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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
World at war has an error message for var limit, so no that isn't the issue.
Edit
Could be some terrible scripting causing it. I would use dev mode. If that doesn't help, you may have to play around with the scripts.
I'm getting it too man. Usually it is caused by a looping function being called repeatedly, with vars in it, before it ends, or it never ends. My hudhintstring script did this, but I did not know it when I released it. Once you set the hintstring a couple thousand times, it would get that error. Who knew someone would set the hintstring a couple thousand times, lol. I have since moved on to menu hintstrings and have addressed that issue there, using dvars, I think. I still have to look for this issue yet in ORBiT scripts though, which when I do, I will be looking at while loops first.
The strange thing is I get it on other maps too. I got it on ZKs latest map on round 20 with 3 players. But I still figure it's his scripts, and nothing to do with my waw.
So if you find it, please let know. Also, probably check any script I helped with, it would be great if we kill two birds here.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Ok. Don't know where to start. I have loads of while loops running all the time, so it can be any of them.
I can't remember what was the last thing I did before I started getting the error, but the day I beat the map, I got to round 18 I think and didn't get any error (now I'm getting it in rounds 7-11 more or less), so I guess the problem wasn't there. The thing is that I can't remember which version it was. I'll search it.
Same here. I have gotten it on round 6 and 12 and gotten to 13 without it. All in different areas, all while doing something different, with no clues atm. Very annoying. What I'm gonna try is to start removing custom scripts until it goes away, then start there. I tried looking for it before, and thought I found it, by upping the speed of the play, but I didn't think that made the error come any faster, and apparently it is still there,
If I find the gsc that is causing it, I'm then going to look for any while loops that thread another function, and any functions that have while loops in them that may be called repeatedly, I guess. Too busy troubleshooting an ent issue that won't allow coop atm.
Things I won't miss about waw, if we ever get mod tools for another cod... The list keeps growing.
count: 1, var usage: 7, endon usage: 3
One of the functions listed is probably 500+ and causing the error.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Also, another question. I assume that this can happen only with functions that are working at the time a get the error, right? Because in my map I have functions that only work during rounds and other that only work during round breaks, and I only (or usually) get the error during rounds. So this would help me to discard many functions.