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WAW Floating Debris???

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Created 10 years ago
by AdvancedDecay
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Hi, I just wanted to know is it possible to have floating debris in waw like in bo3 der eisendrache... like just so it floating and moving... I wanted to make a contaminated map so I think the floating thing would go with it well
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I belive purple is getting me...
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IperBreach86's Groups
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I belive its just a model with an animation and some fancy fx.
Youll need more than radiant for this, i belive.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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prob not even a anim, just random rotations done via script, like the powerups "wobble"
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hi @Harrys Bo21 Is this possible
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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hi @Harrys Bo21 Is this possible


Considering he just said how it was probably done id assume so...
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Would suggest using an array and then some of these functions in a while loop depending on how you want to move them.
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Motion

Code Snippet
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//thread FloatingStuff();//put this in a main or init function of a script. Preferably after load is called, so in zombiemode, or after it in mapname.gsc.
FloatingStuff(){
stuffs = GetEntArray( "stuff","targetname" );//replace stuff with whatever your targetname kvp is
array_thread( stuffs,::FloatAround );//common_scripts\utility.gsc:
}
FloatAround(){
while(1){
//now to move stuff here with those functions
//wait till done moving...
}
}
Last Edit: March 18, 2016, 07:46:57 pm by MakeCents
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Would suggest using an array and then some of these functions in a while loop depending on how you want to move them.
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Motion

Code Snippet
Plaintext
//thread FloatingStuff();//put this in a main or init function of a script. Preferably after load is called, so in zombiemode, or after it in mapname.gsc.
FloatingStuff(){
stuffs = GetEntArray( "stuff","targetname" );//replace stuff with whatever your targetname kvp is
array_thread( stuffs,::FloatAround );//common_scripts\utility.gsc:
}
FloatAround(){
while(1){
//now to move stuff here with those functions
//wait till done moving...
}
}



@MakeCents would u mind helping me with this script

 
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