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Messages - Ty123h

I'm sorry if it says it somewhere on here and I'm just missing it, but I need to know... Is this usable on a mac? Or is this a PC only thing?
9 years ago
RIP
10 years ago
a couple of minutes :P

A couple of minutes late after what time?
11 years ago
There is a limit of 128 weapon files per mod.

K thanks
11 years ago
Yes, we did. And this only adds one additional weapon file per gun. Yours would add 10+ per gun, which is over the limits of the CoD engine. We can only have 128 weapon files in a mod, and each variant of a weapon counts as a new file in most cases.
Well you have 16 different camos there. That means 16 different weapon files for each weapon instead of 2(for upgraded), 17  actually including the original. So in default DLC3 we have 25 weapon files not including upgraded weapons and non-firearms. That means that 25*17 = 425 which is way over the world at war weapon limit. So no, its not possible.

What is the limit for guns in waw?
11 years ago
Yah that's what I ended up doing, it's all good now
11 years ago
I would guess that's because you clicked the "Download" ad instead of the real download button, or accepted the plugin at the site tries to offer you.

That could be but I thought I followed the steps correctly
11 years ago
New link, new host. Let me know what you think of this host, I've never used it before: http://bayfiles.net/file/Wvux/TM2lID/nazi_zombie_candyland.rar

This link screwed up my computer, it reset my homepage and installed stuff when I chose the option not to
11 years ago
Upgraded perks, once all players have bought the first version, open a door nearby to the upgraded or if you could get it to work(which I'm sure you guys could out of all the map creators if anybody) is once a player has bought the first version they can then go back to the same perk machine and buy the upgraded version!¡ The icons would also then be replaced by a new icon once the upgraded perks have been purchased. Here some ideas for the four main perks

Juggernog 1.0- cost:1000, takes 3 hits. Juggernog 2.0- cost: an additional 2500, normal Juggernog effect. Juggernog 3.0- cost: an additional 5000, takes an extra hit and does some damage to the zombies when you touch them.

Speed cola 1.0- cost: 1500, slightly increases the reload speed. Speed cola 2.0- cost: an additional 3000, regular speed cola effect. Speed cola 3.0- cost: an additional 6000, regular speed cola effect and increases the clip capacity by 50%, therefor making the need to reload less

Double tap 1.0- cost: 2000, double tap 1.0 effects, double tap 2.0- cost: an additional 2000, only the effects of double tap 2.0. Double tap 3.0- cost: an additional 4000, the effects of both double tap 1.0 and double tap 2.0

Quick revive solo 1.0- cost 500 normal solo quick revive but with no upgraded weapon. Quick revive solo 2.0- cost: an additional 500, when down the user gets an upgraded weapon. Quick revive solo 3.0- cost: an additional 2000, when the player goes down all zombies instantly die. Quick revive coop 1.0- cost: 1500, normal quick revive coop effect. Quick revive coop 2.0- cost: an additional 1500, revives another much faster. Quick revive coop 3.0- cost: an additional 3000, the player can now revive another player by shooting another downed player with any upgraded weapon
11 years ago
Any idea when part two will be released?
11 years ago
K that's what I thought
11 years ago
Sorry if this has already been asked.

Is there anything from Origins that will be included in the new mod
11 years ago
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