UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - AdvancedDecay

hey getting bad syntax error main()

open map using developer 1 in console and then paste the error lines here
7 years ago
So you only want to put the player back into the map after he fell down?
If so you could use this code.

Code Snippet
Plaintext
back_to_map()
{
fall_down_trig = getEnt ("fall_down_trig","targetname");
fall_down_spawn = getStruct ("fall_down_spawn","targetname");
while(1)
{
fall_down_trig waittill("trigger", who);
if(IsPlayer( who ))
{
who DontInterpolate();
who SetOrigin( fall_down_spawn.origin );
}
}
}
Just call this somewhere:
Code Snippet
Plaintext
thread back_to_map();

In radiant you have to create a trigger multiple with the targetname "fall_down_trig" and a scriptstruct with the targetname "fall_down_spawn" where you would like to "respawn" the player.

hi for some reason this doesn't work in game... I called the thread back to map under post_load in Mapname gsc and the function at bottom of map name gsc but to no avail?? anything wrong with it
7 years ago
I have a weapon inspection script made for cod4 and I was wondering if someone would make it work in waw??
7 years ago
So you only want to put the player back into the map after he fell down?
If so you could use this code.

Code Snippet
Plaintext
back_to_map()
{
fall_down_trig = getEnt ("fall_down_trig","targetname");
fall_down_spawn = getStruct ("fall_down_spawn","targetname");
while(1)
{
fall_down_trig waittill("trigger", who);
if(IsPlayer( who ))
{
who DontInterpolate();
who SetOrigin( fall_down_spawn.origin );
}
}
}
Just call this somewhere:
Code Snippet
Plaintext
thread back_to_map();

In radiant you have to create a trigger multiple with the targetname "fall_down_trig" and a scriptstruct with the targetname "fall_down_spawn" where you would like to "respawn" the player.

thanks man il try this can u hmu in pm as I need some help
7 years ago
i want to know how I can respawn the players instead of dying when falling off the map but so that they still die if killed buy zombies?? when they respawn from falling off the map they still have all their perks guns an everything
7 years ago
base your script off of my shootable ee for perks just change the reward
7 years ago
im using the black ops 2 fbi viewhands

have you taken off ALL attachments?? also try using mw3 mw2 or mw1 viewhnds
7 years ago
are you using viewmodel_no_hands_model I the weapon file or are u using iw viewhands
7 years ago
still needing help guys
7 years ago
still need help guys
7 years ago
hello give me ur steam name and ill give u some help.
7 years ago
I was just reading the topic but was curious if you had any pictures of detailed areas etc :) just fun to see

im not ready to publicly release a picture of my map yet but if u ad me on steam il gladly show u pics
7 years ago
so I ported the clowns from zombies in spaceland, and I want to make them replace the dogs... but first I need to rig them... could someone help me rig them please and help me make them work??
7 years ago
im not here necesarily for modding help (yet) but i am just wondering about something. In everyones opinion, could me and a few of my freinds who have no experience in modding World at War, build a decent Zombies map if we had help?

well I wouldn't say I'm new to modding/mapping but I'm great at detailing and asking areas and terrain so ad me on steam advanceddecay and ill gladly help u
7 years ago
Loading ...