One of the best custom zombie maps I've ever played. I'm a huge fan of Manhunt 2, and the way that zombies blends with it is absolutely fantastic. When I first saw the W.I.P for this I was thoroughly impressed. Actually playing it, seeing how perfectly everything was executed, from the ambiance, to the weapons and to Leo and Danny I am confident in saying that this map is of the highest excellence. Looking forward to future work.
From round 10(ish) upward insta kil doesn't work it will take there heads off but they don't take 1 more bullet to die they take a normal ammout as if their head is still on and its not insta kill. Great map tho.
Fixed Charge and Melee times on some weapons RGM2 and AK47 don't share ammo anymore Fixed zombie barrier breach Added Galil and Python(was originally there but stupid me never included in the dlc3 and weapons.gsc) Fixed Scar-H insta kill bug Added Starting Five-Seven to box Fixed Hintstring update Bugs Fixed Ammo Hud Count Added Blockers that block window until soul boxes inside are complete
YOU FIXED THE ZOMBIES BARRIER GLITCH. THANK YOU!
All my friends would do is turn their brightness all the way up, go into the window next to the elevator and walk up the stairs and I didn't/couldn't do it because I don't have my brightness that high and I'd die every time I tried. They were so annoying doing that shit.
how can i find out wich buttons are the right??? is it just luck?
Luck and process of elimination. It's best done if you have a guy on each floor and a guy babysitting a crawler. Otherwise you'll need a pen and paper to help yourself remember.
Anyways, I have to say, this sets the bar pretty high for future "first map" posts, which tend to be pretty lackluster. Of course, when I say you set the bar high, that implies that people will actually look at the bar before posting their map. This implication, of course, is highly unrealistic. So it is safe to say that we will be seeing lots of stock box maps with poorly "Engrished" descriptions for years to come. Even so, I salute you for your effort and thank you for a map that I played until the end for the fun of it instead of as an obligation as a member of this community.
Last Edit: July 28, 2015, 03:23:00 am by Misa~Chan Rarity
Anyways, I have to say, this sets the bar pretty high for future "first map" posts
This was a first map... Holy shit. I didn't even realize. This map is in my top 5's. This guy going to have great things coming in the future then. Can't wait.
So I was completing the button step for the satchel charge and I got an error saying "maximum number of script variables exceeded". Fun map though, but just wanted to point that out
So I was completing the button step for the satchel charge and I got an error saying "maximum number of script variables exceeded". Fun map though, but just wanted to point that out
Are you getting that error from the recent update? I tested the whole ee before uploading and didn't get any errors.
Just tried it again and it seems to happen if you do a couple rounds while still on that step, cause the crawlers keep on dying while I am in the middle of that step and then 2 rounds later I get it.