If I get everything to work this map is going to have another update
The update will include:
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Fixes for G_Spawn again (currently should only happen with 4 players) Boss Zombie Better pack-a-punch weapon sounds Small adjustments to the playable area EE bug fixes Fixed clipping (mainly to fix out of map spots) Possibly changing ee so that everyone can get the wonder weapon (if you want/if I can get it working) And more (if you have any ideas/wishes let me know)
So if you have any glitches or issues that should be fixed let me know
What I liked: + Map detail was pretty damn good! + The guns were nice and balanced + FX was really well done + Zombie skins were a nice touch + Map had a lot to explore + Perks were good! + Awesome easter egg song! + Some of the new gun sounds were nice + FOV Slider + Lighting was very well done + Great re-imagine of Hanoi and pretty accurate + Atmosphere was almost perfect! (personally, I would've used an altered vision file to give the player's vision more contrast due to your brilliant lighting, but that's just a very minor thing)
What I did NOT like: - Magazines from guns and reload animations were missing - Gun sounds were not accurate - Round changing sounds (personally I found them quite annoying, sorry!) - Game crashed with a G-spawn error so I was unable to complete the map - Box light did NOT move! (blue ray emitting from box stayed in original place) - Spawn room was too tight (personal opinion)
I'd rate this map personally a 6.5/10 - Fair (possibly a 7 or 7.5/10 if I didn't experienced the game breaking bug)
I would possibly recommend to play it with friends as long as they are aware of the G-Spawn error.
Overall this is a very accurate and detailed re-imagine of Hanoi, personally, I would've preferred the box to contain BO1-only box weapons (i.e. Kino der toten box weapons strictly) to make it a bit more authentic but I digress, this was a good map to play and I had fun playing it up until the G-Spawn error!
Good work ihmiskeho! Looking forward to more updates on this map and new maps in the future
Thanks for posting!
- Ping
Last Edit: July 31, 2016, 11:34:06 pm by CreepersAreEpic
What I liked: + Map detail was pretty damn good! + The guns were nice and balanced + FX was really well done + Zombie skins were a nice touch + Map had a lot to explore + Perks were good! + Awesome easter egg song! + Some of the new gun sounds were nice + FOV Slider + Lighting was very well done + Great re-imagine of Hanoi and pretty accurate + Atmosphere was almost perfect! (personally, I would've used an altered vision file to give the player's vision more contrast due to your brilliant lighting, but that's just a very minor thing)
What I did NOT like: - Magazines from guns and reload animations were missing - Gun sounds were not accurate - Round changing sounds (personally I found them quite annoying, sorry!) - Game crashed with a G-spawn error so I was unable to complete the map - Box light did NOT move! (blue ray emitting from box stayed in original place) - Spawn room was too tight (personal opinion)
I'd rate this map personally a 6.5/10 - Fair (possibly a 7 or 7.5/10 if I didn't experienced the game breaking bug)
I would possibly recommend to play it with friends as long as they are aware of the G-Spawn error.
Overall this is a very accurate and detailed re-imagine of Hanoi, personally, I would've preferred the box to contain BO1-only box weapons (i.e. Kino der toten box weapons strictly) to make it a bit more authentic but I digress, this was a good map to play and I had fun playing it up until the G-Spawn error!
Good work ihmiskeho! Looking forward to more updates on this map and new maps in the future
Thanks for posting!
- Ping
Thanks for the feedback!
If you don't mind I'd like to ask something about these bugs.
1. What were you doing when the G_Spawn happened? And how many players?
2. Which weapons you used had these magazine/anim issues? Because I also had these issues at some point but I thought I fixed them.
3. Were you playing as a host or a client?
And I will look into the box fx issue. I don't know what causes this but will try to fix it. This would be a great fix since the kino box lights take around 36 script entities (most likely the cause of the G_spawn)
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
If you don't mind I'd like to ask something about these bugs.
1. What were you doing when the G_Spawn happened? And how many players?
2. Which weapons you used had these magazine/anim issues? Because I also had these issues at some point but I thought I fixed them.
3. Were you playing as a host or a client?
And I will look into the box fx issue. I don't know what causes this but will try to fix it. This would be a great fix since the kino box lights take around 36 script entities (most likely the cause of the G_spawn)
Ok so here's what I remember:
1. I was downed for the second time (quick revive) with the mustang and sally and halfway through getting revived and shooting the zombies away the map crashed.
2. When you load the mag in for the ASP, the mag is missing, there was another gun but I can't remember
3. I was playing solo
Hope this helped!
(Just as a quick note, these points don't mean the map is bad or anything like that, it's just some things that could be used to improve it)
1. I was downed for the second time (quick revive) with the mustang and sally and halfway through getting revived and shooting the zombies away the map crashed.
2. When you load the mag in for the ASP, the mag is missing, there was another gun but I can't remember
3. I was playing solo
Hope this helped!
(Just as a quick note, these points don't mean the map is bad or anything like that, it's just some things that could be used to improve it)
I would like to add to the locations that you can get out of the map. You jump out that window and run along the roof down to those boxes. After that you jump on the lamp sticking out of the wall and then you jump onto trim on the outside wall. Run along this and jump over the wall as the 3rd arrows shows.
Here is the area
Maybe this will help in someway. I did this on purpose thinking yeah I will get stuck if I jump outside. I had to restart lol.
Last Edit: August 02, 2016, 04:01:44 am by Frrrozn
I would like to add to the locations that you can get out of the map. You jump out that window and run along the roof down to those boxes. After that you jump on the lamp sticking out of the wall and then you jump onto trim on the outside wall. Run along this and jump over the wall as the 3rd arrows shows.
Maybe this will help in someway. I did this on purpose thinking yeah I will get stuck if I jump outside. I had to restart lol.
you probably should've put this in a PM, instead of in a comment on a public post, so then only the mapper would know how to get out, instead of everyone who reads this.
After doing a step in the EE, I got the Thunderbolt special "weapon", and I was trying to find where to use it and I used up all the ammo. So I thought I would wait for a max ammo, since it was ammo-based I thought it would refill. Well, I ended up going down and dying and I appeared to have lost it and we could not pick it up again from the spot. We could not find anything else in order to continue the EE so we just played. It seems like losing it ruined the EE for that game.
Check the OP to see what's changed. Also this will be the last update to this map unless there are some serious issues. So don't bother reporting things like floating models etc. (I know some people here love to do that )
Hello I have a problem with the custom map of winterfell I have him(it) well to install(settle) but the coop button of menu is to lock of the blow I cannot play with buddy can you tell me how to actier the button svp thank you in advance
I tried to get the ending, but I don't what was the easter egg ending was, but I took alot of time to do the main easter egg.
Here's a step-by-step tutorial for the end game if you or anyone else is interested.
Spoiler: click to open...
1. Find all 5 rocks 2. Head over to the well and place the rocks 3. Wait a while at the well, you will see a new hint. 4. Get your reward 5. Head over to the the snake statue (first box location) 6. Find 3 books 7. Go back to the statue 8. Use your new weapon to activate 4 panels around the map 9. You will hear a door open. After this you get a text saying 'teleporter recharging' 10. Wait for the teleporter to recharge (5 mins) and use it to escape