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Contact Support - Help Center Get help on the UGX Discord. Join it now!Yeh, i should have mentioned it's basicly made for Classic-mode. The black-boxes around the zombie's are images and/or FX that i put in ignore files. Those FX are only used in those gamemode's and i needed the space for assets.
I could look into the balancing issue in gun-game etc, but not sure if i can put back all FX and materials for it back in..
Srry..
Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.You was on Stevie's part of the list, so i would have to get back on that one![]()
Did you try launching again, or maybe installing the map again? WaW is weird sometime's..
I tested the Installer and the map works fine for me..
i try to launch it like 10 times 
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Ok, thanks! I just wanted to try gungame to see all of the sexy weapon skins you used.Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.




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yeah i did nothingi try to launch it like 10 times
It was really fun though, just disappointing we weren't able to do the challenges - they looked fun in youalwayswin's video.

Ok, thanks! I just wanted to try gungame to see all of the sexy weapon skins you used.Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.
Great job Blunt and Stevie, I was really wondering how this one was going to turn out and it looks like a LOT of fun. Thanks for putting in all the work, I think it really paid off.
Thanks! Def appreciated your input, and you'll prob notice some of your ideas somehow made it in the map. Thanks for those as well!


7 Harm Street, Lowood

Please give me beta access, I would LOVE to test CO-OP
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I couldn't find it anywhere and i looked in every corner of the map. Any help?![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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I'm not sure if it's as glitch or not, but the car battery disappeared from the whole map for meI couldn't find it anywhere and i looked in every corner of the map. Any help?
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Anyone actually reported shiny DT 2.0 machine turning into original DT machine, when power is turned on for it?
Also, Tombones MTS used without stats changed made me go ech, atleast make the raise times faster and not keep at the same ones that he made them
but it's not Tombones MTS..![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Lol, the doubletap wasn't reported yet but i noticed it myself this morning too..
And euhm, Tombones MTS? I actually ported the model and animated that myself ( just like the FAD and PDW btw ), and also made the weap-files myself.. I allready changed the raisetime from 1.6 to 1.2 after having more complaintsbut it's not Tombones MTS..
Really? Looks completely same with hand going through the one part of gun and texture changing in mag and raise time being completely same

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Lol 'Tombone's' MTS, sounds like someone's been taking Stuffy's work and passing it off as their own then. And I mentioned the DT and MTS raise times but we never got round to fixing them
Remembering I had it at the time I was doing my second mapI dont think Stuffy did that half year agoRemembering I had it at the time I was doing my second map
CoD WaW: MTS-255 Shotgun, custom anim's 8 month old vid....
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CoD WaW: MTS-255 Shotgun, custom anim's 8 month old vid....
But yeh Stuffy 'took' it from Tombone lmao