemingly indestructible in terms of durability. It doesn't make me constantly travel for a new one, which is a pain (for me, at least).
    3. Map Design- People argue that this map is both hard and easy. My opinion is that it is just right. There is still room to train for solo players without making the map too open. The tight corridors make the early part of the game very confined and tight, making the player watch himself for hits extra carefully. The Outlast feel of the map was achieved without making everything too difficult. I also like the roaming Witch Spawn area, as it might seal off certain areas from easy access for a short time. The detail was excellent, and no part felt out of place, let alone lacking of anything. The part locations are great and not annoying, as well.
    4. The zombies (almost done :P )- The custom models were a perfect fit to this hospital map, with MoTD prison guards to straightjacket patients. The Engineer as a boss zombie was, at least to me, also fairly balanced. It would make one watch where he fires so as to not make him angry until he has a crawler. His speed is fine, and his damage is good. As he has not so much health if you shoot him in the head, he has an obvious weak point. Making the regular zombies semi-sprint in the beginning also helped in making things just a bit more fast paced. Early runners were a good choice for this map.
    The negatives are not much in regard to this map, as they would be, if anything, basic details. As a personal opinion, the fact that one can get stuck in the Engineer and can't escape easily due to his stuns is just a bit annoying, but not game breaking. No Quick Revive is another, but it adds a challenge. So, depending on the person, that is either good or bad. I also hope you can change the fact that the Engineer can die to a nuke, as it kind of defeats the purpose of a boss zombie if it can die so fast and by sheer chance of a drop.
    Overall, the map was very solid and was a good advancement from your other maps. I can see a great change in your ideas and projects for the better. Keep up the good work!
Your fellow slaya
Kiru
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AWESOME map, i played a little bit scared, but i really enjoyed it!  ;)

Fantastic job

I acquired Quick Revive from the ghost, but when i died, i didnt revive ???
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AWESOME map, i played a little bit scared, but i really enjoyed it!  ;)

Fantastic job

I acquired Quick Revive from the ghost, but when i died, i didnt revive ???

ya its just normal quick revive, I didnt add solo revive
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Please give me beta access, I would LOVE to test CO-OP
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with what?? mp5 and m14?? or the B23R?? if you do not arrive at the checkout of arms and weapons are decent you can not stop almost never. I tried but with the week weapons on walls you cannot camp, and without jugg it's hard.
In the video the 6 time i've tried i found the blundergat, but for now i don't find weapons with lot of ammo for camping.
Dude, i have finished the map twice already, and i started of both times by camping with an M14 at stamin-up to earn enough points and to clear enough debris to get to power. So shut the fuck up and stop complaining you whiny Piece of shit

Double Post Merge: October 14, 2014, 07:51:27 pm
I finally finished this map! in 10 rounds! 8) ( [You are not allowed to view external links. Register or Login to see them] .)

Double Post Merge: October 14, 2014, 05:24:07 pm
a question! because the blundergat lacks that "piece of iron" that makes it fly with your hand? :poker: ( [You are not allowed to view external links. Register or Login to see them] .)
your currently tied with me for fastest time to finish. and i have never noticed that, although not a very big deal in itself, very intriguing

Double Post Merge: October 14, 2014, 07:55:16 pm
GREAT MAP CHROMA! First of all I would like to just say my general opinion of the map before I go into any details. First of all, I got the living bejeebers scared out of me when I first met the "Engineer". Well played. Second of all, this map is VERY replayable. Maybe it's something about the M1927 or the good train spots :P
    Now for me to list positives:
    1. EASTER EGG- Though it was very easy to complete once you found everything (I beat it in 9 rounds on my first try at the steps), the Easter Egg was well made and reminded me of Outlast when you had to do the final step, which I will not say. I appreciated the prisoner speaking, as well.
    2. Custom Weapons- This is a big one. As most maps may go for a larger variety of weapons than this map has (though you have no shortage of them ;) ), each weapon was well done and almost resembled the originals PERFECTLY. I was very surprised to see how the Blundergat worked, reloaded, and sounded. I understand this must have taken some time for you to do. The monkey effect on the Gat also is amazing and fun. The Hell's Retriever and the MK II were both also excellent. The Retriever works perfectly and I have no complaints about it. I also like the fact that the Zombie Shield is seemingly indestructible in terms of durability. It doesn't make me constantly travel for a new one, which is a pain (for me, at least).
    3. Map Design- People argue that this map is both hard and easy. My opinion is that it is just right. There is still room to train for solo players without making the map too open. The tight corridors make the early part of the game very confined and tight, making the player watch himself for hits extra carefully. The Outlast feel of the map was achieved without making everything too difficult. I also like the roaming Witch Spawn area, as it might seal off certain areas from easy access for a short time. The detail was excellent, and no part felt out of place, let alone lacking of anything. The part locations are great and not annoying, as well.
    4. The zombies (almost done :P )- The custom models were a perfect fit to this hospital map, with MoTD prison guards to straightjacket patients. The Engineer as a boss zombie was, at least to me, also fairly balanced. It would make one watch where he fires so as to not make him angry until he has a crawler. His speed is fine, and his damage is good. As he has not so much health if you shoot him in the head, he has an obvious weak point. Making the regular zombies semi-sprint in the beginning also helped in making things just a bit more fast paced. Early runners were a good choice for this map.
    The negatives are not much in regard to this map, as they would be, if anything, basic details. As a personal opinion, the fact that one can get stuck in the Engineer and can't escape easily due to his stuns is just a bit annoying, but not game breaking. No Quick Revive is another, but it adds a challenge. So, depending on the person, that is either good or bad. I also hope you can change the fact that the Engineer can die to a nuke, as it kind of defeats the purpose of a boss zombie if it can die so fast and by sheer chance of a drop.
    Overall, the map was very solid and was a good advancement from your other maps. I can see a great change in your ideas and projects for the better. Keep up the good work!
Your fellow slaya
Kiru
Couldn't agree more mate
Last Edit: October 14, 2014, 07:55:16 pm by JiffyNoodles
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<Removed by Moderator>

well looks whos back, looks like we need another ban here
Last Edit: October 14, 2014, 08:49:04 pm by SajeOne
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well looks whos back, looks like we need another ban here

what the hell is wrong with guy. He's sure crazy. Is this some kind of diversion from something bigger or what?
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well looks whos back, looks like we need another ban here
Who is this guy? and what has he been doing because i am lost as hell to what has happened
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Who is this guy? and what has he been doing because i am lost as hell to what has happened

nothing to worry about now but he was going to everyone's posts and spamming gifs from the movie elf for whatever reason
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nothing to worry about now but he was going to everyone's posts and spamming gifs from the movie elf for whatever reason
ohhh, what a dick
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beat the map in 10 rounds good map
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beat the map in 10 rounds good map
any proof?
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well done i enjoyed your map
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http://ugx-mods.com/forum/index.php?topic=4357.new#new

The runners of fuck... why???? Please do another version without them, i died 6 times before i can do a good number of round, where is the power? and the jugger-nog? i think that the jugg MUST BE in one of the first room of the map, if this map it's too hard to play.

Im a veteran of zombies (nacht-Buried:I HATE ORIGINS) and Im guessing you are too, but theres one thing ive got to tell you: Ever heard of Exploring
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太棒了,我们都很喜欢大神的作品,感谢 :)

 

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