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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Upgraded perks, once all players have bought the first version, open a door nearby to the upgraded or if you could get it to work(which I'm sure you guys could out of all the map creators if anybody) is once a player has bought the first version they can then go back to the same perk machine and buy the upgraded version!¡ The icons would also then be replaced by a new icon once the upgraded perks have been purchased. Here some ideas for the four main perks
Juggernog 1.0- cost:1000, takes 3 hits. Juggernog 2.0- cost: an additional 2500, normal Juggernog effect. Juggernog 3.0- cost: an additional 5000, takes an extra hit and does some damage to the zombies when you touch them.
Speed cola 1.0- cost: 1500, slightly increases the reload speed. Speed cola 2.0- cost: an additional 3000, regular speed cola effect. Speed cola 3.0- cost: an additional 6000, regular speed cola effect and increases the clip capacity by 50%, therefor making the need to reload less
Double tap 1.0- cost: 2000, double tap 1.0 effects, double tap 2.0- cost: an additional 2000, only the effects of double tap 2.0. Double tap 3.0- cost: an additional 4000, the effects of both double tap 1.0 and double tap 2.0
Quick revive solo 1.0- cost 500 normal solo quick revive but with no upgraded weapon. Quick revive solo 2.0- cost: an additional 500, when down the user gets an upgraded weapon. Quick revive solo 3.0- cost: an additional 2000, when the player goes down all zombies instantly die. Quick revive coop 1.0- cost: 1500, normal quick revive coop effect. Quick revive coop 2.0- cost: an additional 1500, revives another much faster. Quick revive coop 3.0- cost: an additional 3000, the player can now revive another player by shooting another downed player with any upgraded weapon
This is what I have been wanting for a while. But instead of making it as simple as walking up and buying the upgraded perk, make them complete a challenge to get it.
Juggernog - make them go a couple rounds with juggernog without getting hit once.
Speed Cola - make them reload 100 times with speed cola.
Double Tap- make them get 300-500 kills with double tap.
Quick Revive- make them revive players 25-50 times while having quick revive.
I just thought of this on the spot so feel free to change it. It will require a lot of scripting but let me know what you think
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
genious!!! :oo its like perma perks from bo2 but without the stup part that made the perks permanent lol
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Ill make the upgraded perks, but which way should i do it: chalenges or double the money? Also if you choose chalenges, i could put it so you have to power up the upgraded perk by killing zombies. After your done killing them a model will rise from the ground and go around jugg telling you that you completed that challenge and are ready for the next
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Ill make the upgraded perks, but which way should i do it: chalenges or double the money? Also if you choose chalenges, i could put it so you have to power up the upgraded perk by killing zombies. After your done killing them a model will rise from the ground and go around jugg telling you that you completed that challenge and are ready for the next
I would like to see them have to complete a certain challenge to get the upgraded version. You dont have to use my idea entirely, you are welcome to change around the challenges.
but would persistent upgrades like in bo2 also be desired? It would reset after each game
Not exactly, how do you think we save user ranks in UGX-MOD within the solo engine? You can save stats to the player profile that will exist any time the player opens the mod, unfortunately they will only reside in that mod and not be game-wide.
i know hint the reason this is called ideas but i love the feedback
Good luck with your project n123q45.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |